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GeoFaber

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Hello all,

I am a academic researcher and in the past 6 years I have been using Minecraft for scientific experiments.
Recently I started a research project which the aim is to deploy a server with a job system, quests and restrictions on breaking and placing blocks.

I am seeking for some advice on how to use resources available here in the website to implement what I need for the experiment.
I looked into LuckPerms and WorldGuard, but implementing stuff from scratch can be time consuming.

Does anyone have any advice or suggestions of configs or plugins that could be helpful in implementing that?

Thanks!
 
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granpacho.

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You can use Jobs reborn for a jobs plugin and just search up "Quest plugin Minecraft" and there is a bunch that shows up. You can find premade configs for quests and jobs here in resources as well.
 

Syrine

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Since there is already a job plugin (like JobsReborn) it should be fairly easy to add this as a function to your server. Various plugins are possible for Quest (e.g. Questmaster) there are also on BuiltByBit here for configurations.
With the restrictions for playing and dismantling blocks you are pretty much correct with Luckperms and Worldguard:

Just create a Worldguard region (in the example here the whole world is used) and set the specific flags:
"./rg flag global block-break deny"
"./rg flag global block-place deny"

Then you can easily create a rank with Luckperms that bypasses the Worldguard region. You do that with the permission: "worldguard.region.bypass.<world>"

I hope I was able to give you an impetus for your project.
 

GeoFaber

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You can use Jobs reborn for a jobs plugin and just search up "Quest plugin Minecraft" and there is a bunch that shows up. You can find premade configs for quests and jobs here in resources as well.
That is one of the options we are considering.
But we don't know much about editing premade config files.
How difficult would be to use reborn jobs and quest plugins as a base to implement specific mechanics for our research purposes?
Post automatically merged:

Since there is already a job plugin (like JobsReborn) it should be fairly easy to add this as a function to your server. Various plugins are possible for Quest (e.g. Questmaster) there are also on BuiltByBit here for configurations.
With the restrictions for playing and dismantling blocks you are pretty much correct with Luckperms and Worldguard:

Just create a Worldguard region (in the example here the whole world is used) and set the specific flags:
"./rg flag global block-break deny"
"./rg flag global block-place deny"

Then you can easily create a rank with Luckperms that bypasses the Worldguard region. You do that with the permission: "worldguard.region.bypass.<world>"

I hope I was able to give you an impetus for your project.
Wow, you simply clarified a whole black box for me. I have been struggling to work with those two plugins for a while now.
This solution basically solve one of the main issues, which was how to prevent players to destroy the world and allow them to place blocks only in specific plots.
Thanks for that!
 
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granpacho.

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How difficult would be to use reborn jobs and quest plugins as a base to implement specific mechanics for our research purposes?
What jobs would you like to have? With jobs reborn, it comes with a couple of premade jobs but you can also make your own in the config, I don't exactly remember how to make it in the config but if you follow how it looks with the other jobs it shouldn't be too hard. Quests I don't think are too hard though I am not exactly sure how you want to use it.
 

GeoFaber

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What jobs would you like to have? With jobs reborn, it comes with a couple of premade jobs but you can also make your own in the config, I don't exactly remember how to make it in the config but if you follow how it looks with the other jobs it shouldn't be too hard. Quests I don't think are too hard though I am not exactly sure how you want to use it.
The job system I need to implement is fairy simple compared to others largely used. Your suggestion of editing config of premade jobs came to my mind, but I never looked into it. I will definitely give it a try, since apparently it is not rocket science.
Quests would be helpful too, to engage participants of the study in activities in the game, and then promote them based on their activities.

Thanks for offering to help! I will drop you a message on Discord when I start working on it.
 

Sprisa

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The job system I need to implement is fairy simple compared to others largely used. Your suggestion of editing config of premade jobs came to my mind, but I never looked into it. I will definitely give it a try, since apparently it is not rocket science.
Quests would be helpful too, to engage participants of the study in activities in the game, and then promote them based on their activities.

Thanks for offering to help! I will drop you a message on Discord when I start working on it.
also premade configs are easy to edit! Theyre just yaml files
 
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