Selling async tnt jar with a optmized tps fix! Paper spigot 1.8.8

Status
This thread has been locked.

Carry Lord

K9 IRL
Supreme
Feedback score
33
Posts
420
Reactions
197
Resources
0
This jar includes is a paper spigot 1.8.8 jar file. If you have a server with a large player count then this is perfect or a cannon server. The benefits of this jar are optmized tnt and tps performance. This jar also imcludes a tps fix for example. If your tps drops too 19tps on your server the jar forces the server too run at 21 tps. Thus making it run at 20tps again. I used this on my own server we never had tps related lag. If you are interested please dm on discord or mcm.
Carry Lord#8349
 
Last edited:

TheFatLemur

Deactivated
Feedback score
1
Posts
153
Reactions
16
Resources
0
This jar includes is a paper spigot 1.8.8 jar file. If you have a server with a large player count then this is perfect or a cannon server. The benefits of this jar are optmized tnt and tps performance. This jar also imcludes a tps fix for example. If your tps drops too 19tps on your server the jar forces the server too run at 21 tps. Thus making it run at 20tps again. I used this on my own server we never had tps related lag. If you are interested please dm on discord or mcm.
CARRY LORD#3489
Add me on discord HardWorking#4962
 

Carry Lord

K9 IRL
Supreme
Feedback score
33
Posts
420
Reactions
197
Resources
0
20tps is as high as minecraft goes ^ - Anything higher is spoofing and poses little to no difference.
Yet badlion runs on 120ticks but thats besides the point it only makes it run at 20ticks if it drops too 19 then it forces server too run at 21 balancing it back too 20 if this makes sense. higher tick rate does do stuff in my testing i made the server run at 120 ticks you know what happen? fucking enderpearls fly instantly tnt flys instantly lmfao its aids haha but yea idk how badlion did it.
 

Missionary

Premium
Feedback score
2
Posts
313
Reactions
245
Resources
0
This jar includes is a paper spigot 1.8.8 jar file. If you have a server with a large player count then this is perfect or a cannon server. The benefits of this jar are optmized tnt and tps performance. This jar also imcludes a tps fix for example. If your tps drops too 19tps on your server the jar forces the server too run at 21 tps. Thus making it run at 20tps again. I used this on my own server we never had tps related lag. If you are interested please dm on discord or mcm.
CARRY LORD#3489
You can't just 'force' it to run at a higher tick rate if it is already below 20tps. Running the server any faster can bring issues with task execution and just a whole lot of unwanted issues. There's a good reason that the client and server run at the same tick rate.
Yet badlion runs on 120ticks but thats besides the point it only makes it run at 20ticks if it drops too 19 then it forces server too run at 21 balancing it back too 20 if this makes sense. higher tick rate does do stuff in my testing i made the server run at 120 ticks you know what happen? fucking enderpearls fly instantly tnt flys instantly lmfao its aids haha but yea idk how badlion did it.
They shut down Badlion Premium a while ago. Therefore the premium servers shut down. But making the servers and client run at 120 tps would warrant a pretty big recode of the MC internals on the client and server side.
imrlmXw9RRC58EI8tOXVFg.jpeg
 
Last edited:

Carry Lord

K9 IRL
Supreme
Feedback score
33
Posts
420
Reactions
197
Resources
0
Jesus Christ himself is just fucking shouting at me while reading this thread.[DOUBLEPOST=1507406558][/DOUBLEPOST]"Async"
This is already telling me that something is really fake in here.
Barely anyone on MCM has the fucking PATIENCE for making entity processing off-main-thread, not even talking about the skill. (Obv. not talking about Eric and the other OG's.)
Its not fake and only tnt is async server went from dropping too 13tps every 255 cannon too dropping too 19.8tps thats with 300 players on of course besides the point.[DOUBLEPOST=1507412410][/DOUBLEPOST]If server
ye go fucking deepthroat your tps
I'd rather have a server running on 19tps than having it totally fuck up the schedulers and other precise parts of the server that rely on time
If server is ar 19 tps ypu make it run 1 tps faster than normals is runs back aat 20tps.
Async this, async that, 120tps ez pz
Haha yea[DOUBLEPOST=1507412472][/DOUBLEPOST]
ye go fucking deepthroat your tps
I'd rather have a server running on 19tps than having it totally fuck up the schedulers and other precise parts of the server that rely on time
20-1=19tps make it run 1tps faster than normal 19+1=20tps. It only makss it run at 20 never more.
 
Last edited:

Missionary

Premium
Feedback score
2
Posts
313
Reactions
245
Resources
0
Its not fake and only tnt is async server went from dropping too 13tps every 255 cannon too dropping too 19.8tps thats with 300 players on of course besides the point.[DOUBLEPOST=1507412410][/DOUBLEPOST]If server

If server is ar 19 tps ypu make it run 1 tps faster than normals is runs back aat 20tps.

Haha yea[DOUBLEPOST=1507412472][/DOUBLEPOST]
20-1=19tps make it run 1tps faster than normal 19+1=20tps. It only makss it run at 20 never more.
You just can't modify the TPS @ runtime to run higher based on a low TPS value. I don't think you understand that everything is built around this TPS value. If you were to increase it over 20, schedulers would complete faster, and a whole bunch of unneeded issues would arise. Myself and Deathstreams have told you this before. What makes your TPS drop is when all of the server operations take longer than 1 tick (50ms) to execute. It can be caused by extensive math, accessing blocking things on the main thread (you have issues if you do this), poor coding (inefficiency), excessive player move event handling, it can be caused by many factors. A good way to help prevent TPS lag is making sure your code is efficient and running a profiler such as WarmRoast on your code.
 
Last edited:

Carry Lord

K9 IRL
Supreme
Feedback score
33
Posts
420
Reactions
197
Resources
0
If you want to see i will make a video when i have time.
 
Status
This thread has been locked.
Top