Hiring best developers familiar with PvP editing

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TheHighFly

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Hey everyone, looking to hire a developer who's experienced in optimizing knockback, pearl/entity/hit detection. Making sure it can handle a high amount of people with minimal lag(staying in 19.5-20tps with a high number of players on). We're looking for the best of the best and hope anyone reading this can either post their portfolio or suggest someone, thanks.

Budget: $50-$250
 
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Eric

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View attachment 156085
> be eric
> think I’m a god tier programmer
> “i’m the most professional developer”
> can’t find any work
> talk about someone else having a huge ego when majority of my posts are shitposts claiming how superior my code is to theirs
> nothing I say has meaning anymore
> can’t give up that easy
> back to shitposting
If you think I can’t find work, you’re very mistaken. In fact, who’s unemployed between me and you at the moment?

Nobody claims their code is superior to yours, they criticise your code because of flaws and you can’t accept that.

I swear your family tree is a fuckin circle....

Grow a pair and take criticism like a real developer.
 

PTech

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You’ve worked for nobody substantial and you’ve been around for the same amount of time as me. Your code is shit, just like your boyfriend’s, Mr Indian Tech Support Palej.
holy shit do you ever back the fuck off lol you have yet to prove my code is shit


(also I'm not indian lmao)
 

PTech

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Look at the 3 faglords reacting to each other’s posts because they can’t fight their own battle. :cry:

And considering I am employed right now, it must be you that is unemployed, lol.
oh.. fuck, that's not good.

Who's your current employer?
 

Nomarr

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Look at the 3 faglords reacting to each other’s posts because they can’t fight their own battle. :cry:

And considering I am employed right now, it must be you that is unemployed, lol.
don't make yourself look funny lmao
You're so bad at designing nobody would hire you
 

Eric

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Look at the 3 faglords reacting to each other’s posts because they can’t fight their own battle. :cry:

And considering I am employed right now, it must be you that is unemployed, lol.
"faglords"

Ladies and gentlemen, we got him.[DOUBLEPOST=1538158176][/DOUBLEPOST]
Look at the 3 faglords reacting to each other’s posts because they can’t fight their own battle. :cry:

And considering I am employed right now, it must be you that is unemployed, lol.
Joel dont put me on your skid list :(



i will respect your almighty authoritah from now on
 
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Ambrosia

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"faglords"

Ladies and gentlemen, we got him.[DOUBLEPOST=1538158176][/DOUBLEPOST]
Joel dont put me on your skid list :(



i will respect your almighty authoritah from now on

he put me on his skid list even though a). I open source all of my crap and b). he never mentioned skidding in the message lmao
 

PTech

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he put me on his skid list even though a). I open source all of my crap and b). he never mentioned skidding in the message lmao
He does it to anyone and everyone who criticizes his code, anyone who uses that list as a point of reference is getting their information from a VERY unreliable source(joel).
 

Rack5

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Hey everyone, looking to hire a developer who's experienced in optimizing knockback, pearl/entity/hit detection. Making sure it can handle a high amount of people with minimal lag(staying in 19.5-20tps with a high number of players on). We're looking for the best of the best and hope anyone reading this can either post their portfolio or suggest someone, thanks.

Budget: $50-$250
Realistically, neither of those have to be optimized or are any major sources of lag when dealing with spigots. For any spigot that is able to handle up to a thousand unique players on would cost more than what your budget is.
Your head is so high up in the clouds it’s a pity that a plane hasn’t come and lopped it off.

I’ve been around a lot longer than you in a professional capacity, too.

I don’t code in Java much anymore, but it’s a fucking miracle yours even compiles.
Load of shit coming from you.
Joel is a static abuser, don't use his custom spigots please.
Java conventions have nothing to do with the lack of performance spigots have.
 

Deleted User

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Realistically, neither of those have to be optimized or are any major sources of lag when dealing with spigots. For any spigot that is able to handle up to a thousand unique players on would cost more than what your budget is.

Load of shit coming from you.

Java conventions have nothing to do with the lack of performance spigots have.
Evading/alting to reply to a trashed thread, okkk
 
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