[FREE] Minions & Hunger - A collectible competitive card game! FREE VERSION

xxxtrigger50xxx

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* This is the free version of this plugin! Consider buying the full version if you enjoy this! Thanks for your support! You can find the premium features below! Click HERE to buy this plugin!

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Discord Link || Map Download || Example Server Setup || Download Free Version Here
Test Server IP: 72.23.41.88




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Minions & Hunger is a collectible competitive card game. It is a fight between summoners to be the last man standing. You face an opponent who is summoning minions each wave to kill you, while also casting spells like meteor storms, lightning strike and famine. Hunger is a currency of life in M&H, very little passive mobs spawn for food, you will have to leave the safety of your building areas to get food. Or starve trying. All while trying to summon minions to kill you opponent, while playing spells and supply cards to destroy them. There is truly no mini game like Minions & Hunger in the history of Minecraft.
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This is what a card looks like in game!
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There is three types of cards in M&H.
Minions, these spawn each wave at the start of each round.
Supply, these cards typically are resource related.
Spells, these cards typically effect your enemies board.
All cards cost Mana to play, they all have a rarity associated with the card and they are also in a set.

Players will make their decks using a comprehensive deck editor with filter features and an easy menu to view all cards in the game.

For admins you can either use card packs to distribute cards which use the card rarity system to determine how often they show up or you can simply get them using admin commands and sell individual cards or give them away using different methods. Once players have the cards they just need to middle click the card in their inventory to send it to their collection!

This is what the custom editor for your deck looks like!
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There is currently 108 cards total in the game! More sets will be released in the future!
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This describes the basic core loop of the game. From start to finish.
1. The game starts, players draw 5 cards. Each player starts at 2 mana.
2. After some time the round starts.
3. When a round starts you draw a card and your mana increases by one and refresh to full.
4. At anytime you can play any card for mana.
5. This cycle repeats until only one player is left.
6. Players can die to minion, the cold, or hunger.


Notes:
Your enemies health and hunger is always visible as a boss bar!
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Game Display
While in game you will have this above your hot bar at all times.
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These icons represent different things.
☄ - This icon represents your players heat. Once it gets low players will take damage or worse start losing hunger. to warm up stay in well lit areas in your BUILDING area.
☢ - This is the round your currently on. You start on round 0.
⌛ - This is the time left before the next round starts!
☼ - This is your mana! Spend it wisely, however it comes back at the start of a new round!
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/mh maps - This command is used by admins to create their own custom M&H maps. Yes you can make your own maps! However you can find some maps for download here as well that i have made!

/mh collection - This command is used by players to manage their collection and make their decks. You can also view all the cards here, there is a complex filtering and sorting system here as well to modify your decks by finding specific cards.
/mh play - This command opens a menu for match making, players will be able to join CASUAL or RANKED game here. Players can also spectate games here.
/mh getcard card-name - You can get any card using this command, however cards with spaces in their names require a "-" to be used instead, this will be changed shortly. (Admin only)
/mh givepack- Used to get a card pack (Admin only)
/mh givedeck- Used to get a blank deck (Admin only)

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The configuration is heavily commented to guide server owners.
Here is the current configuration options.
Banned Cards - This is a list of cards that players can play in casual games but not ranked games.
Banished Cards - This is a list of cards that players can collect but not play in casual or ranked.
Packs:
Banned Cards In Packs - Prevent banned cards from showing up in card packs.
Banished Cards In Packs - Prevent banished cards from showing up in packs.
Allow Golden Cards In Packs - All cards have golden counter parts which have cool special effects. Great for monetizing your server!
Ranked Maps - A list of maps you are allowing to be played on in the ranked ques.
Starting Mana - Control how much mana players start with.
Round Timer - Set how long each round is.
Starting Hand Size - Set how many cards players start the game with.
Starting Coal Nodes - Set how many coal nodes players start the game with.
Starting Iron Nodes - Set how many iron nodes players start the game with.

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You can buy the premium by clicking HERE! Unlock the following features with premium!


+ No longer limited to 50 base cards!
  • Currently 50 unique premium only cards!
  • No limit on lobbies / maps!
  • Access to golden cards!
  • Advanced config options like starting hand size, starting mana size, starting nodes and more!
  • Team Games! Have epic battles with unlimited team sizes!


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You can message me here at anytime for help or leave a comment below.
You can also contact me on discord using xxxtrigger50xxx #3912.
I am also a free lancing developer if your interested in my work!

Source code may be provided to Spigot Moderators at anytime to ensure quality assurance.

If you have a server that is running this plugin please message me as I personally will try every server who is running this plugin! I am very excited to see what players do with your maps and the decks they are going to make!
 
Type
Offering
Exclusivity
  1. Exclusive
Server software
  1. Bukkit
  2. Spigot
  3. Paper
Supported versions
  1. 1.19
Last edited:
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xxxtrigger50xxx

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Additions

  • MHAPI has a new method for getting all ongoing games. Should make things a little easier for devs.
  • NEW Card! Holy Skirmisher, which is a ranged Varient of the Inquisitor, it is purchased from the Missionary in game.
  • NEW Card! Peon, Ally you can get from the Missionary. Similar to a Mercanery, but takes faith each round.
  • New sounds added to map editor

Fixes
  • Players no longer have the freeze effect upon joining the server.
  • Fixed a major issue with map startup, this should fix an issue causing the plugin to not enable properly.
  • Fail safe added for maps that could not load, allowing the rest to load rather then stopping the plugin entirely.
  • Ranged Allies will now target mobs again
  • Mercaneries no longer respawn after leaving due to no gold.

