Want to buy it? https://www.spigotmc.org/resources/...ery-planet-terrain-ores-and-structures.74537/
Do you want planets in Minecraft? With this plugin, you can! A new map generator for spigot provides height configuration of the generator, so you can create your own planets, with customizable terrain, plant on the planet and structures. Read more about what the generator can do.
Do you have any suggestions? Create an issue on the project page at GitLab! Click here!
This generator is slower than the default Minecraft generator. It is recommended to pre-generate the world to prevent lags. This is especially true if you haven't a powerful processor or you have set high view distance or high planet radius with a 100% chance of generating per chunk.
If you won't configure anything, you can download the preview configuration with all schematics and structures HERE.
Do you want planets in Minecraft? With this plugin, you can! A new map generator for spigot provides height configuration of the generator, so you can create your own planets, with customizable terrain, plant on the planet and structures. Read more about what the generator can do.
- Unlimited number of unique planets
- Chance of generating planets on every chunk
- The minimum distance between planets
- The minimum and the maximum radius of the planet
- The minimum and the maximum height of the planet
- Support for Multiworld & Multiverse
- Planet configuration
- Core material configuration
- Planet rarity (chance of generating)
- Biome configuration
- Support all types of biomes
- Terrain configuration
- Material configuration
- Chance of generating
- Level management
- Ores configuration
- Material configuration
- Chance of generating
- Level management
- Structures configuration
- Planet structures (one block structures)
- Chance of generating
- Level management
- Maximum height of a plant
- Minimum height of a plant
- Height of plant
- Schematics structures
- Chance of generating
- Level management
- Max occurrences
- Planet structures (one block structures)
- Core material configuration
- Support for multiple worlds - Completed!
- Improve settings for schematics structures (like a rotation of schematic, position...) - Partially done! Working on!
- Improve ore generation (support ore group generation)
- Add "meteors, orbits, stars" and other objects to the generator
- Add support for legacy Minecraft versions
Do you have any suggestions? Create an issue on the project page at GitLab! Click here!
This generator is slower than the default Minecraft generator. It is recommended to pre-generate the world to prevent lags. This is especially true if you haven't a powerful processor or you have set high view distance or high planet radius with a 100% chance of generating per chunk.
- Spigot version 1.13-1.15
- Java version 1.8 or above
- Minimum 2 GB free RAM above Minecraft server minimal requirements (a total of about 4 gb)
If you won't configure anything, you can download the preview configuration with all schematics and structures HERE.
YAML:
#Global generator settings applied to all planets
Global:
Settings:
#Percentual chance on generating planet in every chunk
chance: 100
#Minumum distance from one planet to other planet
minDistance: 9
#Minimum planet radius
minRadius: 16
#Maximum planet radius, bigger planets have an impact to generator performance
maxRadius: 40
#Minimum height of planet
minHeight: 60
#Maximum height of planet
maxHeight: 120
#Planet settings, you can configure every planet here or add a new one, but be careful, do not remove planets from this config if it is already exists
Planets:
#ID of the planet, if you change this in an already generated world, there may be errors
jungle-planet:
#Biome of the planet
biome: JUNGLE
#Core material of the planet
core: STONE
#Terrain of the planet by level property, you can create custom terrain here
Terrains:
#Terrain of level 1 (on the top of planet)
level-1:
#Level of the planet
level: 1
#Chance of settings this block, or core material will by get
chance: 10000
#Material of block
material: GRASS_BLOCK
level-2:
level: 2
chance: 75000
material: DIRT
level-3:
level: 3
chance: 50000
material: DIRT
level-4:
level: 4
chance: 25000
material: DIRT
#Generating ores in planet
Ores:
#Inrernal id of the ore
ore-1:
#Material of the ore
material: COAL_ORE
#Chance of generating this ore on every planet block
chance: 1000
ore-2:
material: IRON_ORE
chance: 1000
