Looking for Server Dev - Paid

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Xanderpitz

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Hello!

*NOTE* This is NOT a legally binding contract. You will be able to leave the team with only a sad face as punishment. We do, however, request that you finish a current project or prepare it to be passed to another developer before doing so.

As the title suggests, I'm looking for a paid developer. As the title doesn't suggest, well.......I can't offer tremendous amounts of payment. As it stands, my network only gets up to 10 players because it's not really done. A little about the network, we go by the name "XPCraft" and our network currency is "XP". We run by one motto alone: ONLY customized games, none of that cookie-cutter crap. We're sick of the same old factions, survival, prison, etc. servers and strive to bring something new to the table in every front, whether it's completely new or a new take on a classic. Some sneak peeks at our games (just to give you an idea of what we do):

- Shift: A unique take on Skywars. Only ores, logs, and podzol can be mined, instantly granting materials and regenerating in ~10 seconds. Movement between islands is done through shifting platforms moving every 12 ticks or so. The main goal is not LMS, but to mine the hanging block in the middle island the most within the game's time limit.

- Creative: Built-in build battles that can be started at any time with top place finishes recorded and glorified. A multi-tiered 7-rank system that allows access to progressively larger plot worlds as you move along. Use voxelsniper within your plots (yes we made that work)! High ranks can be invited to the build team with payment and staff opportunities.

- Survival: 2 modes - Legacy and Legends. Legacys offers a semi-RPG standpoint while sticking more true to the vanilla setup. Legends takes hardcore survival, shoves a firecracker up its bum and launches it from a cannon into the sun. You will NOT survive, which is why your current survival time is publicly displayed with your name. Bonus features: Survive long enough, and tougher, stronger mobs HUNT...YOU...DOWN. Head north to fight the most treacherous creatures ever created. Learn the secret of the Hellbringer's Mansion and what truly happened to the Survival Legends world.

*Phew* Now that that's out of the way, let's talk a bit less about the WHO and more about the HOW (you get paid). Payments will generally be for gamemode development, with general bug fixing (even if you didn't code it) included as well.

Gamemode Development: Devs are expected to code planned gamemodes (we have 73 pages of them so you'll be busy) in a timely fashion.
- If you don't think you can handle the project, DON'T TAKE IT
- If it requires learning a new bit of code, that's fine IF YOU CAN MEET OUR DEADLINES.
- You will be paid for your work on the gamemode. Each game will have a set budget so you can decide how much you want to commit. We currently have 1-2 other devs that can work hand in hand and take over if you're not available or need to step away for a while.
- For each game, we request a source code so that other future devs can make changes or integrations.
- Generally speaking, we can afford anywhere from $25-300 depending on gamemode size (just to give you an idea, but honestly it varies too much).

Bug Fixing: When things get happening, so does s***. If we need minor tweaking to plugins or bug fixes, we'd appreciate help.
- Generally speaking, payment will be based on how many issues that we've encountered that you've crossed off our list.

Please have your portfolios ready!

Thanks!
 
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Skionz

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If you're hiring a full time developer you're going to have to follow their local minimum wage laws. For me, you would be paying me $290 per week assuming I only work 40 hours. Where I live any hours above 40 require 1.5x your normal hourly wage so $10.90 per hour minimum. Breaking a companies TOS is one thing, but disregarding the Fair Labor Standards Act, a federal act is another.
 

Xanderpitz

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If you're hiring a full time developer you're going to have to follow their local minimum wage laws. For me, you would be paying me $290 per week assuming I only work 40 hours. Where I live any hours above 40 require 1.5x your normal hourly wage so $10.90 per hour minimum. Breaking a companies TOS is one thing, but disregarding the Fair Labor Standards Act, a federal act is another.
While this is true, it's up to the developer themselves to accept those terms given. However, I will explicitly mention this is not a binding contract and thus they may leave at any moment.

To further clarify, they are providing a service TO me, not really working FOR me. If my listed prices match what they value their service at, than everyone's happy.
 

Skionz

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While this is true, it's up to the developer themselves to accept those terms given. However, I will explicitly mention this is not a binding contract and thus they may leave at any moment.

To further clarify, they are providing a service TO me, not really working FOR me. If my listed prices match what they value their service at, than everyone's happy.
Every employer shall pay to each of his employees who in any workweek is engaged in commerce or in the production of goods for commerce, or is employed in an enterprise engaged in commerce or in the production of goods for commerce, wages at the following rates:

(A) $5.85 an hour beginning on the 60th day after May 25, 2007;
(B) $6.55 an hour, beginning 12 months after that 60th day; and
(C) $7.25 an hour, beginning 24 months after that 60th day:
I am positive that is has been 24 months after the 60th day of May 25th, 2007.

You said you were hiring a full time developer which means you are an employer and the developer is the employee (based on FLSA definitions). A company cannot legally pay you less then minimum wage even if you are cool with it. If you were hiring a freelancer for a quick job it would be different.

The penalties are summarized here: http://www.lancasterlawblog.com/200...nd-hour-violations-what-are-the-consequences/
 

Xanderpitz

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I am positive that is has been 24 months after the 60th day of May 25th, 2007.

You said you were hiring a full time developer which means you are an employer and the developer is the employee (based on FLSA definitions). A company cannot legally pay you less then minimum wage even if you are cool with it. If you were hiring a freelancer for a quick job it would be different.

The penalties are summarized here: http://www.lancasterlawblog.com/200...nd-hour-violations-what-are-the-consequences/
Alright I changed the title to just looking for a server dev. My server has never grown large enough to register an LLC and require contracts as of yet, but we'll be looking into it and watching that more carefully in the future. Thanks!
 
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