Make MCM exclusive virtual items that are worth value

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FisherGee

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We should set a value and release exclusive items like name colors, badges, trophies etc. That you can trade around the market for money. This is a safe way to trade because if someone scams, mcm can just take the item back and give it back to the victim.

Why would people want these? Some people just want these items to keep as a trophy but others like me would like to trade these around. I trade minecraft accounts but I don't even play on them, infact almost every account I have traded, I don't even play on. So it's the same concept, it's mainly for traders/flippers.

Who would get these items?
MCM could host auctions and people could bid.

For staff that think this is useless:
It will give you less scam reports and headaches as you can just solve them by reverting the virtual item back to the victim.

Nobody wants it, so this is a stupid idea?
That's not the point. Nobody uses a silver coin from 1000 years ago, but it has a set value. The point is to cycle these rare items around the market, not to keep them.
 
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BOOP

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Alright so I don't think it has much use, but if it wasn't something extremely complicated for Jayson to add, then I'm all for it.

If it'll be complicated to even add it and get it working, then no, it's just a waste of time and money.
 

FisherGee

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Alright so I don't think it has much use, but if it wasn't something extremely complicated for Jayson to add, then I'm all for it.

If it'll be complicated to even add it and get it working, then no, it's just a waste of time and money.
MC-Market would sell these items, so they could potentially get money off of that.
 

BOOP

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MC-Market would sell these items, so they could potentially get money off of that.
"Potentially"

We're relying on the hope that users will be interested in these items...
 

prop

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ngl, kinda sounds cool :3
 

Eccat

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So basically:

CS:GO knives except on a minecraft forum and instead of having a cool 3D model to play with in-game, you have a 2D thing on a forum while scrolling.

I really doubt anybody would prefer this over actual money. I certainly wouldn't. If I had a $500 account and someone said "I'll give you this really cool MCM badge" I would just laugh in their face.
Make it a 3d badge problem solved
 

punctured

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"Do you think scammers would want to deal via these items or would they insist on real currency? And who would exit scam for one of these virtual items if they knew it's regulated by the very platform that they just tried to scam on?"
I mean if they scam someone and don't give the item, instead of having to chargeback - they could simply just contact staff to put it on their account. And that's the point of it, it's like a scam free zone.
Until they sell the item to two people and don't give it to either.
 

Mick

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I was thinking a lot about an issue fairly similar to this around a month ago, to implement a credits system to the site which you could buy 1 credit for $1 PayPal and they could be transferred between users or be used to purchase premium/supreme/ads/medals. The problem with a system like this is that people wouldn't end up using our credits since the only way they could "export" them into PayPal money is by exchanging them similar to bitcoin in our currency exchange forum.

Having a currency MC-Market completely controls and is able to moderate sounds amazing, but our moderation means that if someone was able to scam we would either have to say "oh well, too bad!" or introduce more credits into the economy, making us be the people who lose money in the long run.

I was really interested in this idea and I found another forum that uses this exact credits system for on-site transactions. I contacted the owner of that forum and discussed his implementation and he basically said not to bother implementing the system since it won't be used, and I'm inclined to agree.

While an idea like this would be incredibly cool if we got it working (and lucrative for me), it's just not something we can really implement, unfortunately.

Denied, thanks for the suggestion.
 
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