Creator Updates Hytale Publishing Open and January Improvements

Join our Discord

Every announcement gets discussed live in our Discord. Chat with the community, share your creations, enter giveaways, and make friends!

Join our Discord
Status

Mick

BuiltByBit Owner
Management
Feedback score
28
Posts
6,445
Reactions
7,704
Resources
0
Hi creators!

Got a bit of a long announcement for you today with lots of improvements we've made to resources.

You can now publish Hytale resources​

We've now opened categories for Hytale modding so creators can start publishing resources. We've got categories for everything our Minecraft creators would expect like plugins, models, and server setups, plus we've split builds into separate categories for worlds and prefabs (essentially schematics).

If you're already publishing for other platforms, it's worth porting your creations over to Hytale. Tools are already being released to help with this, like https://hytale-converter.com/ for Minecraft builds. We're excited to be the first marketplace supporting paid Hytale content and can't wait to see this ecosystem grow. Looking forward to seeing what you all publish over the coming days and weeks!

Click here to view our Hytale platform page →

API Assets​

For moderation all products sold through our resources system need to be uploaded directly to BuiltByBit rather than distributed through external links. Occasionally, a resource might benefit from the licensed user downloading a portion of the product manually, and downloading other assets associated with the product programmatically, perhaps as part of a DRM system. To support this, we provide the option to upload these assets within the "Advanced" tab of your resource and download them utilising our API.

Assets downloaded through our API also benefit from access to our Anti-piracy placeholders allowing creators to identify and report when those assets have been redistributed without authorisation.

Click here to read more details in our Creator Knowledge Base →

Addons in bundles​

You can now include addons in bundles! A nice quality of life feature that's been requested quite a bit since the addons update a couple of months ago.

Ultimate API + JWTs​

We've added a new feature to our Ultimate API that lets you request responses as a signed JSON Web Token (JWT). This allows creators to verify the authenticity of responses and allows for caching our license verification responses so that plugins and other resources can fall back on a recent successful license check in the event of server downtime.

Click here to read more about our recommended DRM system designs →

EULA update for refunds​

We've extended the support section of our Resource EULAs so that refunds may be requested via a Transaction Dispute on products which are removed by our moderation team for rule violations when the product is removed within 30 days of purchase. This is to prevent "rug-pull" situations where buyers make a purchase fully expecting a rule compliant product only to immediately discover that the product is not what they expected when the purchase was made.

Failing to provide buyers what was reasonably expected upon purchase is the primary reason for refunds, and this policy seeks to clarify this expectation as far as it applies to compliance with BuiltByBit's rules. If a Transaction Dispute is made for this reason, a creator may alternatively bring the product into compliance and have it re-published within a reasonable timeframe. Further details are provided within our Resource EULAs wiki.

Click here to read the full updated EULA wiki page →

World and map policies​

Due to the large amount of disputes we've seen particularly with Roblox maps depicting only close-ups of finished areas, we've introduced additional policies related to how worlds and maps must be depicted, to ensure buyers are not disappointed when they open their purchased product.

Due to the lack of issues arising with Minecraft worlds over the years and the undue burden on creators of long standing products, existing Minecraft products will only require updating if it is individually determined that the provided pictures fail to accurately depict the product. All newly published worlds and maps, or worlds and maps created in other games (such as Roblox) are required to be brought into compliance with these new policies by July 14th 2026.

Click here to read the full world and map policies wiki page →

Sales calendar​

We're running more sales this year and announcing them well in advance so you can plan accordingly. We encourage all creators not to feel pressured to enter every single sale, vary your discounts rather than setting the same percentage each time, and note that the biggest sales are towards the end of the year (especially Black Friday and Christmas). Our sales calendar for 2026 is as follows:
  • Valentine's Day - February 13th
  • Easter - April 2nd
  • Summer - June 15th
  • Birthday - August 1st
  • Black Friday - November 24th
  • Christmas - December 23rd
We've also added the ability to specify a temporary cover photo when you join a sale event. If you want to add a promotional design it'll automatically start and stop with the sale (no need to swap it manually).

Click here to add your resources to our 2026 curated sale events →

Giveaway winners​

Last month we said we'd give away prizes to folks who create addons. Great to see how many of you experimented with them and the results have been really promising! Congratulations to the winners:
  • 6 months of Ultimate: Ash, Coldfire, Doomwen, NetheriteLabs, RCF Studio
  • $50 of ad credits: Darknonoe, Doomwen, NightBeamStudio, NitroSetups, Zeroknights
  • 1 pair of BuiltByBit socks: AlexRoper

New developer​

And last but not least we have a new developer joining us! Very excited to welcome Buzz to the BuiltByBit team. He'll be a huge help in releasing new features, fixing bugs, and generally increasing our development velocity throughout 2026.

Mick
 

Attachments

  • january.png
    january.png
    578 KB · Views: 2
Status
Top