ore-3:
material: DIAMOND_ORE
chance: 100
#Generating some structures from pre-generated plants to schematic files
Structures:
#Generating plants on the top of the planet
Plants:
#Internail identifier of plant
Bamboo:
#Material of plant
material: BAMBOO
#Minimum height of plant
minHeight: 3
#Maximum height of plant
maxHeight: 6
#Chance of generating plant on every block on top of the plant
chance: 25000
Leaves:
material: JUNGLE_LEAVES
minHeight: 1
maxHeight: 3
chance: 250000
Grass:
material: GRASS
height: 1
chance: 500000
Melon:
material: MELON
height: 1
chance: 10000
#Generating schematics on top of the plant
Schema:
tree:
#File stored in plugin-folder/schemas, supported only the new schematics format
file: tree.schem
#Chance of generating tree on every block on top of the plant
chance: 1000
YAML:
Global:
Settings:
chance: 100
minDistance: 9
minRadius: 16
maxRadius: 40
minHeight: 60
maxHeight: 120
Planets:
jungle-planet:
biome: JUNGLE
core: STONE
chance: 100
Terrains:
level-1:
level: 1
chance: 10000
material: GRASS_BLOCK
level-2:
level: 2
chance: 75000
material: DIRT
level-3:
level: 3
chance: 50000
material: DIRT
level-4:
level: 4
chance: 25000
material: DIRT
Ores:
ore-1:
material: COAL_ORE
chance: 1000
ore-2:
material: IRON_ORE
chance: 2000
ore-3:
material: REDSTONE_ORE
chance: 250
ore-4:
material: LAPIS_LAZULI_ORE
chance: 150
ore-5:
material: DIAMOND_ORE
chance: 100
Structures:
Schema:
tree:
file: tree-jungle.schem
chance: 10000
Plants:
Grass:
material: GRASS
height: 1
chance: 75000
Bamboo:
material: BAMBOO
minHeight: 3
maxHeight: 6
chance: 25000
Leaves:
material: JUNGLE_LEAVES
minHeight: 1
maxHeight: 3
chance: 50000
Melon:
material: MELON
height: 1
chance: 10000
taiga-planet:
biome: TAIGA
core: STONE
chance: 10
Terrains:
level-1:
level: 1
chance: 10000
material: GRASS_BLOCK
level-2:
level: 2
chance: 75000
material: DIRT
level-3:
level: 3
chance: 50000
material: DIRT
level-4:
level: 4
chance: 25000
material: DIRT
Ores:
ore-1:
material: COAL_ORE
chance: 1000
ore-2:
material: IRON_ORE
chance: 2000
ore-3:
material: REDSTONE_ORE
chance: 250
ore-4:
material: LAPIS_LAZULI_ORE
chance: 150
ore-5:
material: DIAMOND_ORE
chance: 100
Structures:
Plants:
Mushrooms-red:
material: RED_MUSHROOM
height: 1
chance: 50000
Mushrooms-brown:
material: BROWN_MUSHROOM
height: 1
chance: 50000
MossyCobblestone:
material: MOSSY_COBBLESTONE
height: 1
chance: 25000
cold-taiga-planet:
biome: SNOWY_TAIGA
core: STONE
chance: 10
Terrains:
level-1:
level: 1
chance: 100000
material: SNOW_BLOCK
level-2:
level: 2
chance: 75000
material: SNOW_BLOCK
level-3:
level: 3
chance: 50000
material: DIRT
level-4:
level: 4
chance: 25000
material: DIRT
Ores:
ore-1:
material: COAL_ORE
chance: 1000
ore-2:
material: IRON_ORE
chance: 2000
ore-3:
material: REDSTONE_ORE
chance: 250
ore-4:
material: LAPIS_LAZULI_ORE
chance: 150
ore-5:
material: DIAMOND_ORE
chance: 100
Structures:
Schema:
tree-one:
file: tree-snow.schem
chance: 500
tree-two:
file: tree-snow-small.schem
chance: 500
Plants:
Snow:
material: SNOW
height: 1
chance: 75000
SnowBlock:
material: SNOW_BLOCK
minHeight: 1
maxHeight: 3
chance: 25000
desert-planet:
biome: DESERT
core: SANDSTONE
chance: 100
Terrains:
level-1:
level: 1
chance: 100000
material: SAND
level-2:
level: 2
chance: 75000
material: SAND
level-3:
level: 3
chance: 50000
material: SAND
level-4:
level: 4
chance: 25000
material: SAND
Ores:
ore-1:
material: COAL_ORE
chance: 1000
ore-2:
material: IRON_ORE
chance: 2000
ore-3:
material: DIAMOND_ORE
chance: 100
Structures:
Schema:
tree-one:
file: tree-desert-small.schem
maxOccurs: 1
chance: 1000
house:
file: kombik.schem
chance: 1000
ignoreAir: false
maxHeight: 3
maxLevelHeight: 3
Plants:
Bamboo:
material: CACTUS
minHeight: 1
maxHeight: 3
chance: 25000
Melon:
material: DEAD_BUSH
height: 1
chance: 10000
desert-red-planet:
biome: DESERT
core: RED_SANDSTONE
chance: 10
Terrains:
level-1:
level: 1
chance: 10000
material: RED_SAND
level-2:
level: 2
chance: 75000
material: RED_SAND
level-3:
level: 3
chance: 50000
material: RED_SAND
level-4:
level: 4
chance: 25000
material: RED_SAND
Ores:
ore-1:
material: COAL_ORE
chance: 1000
ore-2:
material: IRON_ORE
chance: 2000
ore-3:
material: DIAMOND_ORE
chance: 100
Structures:
Schema:
tree-one:
file: tree-desert-small.schem
chance: 1000
Plants:
Bamboo:
material: CACTUS
minHeight: 1
maxHeight: 3
chance: 25000
Melon:
material: DEAD_BUSH
height: 1
chance: 10000
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