Assassins - Minigame v1.5.0

A murder mystery game called Assassins where players hunt each other.
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How to Play Assassins:
Step into the shadows in this high-stakes Minecraft minigame. Every player is assigned a unique Target that they must track down and eliminate. But be careful—while you are hunting your target, another player is hunting YOU.

Once you successfully assassinate your target, you will immediately be assigned their current target as your next mark. The cycle of blood continues until only two survivors remain. These final two elite assassins are crowned the victors of the game. Do you have the stealth and skill to be the last one standing?


TEST OUR SYSTEMS: testing.mipcraft.eu (157.90.137.69:22022)


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(Map from here)

Key Features:
The Assassins plugin is built for performance and deep customization. Key highlights include:
  • Dynamic Target System: Automated target assignments that update instantly upon a kill.
  • Flexible Arena Modes: Run a dedicated BungeeCord server or host multiple arenas on a single instance.
  • Data Tracking: Full MySQL support to track win streaks, kill counts, and leaderboards.
  • PlaceholderAPI Ready: Display player targets, remaining assassins, and stats anywhere on your server.
  • Heartbeat Sensor: Increase the tension with a built-in heartbeat system that speeds up as your hunter or target gets closer.

Server Setup:
1. Place the plugin JAR and Lib's Disguises into your /plugins folder and start the server to generate configuration files.
2. Open the config file to adjust game settings, database credentials, and gameplay mechanics.
3. Add the images of each possible assassin in the /plugins/Assassins/maps.
4. Create your first arena using /assassins create <name>.
5. Use the in-game editor or commands to set spawn points and the lobby location.
6. Save your progress and invite players to the hunt!


Administrative Commands:

/assassins join [selector] [game] - Forcefully move players or groups into a match.
/assassins create <name> - Initialize a new arena configuration.
/assassins save <name> - Commit all changes to the specified game configuration.
/assassins add location <name> - Add a player spawn point to the arena.
/assassins set waiting location <name> - Define the lobby area for players waiting to start.
/assassins set max players <name> <cnt> - Set the player capacity for a match.
/assassins set map name <name> <text> - Set the display name for the map (supports colors).



PlaceholderAPI Integration:
Player Statistics:
  • %assassins_player_wins%
  • %assassins_player_kills%
  • %assassins_player_target_name%
  • %assassins_player_win_streak%
  • %assassins_player_placement%

Configurations:
YAML:
# ASSASSINS
# CREATED BY ALANDIODA
# VERSION 1.0.0

# MYSQL INFORMATION
database:
   enabled: true
   use_local_file: true
   host: localhost
   port: 3306
   database: assassins_db
   username: root
   password: password
   tablename: AssassinsData

# Top 10 update rate (in seconds, 0 = disable)
top_10_update_rate: 300

# Game Settings
game_settings:
   # Only allow players with different ips to join a game.
   only_different_ips: false
   start_on_player_count: 3
   countdown_time: 30
   countdown_every: 5
   countdown_last: 3
   # Time before the game forces an end or events happen.
   max_game_time: 1200
   win_celebration_seconds: 10
   stop_wait_seconds: 5
   # If true, the server shuts down after the game (for BungeeCord setups)
   when_ends_shutdown: false
   is_game_per_server: false
   # Hide players outside of the game.
   vanish_players: true
   # Wrong player hit cooldown.
   cooldown:
      seconds: 3
      effects:
      - "SLOWNESS:3:2"
      - "MINING_FATIGUE:3:2"

permissions:
   admin: Assassins.admin

# Queue Settings
queue:
   enabled: true
   priority_permission: Assassins.queue.priority

# Items and Mechanics
items:
   tracker_compass:
      enabled: true
      slot: 8
      name: "&cTarget Tracker"
      lore:
      - "&7Points towards your target."
   target_map:
      slot: 4
      name: "&6Target Dossier"
      lore:
      - "&7Map showing your target."

