- Fixed issues with loading when no model engine is being used
- NEW FEATURE! Open prices!
NEW FEATURE - Open Prices
Hey guys! New feature has been added and now you have more possibilities how to use the crates
The crate can be now opened by multiple ways. You can choose any conditions that have to be met to be able to open a crate! It does not even require a key. Or you can make one key for multiple crates
How does it work?
price1:
0:
type: KEY
1:
type: KEY
crate: "crate2"
This is an example how it can be set up.
Basically "price1" is an open group and it contains 2 conditions. Both are type of Key. If no crate is specified, it will get a key from the clicked crate. Have in mind that both keys are required! If you want to have more possible keys to be used with the crate, you can basically create another group (price2 for instance) and separate the conditions.
- Fixed issues with modelengine
- Added a way to set your own block type for the crate (previously was only barrier used)
- Added 1.19.4 version support
- Added new Hex color format
- Admins can now get rewards by clicking on a reward in the preview menu
- Added support to AquaticModelEngine
- Fixed Reward Giving
- Fixed Key Giving
- The Items now drops on the ground if the player has full inventory
- Fixed AquaticModelEngine Integration
