plugin compatibility between loreattributes(custom) and RPG inventory

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tara81

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Lore Attributes briefly explained: My custom version applies lores on an item to the player wearing it. Lores such as Health, dodge, critical chance, critical damage, regeneration, armor, absorption(protection equivalent), damage (weapons), and lores from gems (after an item is combined with a gem to create a socketed item with bonus lore stats).

The Problem: Currently, lore attributes only looks at item slots worn by the user or in the first hand. It will not look at items in a players inventory, which is needed to create "rings, jewelry, amulets, gloves" .

The solution: RPG inventory allows slots in the inventory to be used as "Jewelry slots/ glove slot", but RPG inventory and Loreattributes needs some compatibility, and lore attributes needs to use RPG inventories API to fetch the "passive slot items"

RPG Inventory API explained: http://dev.bukkit.org/bukkit-plugins/rpginventory/pages/rpginventory-api/

RPG inventory plugin information : https://www.spigotmc.org/resources/rpg-inventory-premium-stable-1-9-1-7-10-1-9-x.12498/

Lore Attributes explained: https://www.spigotmc.org/resources/loreattributesrecoded.16177/

Lore attributes jar and source code available upon request.

Lores I want added to passive slots: Health, Dodge, Regeneration, Critical Damage, Critical Chance, Life Steal, Armor, Absorption.

(Lores I dont want added to passive slots: Bane, Smite, Damage)

Brief example of things you will need to change to add passive items:
(this looks like how the plugin adds Heath to a player)

Price: $20-$30 Negotable

Contact Skype: tara.martin81

Conditions: To be paid fully you must show me that it works on your test server
 
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