You can now also use {timer} inside the title screen, also new placeholder: %afktimerseconds% --> shows the timer in seconds
New features:
- Player invisiblity, now you can make it so if there are too many players, activate invisiblity (reduces player lag)
- Global region override, now you can put like 5 regions in the same place and for each one give different rewards (good for donors)
- Subregions! That's right, subregions. Players with a specific block will now be able to have their own afk region at their own base! Wow, think of that. You can give custom subregions using the command /silentgive {player} {item} {amount} {true/false} if it's true then the block (only this case) will have at the end an "encrypted" lore line with the block id.
- And a lot more mini features which you won't notice but they add up
Bug fixes:
* I haven't found really that many bugs, just some minor ones. Also, cached a lot of variables A.K.A. optimization
Sometimes if the players glitched out of the rewards section without being removed from the region they would still be able to get rewards. Now it's fixed and logged.
After you reloaded the config by force, players wouldn't be able to re-enter the region, now they can
Now you can see each players when he left/entered a region and what rewards they've received too at what timestamp. This is useful because some players might lie about them not receiving any rewards from the afkzone. It's better to be safe with this! To activate/disable this feature, inside the performance section make logs : true/false (true by default)
The new rewarding system for afk regions is now released!
It is now 3x faster than the old one.
New features:
- instead of xp_usage_when_in_region, it's now block_xp_usage_when_in_region
