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AntiElytraTarget v1.1.3

Advanced Elytra Target Detection System for BoxPvP, ElytraBox, SkyPvP servers
Summer - Get it now for 25% off - Offer ends Jun 20, 2026
[NEW] Added ConsistencyCheck, a deterministic rotation check
[NEW] Added damage-reduction: once a player has flagged enough times, the damage they deal is quietly cut
[NEW] Added placeholders: %aet_client_version%, %aet_total_flags% and %aet_bps%
[NEW] Database integration added for now: SQLite and MySQL
[FIX] Rockets can now be placed normally inside vault and other plugin GUI menus while off-hand rocket blocking stays active in your own inventory
[CHANGE] Reworked lag/false-positive protection.
[REMOVED] Removed ShootCheck
[REMOVED] Removed the hit-block feature in favor of the new damage-reduction option
[CHANGE] The PacketEvents dependency is no longer shaded; it now works with the packet events plugin on the server.

And some config changes.
[FIX] Removed periodic license heartbeat
No more 15–31 min license checks while running. Verify once at startup only.
[NEW] License grace period on first install
On first install you get one minute to paste your license key into config.yml.

[IMPROVEMENT] License verification
Verify runs async so a down license server does not hang the main thread.

[IMPROVEMENT] High-ping false positive guards
ShootCheck and FWInputCheck hold flags when client ticks are unreliable.
[FIX] Bedrock players are now fully exempt from all detections.
[FIXED] Fixed Canvas/Folia compatibility for elytra block-target checks.
[IMPROVEMENT] Removed HELD_ITEM_CHANGE packet handler warnings on region-threaded servers.
[FALSE POSITIVE FIX - HotbarOrderCheck] False positives that occurred in version 1.21.1 and earlier due to version incompatibility have been fixed
[NEW CHECK - FWInputCheck] Detects slot misalignments when the player fires a rocket (This check is in beta. If you think it's generating false positives, you can disable it in the checks.yml file.)
[REMOVED] ConsistencyCheck check has been removed.
[IMPROVEMENT] We updated the settings in the ShootCheck code and reduced the false positive rate from 5% to 1%
[IMPROVEMENT]
A new tick system has been developed to prevent false positives when players experience lag
[NEW CHECK - DETERMıNISTIC] ConsistencyCheck, When a player fires a rocket, inconsistencies in the player's rotation become apparent, and this check detects them
[NEW CHECK - HEURISTIC] ElytraPatternCheck, It detects irregularities in the player's rocket shots and determines whether the player is cheating by performing specific calculations
[REMOVE] ElytraA Check removed.
[RENAMING] ElytraB → HotbarOrderCheck. ElytraC → ShootCheck. ElytraD → CombatCheck. ElytraE → ElytraPatternCheck.
[NEW] checks.yml moves every per-check setting out of config.yml into a dedicated file. Deterministic checks live under checks:, heuristic checks under heuristic-checks:
[NEW] punishments.yml replaces the global warnings ladder. Per-profile violation tracking with %player%, %check_name%, %description%, %vl% placeholders and [alert] / [webhook] / [proxy] actions. Threshold/interval format: N or "N:M".
[FIX] Fixed false flag on ElytraD (CombatCheck) in
[NEW] Punishment placeholder %ms% (player ping in milliseconds at the moment the punishment fires) is available in punishments.yml console commands, [ALERT], and [WEBHOOK] payloads.
[CHANGE] Language files bumped to v1.0.7. The alert-message, ban-alert-message, and alert-hover entries are rebuilt from the bundled template on first load for every operator coming from 1.0.1 – 1.0.6, so the new %vl%x [%ms%ms] format and the click-to-teleport wrapper land everywhere. Custom edits to other keys (prefix, help text, etc.) are still preserved.
[NEW] Alert messages now teleport the staff member to the flagged player on click.
[CHANGE] Discord webhook Embed settings have been expanded, offering 99.9% customization
[IMPROVEMENT] Discord webhook system expanded with full Discord embed API support and moved out of config.yml entirely. The whole discord: block (and any other future webhook integrations — [WEBHOOK], [ prefixed action tags, etc.) now lives in a dedicated webhook.yml. Existing discord: settings inside config.yml are auto-migrated to webhook.yml on first startup with the new build; nothing is lost.
[CHANGE] detection.commands, detection.warnings, and detection.warnings.delayed-punishment blocks are gone from config.yml. Operators migrate their commands into punishments.yml profiles.
[MAJOR] Updated packetevents version.