Balance Changes
  • Minions no longer take magma block damage.
  • Dogmeat rarity change from Epic to Legendary.
  • Minions will now target Allies if they are nearby and a player isnt nearby to attack.
  • Ranged allies have double damage then their vanilla counter parts.
  • Stationary ranged allies will now stay in place and not run, they still can return to their spawn though.
  • The Miner, Mason & Shepherd now have slowness 2. This prevents them from running all over the place. Protect them!
  • All Merchants also have slowness 2 now. They cannot be used perfectly as bait now for minions & beasts
  • Enchanter Elise now always sells brewing stands and nether wart.

Changes
+ Maps are now loaded 1 second after the plugin has enabled. This makes custom worlds on other plugins work with this better.

Known Issues
  • Middle clicking is still not working thanks 1.18!
  • This version will only work with Version 1.19.4 (Backwards combatability is disabled)
  • Bosses will not play Merchant and Ally cards, they have been disabled for bosses for now.

Summary
This update is a big update for M&H. The first stable build of Merchants & Allies is out! Theres a new tutorial video thatll be up soon to! The focus of this update was to iron out major issue with startup and fix some issue with cards and Allies AI. Of course balance changes were made and more will come after some testing so expect some more minor bug fixing and balance changes in the coming days! After that I will be focusing on another resource for some time and then I'll be back to M&H.

While making the M&A trailer, it hit me that the plugin was released over 4 years ago. And in development for almost 5. Crazy how much time I've put into this. I love this project and love hearing people playing it. If you have a server running it or need help let me know! Stay tuned!
 

xxxtrigger50xxx

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Additions
+ New Card! Trade Escorts, an Epic card that allows your merchants to stay 60 seconds longer! (Stacks as well)

Balance Changes
  • The Holy Books passive has been buffed from a 33% chance max to dodge damage to 33%+(5%*peons) maxing at 80.
  • Missionary Merchant now sells the Missionary Merchant for 3 Emeralds.
  • The Hooded Figure now buys raw beef and raw porkchop for emeralds.
  • Dealer Dan, Missionary, Trading Guild Leader & Roaming Merchant will now buy a small amount of gold for emeralds.
  • The Mercenary Leader will now buy a small amount of emeralds for gold.

Changes
+ Mercenaries now take upkeep based on when they were summoned, apposed to the start of a round.

Known Issues
  • Middle clicking is still not working thanks 1.18!
  • This version will only work with Version 1.19.4 (Backwards compatibility is disabled)
  • Bosses will not play Merchant and Ally cards, they have been disabled for bosses for now.

Summary
This update I wanted to make sure all the merchants had a way to get their trading material so you could have a way to trade with them always. I also wanted to focus a little more on The Holy Book play style. Its now possible to go infinite with it to some extent and it is generally stronger now. I also did some changes to Mercenaries so that they take upkeep based on when they were spawned as apposed to taking it at the start of a round, Because playing one at the end of the round would make it immediately leave or take upkeep.
 

xxxtrigger50xxx

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V4.08 Small Fixes & Updates

Fixes

  • Fixed a bug with shared pain causing NPE errors.
  • Fixed a onSecond issue with Mason.

Balance Changes
  • Merchant Signal is now considered a "Merchant" card.
  • Fletcher now trades emeralds for 3 less emeralds. 6 -> 3
  • Enchanter Elise now sells experience bottles for emeralds
  • Roaming Merchant recipe amount changed. Generally more value now.
  • Emerald & Gold Veins mana changed from 2 -> to 1

Changes
  • Updated Mason description to show everything they do.
  • Ancient Protector & Dogmeat description updated with them always following you.
  • All Merchants updated description with what they take for Emeralds.
 

xxxtrigger50xxx

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v4.09 Version Update!
Additions

  • Updated to 1.20.1!
  • A new "Basic Version" now runs if an unsupported server version is running. This allows the plugin to work on ANY version of MC at a limited capacity.
  • Basic Version runs without mob pathfinding and without Chat Card Hover Text. The pathfinding is a big hit to gameplayer, but very small maps will actually work fine.

Fixes
  • ChatInput for map creation now removes any coloring on input. This fixes map saving / loading issues for plugins that change chat message color.
  • ChatInput changes also applied to the collection view and to matchmaking.
  • Player inventorys will now work with miltiverse inventories.
  • MH Player objects can now load when being used automatically which should resolve some issues accross the plugin when the server is reloaded or a player doesnt register they file somehow.

Changes
+ All Veins cards updated with the amount of nodes they spawn, their description was also updated.

Summary
This update brings the plugin to 1.20 with some other fixes and a new fallback version of the plugin called Basic, this allows the plugin to fallback to a working version that isn't yet supported. So lets say 1.21 comes out, this will allow server owners to update to 1.21 right away and not have M&H running, instead when they update the plugin will enter basic mode, this basically turns off our mob pathing and Chat hover text for cards. The AI being disabled is a big deal as it will make mobs dumb and use vanilla pathing, so this obviously wouldnt be a permanent solution rather a temporary thing until the plugin is updated. However its worth noting that in really small maps the AI will still be able to path find using vanilla pathing and vanilla activation distances so if your server changes this they will essentially act just like your other mobs. This gives M&H some future proofing and lets people continue to use it even when I have yet to update it! :)
 

xxxtrigger50xxx

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V4.1 - Dan Fixes & Nameplate Changes
Fixes

+ Dealer Dan now despawns and spawns based on player distance, this fixes issues with him not respawning and is now performant.

Balance Changes
+ Minion's with custom names will no longer be visible until they are closer to the player. This prevents nametag spam with certain decks.
 
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