Planetoids | Minecraft planet generator | Configure every planet, terrain, ores and structures

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MrFiliper

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Want to buy it? https://www.spigotmc.org/resources/...ery-planet-terrain-ores-and-structures.74537/

Do you want planets in Minecraft? With this plugin, you can! A new map generator for spigot provides height configuration of the generator, so you can create your own planets, with customizable terrain, plant on the planet and structures. Read more about what the generator can do.

features.jpg

  • Unlimited number of unique planets
  • Chance of generating planets on every chunk
  • The minimum distance between planets
  • The minimum and the maximum radius of the planet
  • The minimum and the maximum height of the planet
  • Support for Multiworld & Multiverse
  • Planet configuration
    • Core material configuration
    • Planet rarity (chance of generating)
    • Biome configuration
      • Support all types of biomes
    • Terrain configuration
      • Material configuration
      • Chance of generating
      • Level management
    • Ores configuration
      • Material configuration
      • Chance of generating
      • Level management
    • Structures configuration
      • Planet structures (one block structures)
        • Chance of generating
        • Level management
        • Maximum height of a plant
        • Minimum height of a plant
        • Height of plant
      • Schematics structures
        • Chance of generating
        • Level management
        • Max occurrences

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planned-features.jpg


  • Support for multiple worlds - Completed!
  • Improve settings for schematics structures (like a rotation of schematic, position...) - Partially done! Working on!
  • Improve ore generation (support ore group generation)
  • Add "meteors, orbits, stars" and other objects to the generator
  • Add support for legacy Minecraft versions

Do you have any suggestions? Create an issue on the project page at GitLab! Click here!

recommended-settings.jpg


This generator is slower than the default Minecraft generator. It is recommended to pre-generate the world to prevent lags. This is especially true if you haven't a powerful processor or you have set high view distance or high planet radius with a 100% chance of generating per chunk.

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  • Spigot version 1.13-1.15
  • Java version 1.8 or above
  • Minimum 2 GB free RAM above Minecraft server minimal requirements (a total of about 4 gb)

configuration.jpg


If you won't configure anything, you can download the preview configuration with all schematics and structures HERE.

YAML:
#Global generator settings applied to all planets
Global:
  Settings:
    #Percentual chance on generating planet in every chunk
    chance: 100
    #Minumum distance from one planet to other planet
    minDistance: 9
    #Minimum planet radius
    minRadius: 16
    #Maximum planet radius, bigger planets have an impact to generator performance
    maxRadius: 40
    #Minimum height of planet
    minHeight: 60
    #Maximum height of planet
    maxHeight: 120