And much more...
[STRUCTURE] Single-module layout with a leaner load path; server-side layers that did not add value were dropped.

[RECODED] Check stack: abstract check base, typed IDs, annotation-driven metadata, and a central registry replace the older enum-style wiring.

[RECODED] Packet path: one dispatcher and typed router subscriptions instead of ad-hoc listeners scattered across checks.

[RECODED] Bootstrap: immutable plugin context and ordered service registry for enable/disable lifecycle.

[RECODED] Configuration and language load through dedicated services; per-domain settings records instead of one monolithic config class.

[RECODED] Staff-facing paths (alerts, Discord webhook, main command routing) rebuilt on the same public commands and permissions.

[REMOVED] The old client-side fake-target approach is gone; detection is grounded in real player traffic.

[REMOVED] Two legacy-named modules were retired in favor of unified packet-order coverage and glide-specific modules.

[RENAME] The hotbar-order toggle now lives under hotbar-order-check; older keys in an existing file are still honored when migrating.

[CHECK — A] Relates propulsion use during contact-related context while gliding; distance behaviour is assessed statistically. Bands are not fixed in release notes and may shift with build.

[CHECK — B] Looks at how selected hotbar slot changes line up with other actions in the same tick window; scope is broader than elytra-only “silent hand” cases.

[CHECK — C] Glide-phase timing between swing-style signals and propulsion use; evaluation follows a combined flow rather than a single packet type.

[CHECK — D] Propulsion density shortly after hits versus tracked engagement; uses rolling windows, spatial caps, and per-player accounting.

[OPS] Warnings, delayed punishment, lag protection, Discord hooks, and staff alerts keep the same operator-facing behaviour; internal implementation detail is intentionally omitted here.

[FIX] Offhand rocket bypass via number key while inventory is open is now blocked; pressing a hotbar key (1–9) with the offhand slot selected no longer transfers a firework rocket to the offhand slot.

[FIX] Offhand rocket bypass via swap-offhand click type with a rocket on the cursor is now blocked; previously only the slot item was checked, not the held cursor stack.
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Use on any projects you own with attribution
Support
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Includes:
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Support from the creator
Support duration
1 year
Lifetime
+ $4.49 $5.99
Extras
Better detection configuration.
+ $3.99
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4,358 Views
18 Purchases
20 Downloads
Sep 1, 2025 Published
Jun 13, 2026 Updated
5.00 star(s)
Average rating (7)
2.6 MB File size
Open source
  1. No
DRM-free
  1. No
Unobfuscated
  1. No
Type
  1. Gameplay
Game mode
  1. BoxPVP
  1. Donut-like
Supported software
  1. Bukkit
  1. Spigot
  1. Paper
  1. Purpur
Supported versions
  1. 1.21
  1. 1.20
  1. 1.19
  1. 1.18
  1. 1.17
  1. 1.16
Supported languages
  1. English
  1. Spanish
  1. Polish
  1. Turkish
Includes DRM
Yes
Source access (legacy)
Closed source & obfuscated
Creator
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Share and earn
Refer this resource and earn a 10% commission.
4,358 Views
18 Purchases
20 Downloads
Sep 1, 2025 Published
Jun 13, 2026 Updated
5.00 star(s)
Average rating (7)
2.6 MB File size
Open source
  1. No
DRM-free
  1. No
Unobfuscated
  1. No
Type
  1. Gameplay
Game mode
  1. BoxPVP
  1. Donut-like
Supported software
  1. Bukkit
  1. Spigot
  1. Paper
  1. Purpur
Supported versions
  1. 1.21
  1. 1.20
  1. 1.19
  1. 1.18
  1. 1.17
  1. 1.16
Supported languages
  1. English
  1. Spanish
  1. Polish
  1. Turkish
Includes DRM
Yes
Source access (legacy)
Closed source & obfuscated
Creator
Recommended for you
#1 BuiltByBit Plugin ~ Protects your server from crash packet exploits ~ Folia Support
5.00 star(s) 141 ratings
4,195 purchases
Create items, blocks, mobs, emojis, and more with automatic resourcepack generation!
5.00 star(s) 53 ratings
3,146 purchases
Protect your server from crash/dupe/packet exploits with the ultimate security fix plugin.
5.00 star(s) 44 ratings
3,083 purchases
High Performance | Customizable | Cross-Version | GeyserMC | Folia Support
4.50 star(s) 71 ratings
2,809 purchases
All-in-one dungeon creator. Create unlimited, timed dungeon experiences with your own builds
4.50 star(s) 72 ratings
2,577 purchases
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