players:
   # Images have to be 128×128
   # <name_of_the_image>:
   #    name: <name>
   #    texture: <texture>
   #    signature: <signature>
   luka:
      name: Luka
      texture: "ewogICJ0aW1lc3RhbXAiIDogMTYyMzUwMDIzNDQ0NCwKICAicHJvZmlsZUlkIiA6ICJmY2ZhYTg0MzA0YjE0NDUxOThkNWYxNzQ3ZjI0Y2Q5MCIsCiAgInByb2ZpbGVOYW1lIiA6ICJTdGV3eVdvbGZ5IiwKICAic2lnbmF0dXJlUmVxdWlyZWQiIDogdHJ1ZSwKICAidGV4dHVyZXMiIDogewogICAgIlNLSU4iIDogewogICAgICAidXJsIiA6ICJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzcxNWI0Yzc5NDcyYjE1ZWZkZDk0ZmQ0NjJjMWRmM2EzNjI4YTY2NjA1ZGI5OTY0N2UzYWMwOTMyYmE2ZTc5NGUiCiAgICB9CiAgfQp9"
      signature: "jEEZP9Bt+4suwkyo4oRqZaGg632t7UbrXr8T7hZ6vGd+q4aW9BsA3EbaTI6E/fRK3Slf0WrAx8LNhAVMrTSkiYdcxpOOGlbvAUb7U1xDEuEwTrqrnwNLaMR6NEOm4ptuyqfWFG88vJEdDoMxcRiRzZVf3dvdKnc7mKzElgWQ5glJCN2qGpd5CiIgdGOpERWZ5JgqLtW6V9ArfV3AIi8ogI852YHteoDF/ooGkgBE1UdL83TMaYyzJ0NPtS5WzSqPLRaHhpk+bb5M4Exof7VeEAdonNAOIt+FH7ePBlgq/5+63Tu3koGUOjLWzwVG/I7Kp4oyJNT03DRj1dNbGnsx2y62/DILgVShisbLnYpk2wvSi2OMEFWYizTFJlBrdhh5aT1x/fpudRKEidRysY4yeaMk249LyLiVpV0e+fdqR8XNiIJSvCd0qyvLkLZrX5Sb9c40Nc8Cm0HUu+Gj0dPuD8EOrbB2o/3mV2I8x42KDV6q759Uwzus2vnQfpviFfOmcMDxkfz8h1gZ44rrvThPBLc/IxY0cVKmIPt+wTZuA9b0dLzKrDxYTL8SwJEYE0KDz3/yU5AjofK1CHHDpZzLUlYR1KUy4a86Jw73tICq6rHAaoszZ9IvV1AtW26UvvvijPKkahDB2jirqLVm7dTmct++Jg9QYXcbd6sgISnYBl8="
   milo:
      name: Milo
      texture: "ewogICJ0aW1lc3RhbXAiIDogMTc1MTYyNTQzMTEzNywKICAicHJvZmlsZUlkIiA6ICJhZTg3MzEyNjBmMzY0ZWE2YjU3YTRkYjI5Mjk1YTA1OCIsCiAgInByb2ZpbGVOYW1lIiA6ICJGdW50aW1lX0ZveHlfMTkiLAogICJzaWduYXR1cmVSZXF1aXJlZCIgOiB0cnVlLAogICJ0ZXh0dXJlcyIgOiB7CiAgICAiU0tJTiIgOiB7CiAgICAgICJ1cmwiIDogImh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOGM3NDY4OGYxOGE3OGE5ZmQ2YTUwMTdmNGI5YmIwN2YzZDliYTFiYTg1NDg5NTRhODFhZGQ3NmUxMzVmMGMxZiIKICAgIH0KICB9Cn0="
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   arin:
      name: Arin
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   niko:
      name: Niko
      texture: "ewogICJ0aW1lc3RhbXAiIDogMTc2MTQxOTgzNTY3MCwKICAicHJvZmlsZUlkIiA6ICIwNDg0N2ZjNWM5YjY0NTQ1YjI1ZWJkYmJiNzdjNjg2NSIsCiAgInByb2ZpbGVOYW1lIiA6ICJOYXFsdWEiLAogICJzaWduYXR1cmVSZXF1aXJlZCIgOiB0cnVlLAogICJ0ZXh0dXJlcyIgOiB7CiAgICAiU0tJTiIgOiB7CiAgICAgICJ1cmwiIDogImh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNzYzN2RlOTg2Nzc5NTFlZGU0YWE1NWIzYjBiMWJhNzQ3NDY5MzlkYjcyZGIyNDI4MzNhOGEwYjhhYjRjMDAxNSIKICAgIH0KICB9Cn0="
