MASSIVE Highly Detailed Continent | 6KM x 6KM | LOWERED PRICE!

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Pickle_Dyck

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Massive Highly Detailed Continent:
Hey everyone! This is a massive highly detailed continent I made a while ago. It took me about I'd say 2 weeks of work to make correctly. The map features many biomes, like a custom swamp/marsh, woodlands, pine forests, even a savannah. It also has smaller grassland islands and a large river cutting through it's middle. This map also is a special Conquest Resource Pack map. It has tons of custom textures created by Monsterfish_, this can be changed though if you'd need it to be. I also should note that this specific version of the map is not exclusive.

Pricing:
BIN: $45
(Feel free to just PM me an offer, I take into consideration your financial limits quite a lot cx.)

Contact:
Skype: Awesomclunk9003 or Nicholas Wituik.
PMC: http://www.planetminecraft.com/member/pickle/.

Extra:
I do special metadata maps for builders that use the Conquest Texturepack. Message me on Skype or PMC if you're in need.

Detailed Map:

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Stylez

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damnnnn
 

Marthellio

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Are there ores/caves/mineshafts/dungeons in the mix?
 

Pickle_Dyck

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Ivain

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I believe so, I can add some if there isn't. I'll look :D. Although, Mineshafts and such can't be added sadly.
They can, and unlike some people I'll tell you how. Turn on the 'structures' checkbox when exporting, that should do it. If it doesn't, put a populate layer on any area that isn't a biome like swamp or forest (which has trees spawn in it naturally).
 

Saphirus

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They can, and unlike some people I'll tell you how. Turn on the 'structures' checkbox when exporting, that should do it. If it doesn't, put a populate layer on any area that isn't a biome like swamp or forest (which has trees spawn in it naturally).
what about ocean temples? c;
 

Saphirus

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those should spawn in those circumstances as well, but obviously only in ocean biomes.
incorrect, populating generates structures such as temples off of the world seed, therefore there it is almost impossible to avoid them
 

Ivain

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incorrect, populating generates structures such as temples off of the world seed, therefore there it is almost impossible to avoid them
oh you're right, I was confused with the ocean seed that worldpainter defaults to when generating a new world. If you use an ocean seed, it spawns water temples. if you use a land seed, it does not.
 
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