(NEW IP + UPDATES) Lancer AntiCheat (1.7-1.8.9)

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Clyde

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Note to moderators: If this isn't allowed, feel free to delete this. I just want to get people's opinion on this first. If it's good, I may consider it.


1/2/18, submitted via ticket at 8:50 PM CDT. MP

Yes, this is free by the way if it does release.
https://discord.gg/3Tw6GWd

Test Server: lancer.abollobpn.life:25587

I am not sure if I wanna release this anticheat yet. I am still debating as there's still a lot of things I wanna fix up, change, modify, etc. This is gonna be similar to my previous anticheat that I asked people to test in the General Discussion section of this forum. Collected a lot of data from that to improve my anticheat even more.

Notice how I didn't put blocked? Whoever in the right mind puts "Cheats blocked" needs to rethink what they're trying to sell as it'll eventually be bypassed anyways.

Reach
MultiAura
KillAura (Still a big WIP)*
1 Hit KillAura Detection (For decent/shitty KillAura's, still an accomplishment though as not many anticheats can do that)
NoSwing
Criticals
NoFall
Direction (Hitting from an impossible angle)
Flight (Glide, Hover, Ascension)
Speed
TPAura* (Not fully tested, also spams the hell out of your notifications)
Phase
AimAssist*
SmoothAim
Invalid Movement
Sneak (Checks if you're moving faster than possible while sneaking)
SlowHop

TBA:
Scaffold
Blink
NoClip
Wallhit
PingSpoof

If player ping is too high, some checks false flag.
Reach check needs to be reworked as it's not that accurate at times
AimAssist needs to be more accurate

FAQ:
Is this a janitor fork?
No.

Is this a sloth fork?
No. Anyone who forks, or skids that is pure stupid.

Will this be free if it does release?
Yes.

Proof of ownership?
I'll add it soon if I decide to sell this.

Will you make this open sourced?
I have decided not to. The reason behind this is to make it harder for bypasses to be made (Yes, I know, they'll eventually be made anyways).
 
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Clyde

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Name the client that bypasses the speed * I mean clients since you said bypasses *
It was only 1 bypass which is a super slow hop equivalent to the speed of you legit running + jumping, just a tiny bit faster.. The other was timer which isn't officially blocked/supported yet.
 

Clyde

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Timer check added (Forgot to mention it's for blatant timer only)!
 
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manny

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This is the bugs that I have came across as of this moment.
  • Jesus - When leaving water, it spams for Jesus (The water has to be two deep)
  • Reach - It false alerts often when not lined up with X and Z axis (when comparing too locations X or Z the reach could technically increase if you're diagonal.
hLVTxUXVRwixLe9q8NoioQ.png
 
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Clyde

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This is the bugs that I have came across as of this moment.
  • Jesus - When leaving water, it spams for Jesus (The water has to be two deep)
I am currently not home and only have my laptop which is running an old version of Lancer, so a lot of the checks aren't the updated ones like I have at home, only speed and killaura.

Sorry for any of the bugs you went through, haha.
 

manny

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I am currently not home and only have my laptop which is running an old version of Lancer, so a lot of the checks aren't the updated ones like I have at home, only speed and killaura.

Sorry for any of the bugs you went through, haha.
Oh well. I'd like to test the issues when the update comes through. I also found a bug with Direction
6c1gLndzT6OxZY_JFnnBsA.png

if you haven't fixed that already.
 

Clyde

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Oh well. I'd like to test the issues when the update comes through. I also found a bug with Direction
6c1gLndzT6OxZY_JFnnBsA.png

if you haven't fixed that already.
Oh, looks like Direction is still a tad bit too sensitive, thanks for the heads up!
 

manny

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Oh, looks like Direction is still a tad bit too sensitive, thanks for the heads up!
Yeah, and also NoSwing
Y4f9DJclR8Oqx1189ilUcg.png

hlg_DyjZSmGE6ku-6dCOdg.png

Reach detected and says I had 4.15 blocks

Update: Just a few seconds later I did 5 blocks
EXQwPLk8R4SMeKYhrTS4WA.png

Answer: The Y different and sometimes a quick latency increase decrease had triggered reach.
 
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Clyde

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Yeah, and also NoSwing
Y4f9DJclR8Oqx1189ilUcg.png

hlg_DyjZSmGE6ku-6dCOdg.png

Reach detected and says I had 4.15 blocks

Update: Just a few seconds later I did 5 blocks
EXQwPLk8R4SMeKYhrTS4WA.png

Answer: The Y different and sometimes a quick latency increase decrease had triggered reach.
And were you using reach, or no?
 

manny

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And were you using reach, or no?
No, I've been on Minecraft 1.8.9 (Forge).
ze0LztpvQ-yeyaqzgmUR_Q.png

I also found a bug with Speed Type A while killing a chicken (that was in the air.)
ZO31jhWnRUq7aZUhV3_ztQ.png


The reason that reach is triggering is because, when a entity is in the air. I think you're counting the difference with the Y axis.

A few minutes later, I got alerted for Speed Type A
whGoR5JASv_BX9HdMtIzQg.png
 
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Clyde

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Hey everyone, sorry for the lack of updates! I just wanted to say that Lancer is not dead! Just a lot of problems came up and slowly building Lancer back up and making it even better.
 

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Maybe add a fastbow check other than that good luck with development.
 

Max

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Hey everyone, sorry for the lack of updates! I just wanted to say that Lancer is not dead! Just a lot of problems came up and slowly building Lancer back up and making it even better.
Test server still up? I have a few private/not well known paid clients that I'd be able to test on! If it's not up, send me a message or tag me when it goes up again!
 

Clyde

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1 hit KillAura detection for shitty/decent KillAura(s) coming soon! I feel accomplished I can at least do that for decent KillAura(s) now ^.^

Reach being drastically improved
Speed being drastically improved
 
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