Done
Last edited:
I'm mainly free and I take offence to that xDDeveloping takes a lot of time and hard work, good quality code is expensive, if you find a free dev, chances are they won't be experienced and be very limited in their skill.
If a lot of people gave you an expensive quote, try not to make your description sound like it is expensive.
Or...
Development just costs that much.
Just a thought.
Read my signature x3 and view this thread for some of my past workDo you have a portfolio?
Well, I don't mind my ChatManager source being public (I know this is an easy plugin lelel)Yeah, you prove my point, got an example of code? a class or something?
package me.SgtBud.FFA.Commands;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import me.SgtBud.FFA.Config.PlayerDataManager;
public class Stats implements CommandExecutor {
public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) {
if(cmd.getName().equalsIgnoreCase("stats")) {
Player p = (Player) sender;
PlayerDataManager manager1 = new PlayerDataManager(p.getUniqueId());
if(!(sender instanceof Player)) {
sender.sendMessage("This command can only be used in game, sorry.");
} else {
if((args.length > 1) || (args.length < 1)) {
p.sendMessage("§5InfamousFFA §7|| §dYour Stats");
p.sendMessage("§5Kills §7||§d " + manager1.getKills());
p.sendMessage("§5Deaths §7||§d " + manager1.getDeaths() );
} else {
Player t = Bukkit.getServer().getPlayer(args[0]);
if (t == null)
{
sender.sendMessage(ChatColor.RED + "No one has that username, sorry.");
return true;
}else{
PlayerDataManager manager2 = new PlayerDataManager(t.getUniqueId());
p.sendMessage("§5InfamousFFA §7|| " + t.getName() + "'s Stats" );
p.sendMessage("§5Kills §7|| §d" + manager2.getKills());
p.sendMessage("§5Deaths §7|| §d" + manager2.getDeaths() );
}
}
}
}
return true;
}
}