      signature: "KGO0P1dwY/VnuRpyTWRJ2kjzufszmo34Aip0NRXwlqeIETesJ5bXV5E1xmhuNS1Cf9/JknVfsCGKUNYBLXni1onYEITTxrL55ftDHGAL2Ju2mN9p6cYYJWeD/S0brYBsxgAGtWbKP+M8JcyhQOeet5O92+yAzspZxgdV6C2tVPvzWyMJoI9J+5zsVKlvokgW4JSZyKNdezgvG7+MD0gMz7WaCR93esY6iId64mRdIE+MJ5c9YZFOei0ebI3jE07XkPHJD3DQTJLUnBt3ryUTEBkhnyrgFVeQS7g+t9QbLJqvPcOEMq75ax57J8BqzLpgTazLi7m+EdcqVMawkQ0Xs/lIOC++1jtRv5M5I0zGI+4U/6fa7dZOfdt/P6XGzLx8Dtxem3irreolUPvHvlJtgKjqqiwCqS+p8m9Ihy9jFSwx0oqJ3PNXO3bRb0Tm/Je46Z1mUqNUXPU4Vn15N+OG+ajaCGAoGtMhCjD1DgkqoFZoJufFgJ5RSPzyTT3hvhvJA9+xQfuDrWducJnvtRMcSrl7HV3PfYoGO77HWPEhrfQiQqIDsDvXyYgmaXfN5XyxdNz5Zcmeqdbl0yElCeoyBVo0ESJy7pYEl2GVHne5ifnKv3XElO8YnhrWm4C9xdKyHoTVwvuyorVCLXdmt/bU2nOd56VTT2q8f4gtEnij4Z8="
   taro:
      name: Taro
      texture: "ewogICJ0aW1lc3RhbXAiIDogMTY3OTA3MjcwNzg2OCwKICAicHJvZmlsZUlkIiA6ICJhYWQzYmVlNGNhYzI0ZGQyODJlZTQxOWRjNzQ1ZmE0MiIsCiAgInByb2ZpbGVOYW1lIiA6ICJUZWFtQ2xldnJhaSIsCiAgInNpZ25hdHVyZVJlcXVpcmVkIiA6IHRydWUsCiAgInRleHR1cmVzIiA6IHsKICAgICJTS0lOIiA6IHsKICAgICAgInVybCIgOiAiaHR0cDovL3RleHR1cmVzLm1pbmVjcmFmdC5uZXQvdGV4dHVyZS9kNDE3NGEzMTcwMTcwMTRkMWViYzYwN2I2NDJlZWRkNDA2NDY4MGQ3YzI5Mjk2NDE3MzhlN2U5YmU5NGFjMDk2IgogICAgfQogIH0KfQ=="
      signature: "XntazbXLrTisUnTruLY4azzgErHYjXvJujr55Ky2728CO/AGyd4e8dibIMgrBxJPBsneKZex1ACoFXwcspAaAg4mpNvLVbhSeANoKwunuE7j9s61+49jcVSm/iqqxOc9xdXQfI/bD/5jcFLeD4rhxtyNmm0I3J6gr04FAPS7Z/xFglzQF+PPgvIZGKCs2SqbdLMXfv1qYK238MDH8v1o7ggZWA95g0Af0gVmud4faVWt9+nkLvIJjgFtP8GFh10LjAELvgGjJc9slHt8/pRDpg9LSfVXRUz7GVYXEAeSqer37ybSzNp/4vwGz13yMcS2uFH3FkUSAMKrD8/FFTXT9fhIg3viKOfyq456yUPzYGOB08mafamPKugzVD5D6OujsSVYPFCmGqv8979FsusAo8B/W8r81065zVHqpZh+riH4458Ae97xqghwBpum+2mk7LZo1n/Ul/NbOoJdiXZDobplgrRS+DKfE8UwwIkSig2LqFhXaWL3vIwLtpGcpgPF3WwCUKZgJFGqC6fzVSz33I0lILI394ZM0OZMV6EAFVDcuiP0oh3LgFtTi56OrDSK1epth/OqRDNOS9Ui/Pik8m1hK3W3DwxKtfYDY+wOLp8mScUdfFiR4ac9No/2a0+rAE7OlnZ8Lfx/jKcXVVlcEklRrmvTPzlnySGauwXiPZA="
   evan:
      name: Evan
