We are looking for a developer who has experience developing gameplay, addons and worlds in Minecraft Bedrock Edition. The Minecraft Bedrock Developer will be responsible for designing and developing a world with custom entities, custom gameplay and mechanics. Project is to build a robust non-traditional Minecraft world.
You must be able to identify and analyse any issues or problems and be able to come up with an efficient solution. Formal engineering or software development education is NOT required. The Minecraft Bedrock Developer works with the Lead Engineer and the Engineering Director to ensure that all requirements are met and hosting requirements are accounted for.
You must be able to carry your portion of the project from design to implementation to deployment, assisting in all areas possible. This will include a lot of problem solving.
Position is for a project and will last the duration of the project, currently estimated at 6 weeks. This is a remote full-time position and we expect the workload to be up to 40 hours a week while production is active on the project. More project details can be provided in the interview.
Applicant must be able to work overlap with the California 9 - 5 and attend daily stand up.
Kindly fill-out this form as part of our recruitment process - https://forms.monday.com/forms/c9f124b0ab24fe55f49a4d3a08fdd06c
Role Overview
You must be able to identify and analyse any issues or problems and be able to come up with an efficient solution. Formal engineering or software development education is NOT required. The Minecraft Bedrock Developer works with the Lead Engineer and the Engineering Director to ensure that all requirements are met and hosting requirements are accounted for.
You must be able to carry your portion of the project from design to implementation to deployment, assisting in all areas possible. This will include a lot of problem solving.
Position is for a project and will last the duration of the project, currently estimated at 6 weeks. This is a remote full-time position and we expect the workload to be up to 40 hours a week while production is active on the project. More project details can be provided in the interview.
Applicant must be able to work overlap with the California 9 - 5 and attend daily stand up.
Kindly fill-out this form as part of our recruitment process - https://forms.monday.com/forms/c9f124b0ab24fe55f49a4d3a08fdd06c
Role Overview
- Experience working with Minecraft beyond a casual player capacity
- Able to develop addons, skins, textures etc.
- Attend team meetings when needed during pre-production
- Available for full time work during production.
- Readily available to answer questions.
- Create and update technical design documentation when needed.
- Able to work the required overlap time from 9am to 5pm PST
- Solid understanding of Minecraft
- Experience with C++ is a plus but not required
- Experience with modding Minecraft
- Experience with creating addons
- Fantastic problem solving, debugging and troubleshooting skills
- Creative and innovative thinking
- Able to work in collaboration with multidisciplinary teams
- Must be detail oriented, quality driven, straightforward, self-motivated and proactive
- Able to communicate your vision to programmers, producers, and others involved in the development process
- Able to accept constructive feedback on your work
- Able to present your ideas both verbally and on paper
- Strong written and verbal communication skills including the ability to communicate issues and report project design to a diverse non-technical audience
- Have an awareness of the various games platforms and technologies
- Able to work independently, creatively, and track multiple deadlines to success
- Must be a team player
- Must have at least 4 hours overlap with the Studio time 9am to 5pm PST.
Last edited:
