ADDED
- Added /spec (now support Bungeemode & MultiArena)
- Added on levels.yml
special: true(Effects on level)- Added TNT Timer editor on config.yml
- Added Leaderboard Level
- Added /playagain (Works only in-game)
- Added message PlayAgain on end game;
- Added Item-chest-blacklist on config.yml (Now u can edit items on chests)
- Added Compass name (Now the name of the compass is in accordance with its language)
FIXES
- Fixed bug on SilverFish (Now u can kill)
- Fixed bug on buy Sword on Shop
- Fixed bug on BridgeEgg (It is no longer possible to use it at spawn)
- Fixed bug on matches in sequence
- Fixed bug on Select map on MenuMapSelector
NEWS
FIXES
- CitizensNPC implemented on all NPCs.
- BedWarsMode now is Translatable
- Added more translations
- Added ArenaInfo Command
- Added StatsNPC skin editable
- Fixed bug on Give rewards on level up
- Fixed bug on tryUpgrade level
- Fixed bug on verification level up
- Fixed bug on NPC show name TAB
- Fixed bug on NPC's skins
- Fixed a bug when trying to create more than one room.
ADDED
- Demage, prevent-fall-damage, spawn-fire, break-radius, fire-amount.
- Added Tab Life
- Added count title in waiting lobby
- Added More Fireball configurations:
- sound customization, particles, impulse.
- Added Level System
- Added Slingshot configuration
- Added UpgradeShop Customization
- Added option for menu spectator style
- Added Bungeemode (Redis)
- Rework on upgrades.yml
- Added more languages compatibility
FIXES
- Fixed bug on Fireball
- Fixed bug on Spectator Menu
- Fixed bug on BedWars arena messages
- Fixed bug on Favorite Color permission
- Fixed bug Menu MapSelector
- Fixed bug on PT_BR.yml & EN_US.yml translation
ADDED
FIXES
- Added "/copyquick [player]" command
- Added "/stats [player]" command
- Added loadouts!
- Added more translations on: EN_US & PT_BR
- Added debug on config.yml
IMPROVEMENTS
- Fixed bug on Fireball & TNT knockback on NPC's
- Fixed bug on Messages translations
- Fixed bug on Slingshot shop
- Fixed bug on Shop.yml
- Fixed bug on KillEffects.yml
- improvements on room game
- improvements on player management
