Yo, what’s up guys? I’ve been deep in the trenches of my 1.20.1 Skyblock setup lately, and I’m hitting a bit of a wall with DeluxeMenus. I’ve always been a fan of the plugin for its sheer flexibility, but I think I might be pushing the limits of what a single GUI can handle before it starts impacting the player experience.
Right now, I’m building a custom "Progress Dashboard" that tracks everything from island levels to specific job milestones and custom enchant unlocks. It’s got about 45 slots filled, and nearly every item has a unique priority requirement or a bunch of placeholderapi strings. When I open the menu in-game, there’s a noticeable half-second stutter. It’s not game-breaking, but in a competitive environment, it feels "clunky."
I’ve tried the standard stuff: reducing the amount of update_interval calls and making sure my placeholders aren't doing expensive database queries on every refresh. However, it still feels a bit heavy. I’m starting to wonder if I should split the menu into multiple sub-GUIs or if there’s a way to optimize the YAML structure that I’m missing. It’s one of those things where you spend six hours staring at a config file and eventually start questioning your sanity.
Honestly, troubleshooting these complex YAML files is like a full-time job. Sometimes, when the logic gets really circular, I feel like I need some help me with assignment level expertise just to proofread my logic and ensure I’m not overcomplicating the placeholders! Has anyone here successfully optimized massive DeluxeMenus with 50+ conditional items?
I’m also looking for recommendations on alternatives for high-performance GUIs if DeluxeMenus just isn't built for this kind of density. Is zMenu or InventoryFramework a better bet for something this complex, or should I just suck it up and simplify the design?
Drop your tips or some snippets of how you guys handle heavy configurations without the lag. I'd love to see how you structure your more advanced GUIs.
Right now, I’m building a custom "Progress Dashboard" that tracks everything from island levels to specific job milestones and custom enchant unlocks. It’s got about 45 slots filled, and nearly every item has a unique priority requirement or a bunch of placeholderapi strings. When I open the menu in-game, there’s a noticeable half-second stutter. It’s not game-breaking, but in a competitive environment, it feels "clunky."
I’ve tried the standard stuff: reducing the amount of update_interval calls and making sure my placeholders aren't doing expensive database queries on every refresh. However, it still feels a bit heavy. I’m starting to wonder if I should split the menu into multiple sub-GUIs or if there’s a way to optimize the YAML structure that I’m missing. It’s one of those things where you spend six hours staring at a config file and eventually start questioning your sanity.
Honestly, troubleshooting these complex YAML files is like a full-time job. Sometimes, when the logic gets really circular, I feel like I need some help me with assignment level expertise just to proofread my logic and ensure I’m not overcomplicating the placeholders! Has anyone here successfully optimized massive DeluxeMenus with 50+ conditional items?
I’m also looking for recommendations on alternatives for high-performance GUIs if DeluxeMenus just isn't built for this kind of density. Is zMenu or InventoryFramework a better bet for something this complex, or should I just suck it up and simplify the design?
Drop your tips or some snippets of how you guys handle heavy configurations without the lag. I'd love to see how you structure your more advanced GUIs.
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