Looking for a Forge Client Mod Developer (1.7.10 Build)

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Speecker

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A Mod Concept needs to be written down in Code into a full mod.

The Mod size will be rather big.
I’m not a Coder but I guess some tasks are rather difficult to do.

Quick Info on What to do (Code) :

- New Materials with Blocks, Ingots, Dusts, Fluids, Gases, Tools, Armor for each
- Various Processing Machines (Single Block) with Custom HUD
- New Energy System ‘Dark Energy’ with Generation through a Multiblock Structure and Conversion (via Single Block or Entity Pipe) vice versa common Energy Types (RF, EU, Tesla etc.)
- All Realworld And some fantasy Chemicals compounds
- Game Mechanic that allows you to deconstruct anything into neutrons, protons, electrons, atom cores and atom hulls as items that are stored in ‘Universal Vessels’ or The mass Storage System especially made for them
- Game Mechanic that lets you reconstruct stuff with the atomic parts
- New Item ‘Universal Vessel’ And Mass Storage System for any chemical compound or atomic parts

Inspiration that might help to get the idea:

- MineChem (Most if the Real-World Chemical Compounds)
- Mekanism, Thermal Foundation (Processing and Tier System)
- Applied Energistics 2 (Mass Storage System)

The Mod should be designed in a way that it is highly compatible with a lot of other mods for use in huge or gigantic modpacks and should also be highly configurative so you can tinker at round with it

If you’re experienced and think this is a project for you let me know.

Speecker
 
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