A few years ago, we were thinking about the state of game hosting industry, especially game server control panels. Even though gaming has become more popular than ever, most game server control panels back then were outdated and only a few that were maintained were good choices for production use. The situation hasn't changed much in the past few years, and during those years, we have been working hard to change that. We've been working on a new game control panel since early 2017 and we are finally reaching the final stages of development. Although we have been working on the product for a long time, we haven't shared much information about it publicly, and we thought now would be a perfect time for that.
Gametron is an upcoming game server control panel with focus on a modern UI and ease of use. Gametron currently supports Minecraft, and support for other games will be added in the future. As of now, Gametron is in beta and we're aiming for a release later this year. Gametron is a paid panel but priced competitively. We will also be offering a launch discount for early adopters and those who help us with testing and provide feedback before launch.
To get a better idea of what Gametron can do, here's a list of some of the features we've finished working on so far.
File Management and FTP
Gametron comes with a web-based file manager. You can use it to upload, download and browse the files of your game server. The file manager has a built-in text editor that allows you to view and edit text files and easily upload the changes back to the server. Files can also be managed using FTP.
Automated Installer and Updater
Our goal is to make using Gametron as easy as possible. We have created an automated installer and updater for Gametron master and slave. Installing and updating can be done by running a single command using SSH. The interactive installer asks for the information needed to install Gametron. The only thing you need before installing is database credentials to a MySQL or MariaDB database. The installation takes less than 5 minutes and is supported best on the latest version of Ubuntu. We are planning to add support for other distributions in the future, but Gametron can be installed on almost any distribution manually.
Mod Support and Custom JARs
Gametron supports Vanilla, Craftbukkit and Spigot out of the box. In addition, any custom JAR can be used by uploading it to the directory of the game server.
Mobile Responsive
Gametron has been built with mobile support in mind. Every feature has been optimized for mobile devices.
EULA Prompt
This small but convenient feature allows you to accept the Minecraft EULA with a single click. The prompt will appear when a server is started for the first time.
MySQL/MariaDB Databases
Gametron lets users create MySQL or MariaDB databases for their servers. Admins can connect database servers to Gametron and choose which slave (a server that hosts multiple game servers) is connected to which database server. For example, you can choose that all game servers hosted on slave1.example.com have their databases hosted on db1.example.com. This allows you to host databases in the same region as game servers for optimal latency.
Optimized for Speed
Gametron is a single-page application (SPA). Only a small portion of the web page is reloaded when when users interact with the UI. When Gametron is accessed for the first time (or the page is manually refreshed), only a minimum feature set for that specific page is loaded to make pages load quickly. The rest of the pages are preloaded in the background.
Fully-featured API
If you would like to automate tasks or access the features of Gametron outside of a web browser, you can use the built-in API. Our API has a 100% feature coverage, meaning every single feature of Gametron can be accessed using the API. Our goal is to keep the coverage at 100% by making sure every upcoming feature is supported by the API.
WHMCS Module
We have built a WHMCS module that uses the API of Gametron to manage servers. Supported actions include creating, starting, stopping, suspending and deleting servers and more. The WHMCS module is completely free to use.
This was a brief introduction to some of the most important features of Gametron. If you would like to see something else supported by Gametron, feel free to suggest new features and we'll be happy to implement them. Any other type of feedback is welcome as well.
Gametron is an upcoming game server control panel with focus on a modern UI and ease of use. Gametron currently supports Minecraft, and support for other games will be added in the future. As of now, Gametron is in beta and we're aiming for a release later this year. Gametron is a paid panel but priced competitively. We will also be offering a launch discount for early adopters and those who help us with testing and provide feedback before launch.
To get a better idea of what Gametron can do, here's a list of some of the features we've finished working on so far.
File Management and FTP
Gametron comes with a web-based file manager. You can use it to upload, download and browse the files of your game server. The file manager has a built-in text editor that allows you to view and edit text files and easily upload the changes back to the server. Files can also be managed using FTP.
Automated Installer and Updater
Our goal is to make using Gametron as easy as possible. We have created an automated installer and updater for Gametron master and slave. Installing and updating can be done by running a single command using SSH. The interactive installer asks for the information needed to install Gametron. The only thing you need before installing is database credentials to a MySQL or MariaDB database. The installation takes less than 5 minutes and is supported best on the latest version of Ubuntu. We are planning to add support for other distributions in the future, but Gametron can be installed on almost any distribution manually.
Mod Support and Custom JARs
Gametron supports Vanilla, Craftbukkit and Spigot out of the box. In addition, any custom JAR can be used by uploading it to the directory of the game server.
Mobile Responsive
Gametron has been built with mobile support in mind. Every feature has been optimized for mobile devices.
EULA Prompt
This small but convenient feature allows you to accept the Minecraft EULA with a single click. The prompt will appear when a server is started for the first time.
MySQL/MariaDB Databases
Gametron lets users create MySQL or MariaDB databases for their servers. Admins can connect database servers to Gametron and choose which slave (a server that hosts multiple game servers) is connected to which database server. For example, you can choose that all game servers hosted on slave1.example.com have their databases hosted on db1.example.com. This allows you to host databases in the same region as game servers for optimal latency.
Optimized for Speed
Gametron is a single-page application (SPA). Only a small portion of the web page is reloaded when when users interact with the UI. When Gametron is accessed for the first time (or the page is manually refreshed), only a minimum feature set for that specific page is loaded to make pages load quickly. The rest of the pages are preloaded in the background.
Fully-featured API
If you would like to automate tasks or access the features of Gametron outside of a web browser, you can use the built-in API. Our API has a 100% feature coverage, meaning every single feature of Gametron can be accessed using the API. Our goal is to keep the coverage at 100% by making sure every upcoming feature is supported by the API.
WHMCS Module
We have built a WHMCS module that uses the API of Gametron to manage servers. Supported actions include creating, starting, stopping, suspending and deleting servers and more. The WHMCS module is completely free to use.
This was a brief introduction to some of the most important features of Gametron. If you would like to see something else supported by Gametron, feel free to suggest new features and we'll be happy to implement them. Any other type of feedback is welcome as well.
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