#Planet settings, you can configure every planet here or add a new one, but be careful, do not remove planets from this config if it is already exists
Planets:
  #ID of the planet, if you change this in an already generated world, there may be errors
  jungle-planet:
    #Biome of the planet
    biome: JUNGLE
    #Core material of the planet
    core: STONE
    #Terrain of the planet by level property, you can create custom terrain here
    Terrains:
      #Terrain of level 1 (on the top of planet)
      level-1:
        #Level of the planet
        level: 1
        #Chance of settings this block, or core material will by get
        chance: 10000
        #Material of block
        material: GRASS_BLOCK
      level-2:
        level: 2
        chance: 75000
        material: DIRT
      level-3:
        level: 3
        chance: 50000
        material: DIRT
      level-4:
        level: 4
        chance: 25000
        material: DIRT
    #Generating ores in planet
    Ores:
      #Inrernal id of the ore
      ore-1:
        #Material of the ore
        material: COAL_ORE
        #Chance of generating this ore on every planet block
        chance: 1000
      ore-2:
        material: IRON_ORE
        chance: 1000
      ore-3:
        material: DIAMOND_ORE
        chance: 100
    #Generating some structures from pre-generated plants to schematic files
    Structures:
      #Generating plants on the top of the planet
      Plants:
        #Internail identifier of plant
        Bamboo:
          #Material of plant
          material: BAMBOO
          #Minimum height of plant
          minHeight: 3
          #Maximum height of plant
          maxHeight: 6
          #Chance of generating plant on every block on top of the plant
          chance: 25000
        Leaves:
          material: JUNGLE_LEAVES
          minHeight: 1
          maxHeight: 3
          chance: 250000
        Grass:
          material: GRASS
          height: 1
          chance: 500000
        Melon:
          material: MELON
          height: 1
          chance: 10000
      #Generating schematics on top of the plant
      Schema:
        tree:
          #File stored in plugin-folder/schemas, supported only the new schematics format
          file: tree.schem
          #Chance of generating tree on every block on top of the plant
          chance: 1000
YAML:
Global:
  Settings:
    chance: 100
    minDistance: 9
    minRadius: 16
    maxRadius: 40
    minHeight: 60
    maxHeight: 120
Planets:
  jungle-planet:
    biome: JUNGLE
    core: STONE
    chance: 100
    Terrains:
      level-1:
        level: 1
        chance: 10000
        material: GRASS_BLOCK
      level-2:
        level: 2
        chance: 75000
        material: DIRT
      level-3:
        level: 3
        chance: 50000
        material: DIRT
      level-4:
        level: 4
        chance: 25000
        material: DIRT
    Ores:
      ore-1:
        material: COAL_ORE
        chance: 1000
      ore-2:
        material: IRON_ORE
        chance: 2000
      ore-3:
        material: REDSTONE_ORE
        chance: 250
      ore-4:
        material: LAPIS_LAZULI_ORE
        chance: 150
      ore-5:
        material: DIAMOND_ORE
        chance: 100
    Structures:
      Schema:
        tree:
          file: tree-jungle.schem
          chance: 10000
      Plants:
        Grass:
          material: GRASS
          height: 1
          chance: 75000
        Bamboo:
          material: BAMBOO
          minHeight: 3
          maxHeight: 6
          chance: 25000
        Leaves:
          material: JUNGLE_LEAVES
          minHeight: 1
          maxHeight: 3
          chance: 50000
        Melon:
          material: MELON
          height: 1
          chance: 10000
  taiga-planet:
    biome: TAIGA
    core: STONE
    chance: 10
    Terrains:
      level-1:
        level: 1
        chance: 10000
        material: GRASS_BLOCK
      level-2:
        level: 2
        chance: 75000
        material: DIRT
      level-3:
        level: 3
        chance: 50000
        material: DIRT
      level-4:
        level: 4
        chance: 25000
        material: DIRT
    Ores:
      ore-1:
        material: COAL_ORE
        chance: 1000
      ore-2:
        material: IRON_ORE
        chance: 2000
      ore-3:
        material: REDSTONE_ORE
        chance: 250
      ore-4:
        material: LAPIS_LAZULI_ORE
        chance: 150
      ore-5:
        material: DIAMOND_ORE
        chance: 100
    Structures:
      Plants:
        Mushrooms-red:
          material: RED_MUSHROOM
          height: 1
          chance: 50000
        Mushrooms-brown:
          material: BROWN_MUSHROOM
          height: 1
          chance: 50000
        MossyCobblestone:
          material: MOSSY_COBBLESTONE
          height: 1
          chance: 25000
  cold-taiga-planet:
    biome: SNOWY_TAIGA
    core: STONE
    chance: 10
    Terrains:
      level-1:
        level: 1
        chance: 100000
        material: SNOW_BLOCK
      level-2:
        level: 2
        chance: 75000
        material: SNOW_BLOCK
      level-3:
        level: 3
        chance: 50000
        material: DIRT
      level-4:
        level: 4
        chance: 25000
        material: DIRT
    Ores:
      ore-1:
        material: COAL_ORE
        chance: 1000
      ore-2:
        material: IRON_ORE
        chance: 2000
      ore-3:
        material: REDSTONE_ORE
        chance: 250
      ore-4:
        material: LAPIS_LAZULI_ORE
        chance: 150
      ore-5:
        material: DIAMOND_ORE
        chance: 100
    Structures:
      Schema:
        tree-one:
          file: tree-snow.schem
          chance: 500
        tree-two:
          file: tree-snow-small.schem
          chance: 500
      Plants:
        Snow:
          material: SNOW
          height: 1
          chance: 75000
        SnowBlock:
          material: SNOW_BLOCK
          minHeight: 1
          maxHeight: 3
          chance: 25000
  desert-planet:
    biome: DESERT
    core: SANDSTONE
    chance: 100
    Terrains:
      level-1:
        level: 1
        chance: 100000
        material: SAND
      level-2:
        level: 2
        chance: 75000
        material: SAND
      level-3:
        level: 3
        chance: 50000
        material: SAND
      level-4:
        level: 4
        chance: 25000
        material: SAND
    Ores:
      ore-1:
        material: COAL_ORE
        chance: 1000
      ore-2:
        material: IRON_ORE
        chance: 2000
      ore-3:
        material: DIAMOND_ORE
        chance: 100
    Structures:
      Schema:
        tree-one:
          file: tree-desert-small.schem
          maxOccurs: 1
          chance: 1000
        house:
          file: kombik.schem
          chance: 1000
          ignoreAir: false
          maxHeight: 3
          maxLevelHeight: 3
      Plants:
        Bamboo:
          material: CACTUS
          minHeight: 1
          maxHeight: 3
          chance: 25000
        Melon:
          material: DEAD_BUSH
          height: 1
          chance: 10000
  desert-red-planet:
    biome: DESERT
    core: RED_SANDSTONE
    chance: 10
    Terrains:
      level-1:
        level: 1
        chance: 10000
        material: RED_SAND
      level-2:
        level: 2
        chance: 75000
        material: RED_SAND
      level-3:
        level: 3
        chance: 50000
        material: RED_SAND
      level-4:
        level: 4
        chance: 25000
        material: RED_SAND
    Ores:
      ore-1:
        material: COAL_ORE
        chance: 1000
      ore-2:
        material: IRON_ORE
        chance: 2000
      ore-3:
        material: DIAMOND_ORE
        chance: 100
    Structures:
      Schema:
        tree-one:
          file: tree-desert-small.schem
          chance: 1000
      Plants:
        Bamboo:
          material: CACTUS
          minHeight: 1
          maxHeight: 3
          chance: 25000
        Melon:
          material: DEAD_BUSH
          height: 1
          chance: 10000

 
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BrettPlays

YouTuber & MC Creator BrettPlayMC on Spigot
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MrFiliper

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MrFiliper

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This generator is 7 years old and use block populator for generating planets. This plugin uses completely different algorithm, that is much better.

But you have right, I was looking for this generator for new Minecraft versions, that not exist. So i create one with completely different ane better generation of planets. There's nothing wrong with that, no? :)
 
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