      texture: "ewogICJ0aW1lc3RhbXAiIDogMTY3MDk1NzExMDM3NCwKICAicHJvZmlsZUlkIiA6ICI4YzExNzIxYWM5ZjE0Mjc4OWEwZDgyMmRmYzNhMWE5YSIsCiAgInByb2ZpbGVOYW1lIiA6ICJEb2d5Q1pTS18iLAogICJzaWduYXR1cmVSZXF1aXJlZCIgOiB0cnVlLAogICJ0ZXh0dXJlcyIgOiB7CiAgICAiU0tJTiIgOiB7CiAgICAgICJ1cmwiIDogImh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvM2Y5Mjk1MTQ0OTBjYTNhOWNjODMzZDVkY2Q4NGJjMTliYmIwMTIwOGVjZGMxMzllMTRiOTcxNmFiMzE0ZTBhZiIKICAgIH0KICB9Cn0="
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   lina:
      name: Lina
      texture: "ewogICJ0aW1lc3RhbXAiIDogMTc2NTY5NDAxMTIzNiwKICAicHJvZmlsZUlkIiA6ICIzODY2ZTk1MmIxZWE0M2E4OGE3NGI1NzAxZDVjYTAwNSIsCiAgInByb2ZpbGVOYW1lIiA6ICJGYWtlTWFybG93IiwKICAic2lnbmF0dXJlUmVxdWlyZWQiIDogdHJ1ZSwKICAidGV4dHVyZXMiIDogewogICAgIlNLSU4iIDogewogICAgICAidXJsIiA6ICJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzI2MmFjNmEyNTgxNjcwY2M1ZWYxNjgzYTI4NThiODhlMzU2YTI0YWRhNWM5NDk1MTc3NzFjY2MxY2JkYTMyN2YiLAogICAgICAibWV0YWRhdGEiIDogewogICAgICAgICJtb2RlbCIgOiAic2xpbSIKICAgICAgfQogICAgfQogIH0KfQ=="
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   mira:
      name: Mira
      texture: "ewogICJ0aW1lc3RhbXAiIDogMTcyNDM2ODU2MjU4NSwKICAicHJvZmlsZUlkIiA6ICIzYjBmNTM5MmRlNzM0YmZjYmJkOTMxYzMxYmFkODMxMCIsCiAgInByb2ZpbGVOYW1lIiA6ICJjYXRhbmRCIiwKICAic2lnbmF0dXJlUmVxdWlyZWQiIDogdHJ1ZSwKICAidGV4dHVyZXMiIDogewogICAgIlNLSU4iIDogewogICAgICAidXJsIiA6ICJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzkzODk0YTM2NTFhNjIyN2I1YjczM2IwMzYyM2E5OGM3MTc5M2RiNGM3MDMzNGY2ZTYyNmE1YTljYzVkNmM3MGIiLAogICAgICAibWV0YWRhdGEiIDogewogICAgICAgICJtb2RlbCIgOiAic2xpbSIKICAgICAgfQogICAgfQogIH0KfQ=="
      signature: "uEOmEbR8aAa+PDOMLXW3BN/jhIVN8Q9dDNQlVBt91oEo5vn2DjHUO1Sumh/iFZAj2Jcg4RmHblP1+gkVsghW89iCCszBzMQgsTby/8zqx5XMdBvXxd26luE4gEnFGa+Pgw8Ko4CGmRswUe+g6BGfSPcxXTE2ND5w1OtQFudarrTePWxwm6VLfl4xbuBnKMATnXK5T2C+C5FSkT6WhiUYhD62KHbztOwdN7kOuAIAlZbigZ7NGZvhF/WOeE0sHsASMt5Kq4VSzQUA7voVHUvCBcRBieTc4SSTtyoHxkYc3P9SuD/abJVgU043/D1ePRTl+2Kh95U87lUAKRAwXbLd9JLd2j+IhfeAzXmONPswKIsuFGUfudxbgbQoTmmu62qjfnM2Biq6reeztA4KIsuSXA0pOxFDvdPw+BBUvwUnYd4VO11hKft2Tf1g9mQ2m72nCj1vbRPKA5v0JXb+LbWeuwbVj2chfEqKUgkU5/5Dmhz7uT6h7/Ru3THl9vSM604wujSFtgu38YPPrlnALYsUih8swlb1OiXwJduw/osxhEChtLnG4qTL3MItdQQCdrzio+ufHT9gQyIq8YnYrKOF122pKCbRMxVpSVEqA/RMUOodoWvDXSa6mlF0dIy6SxVOf+vrVAUNaAmS5kpfw/NxeBNZ2jCoVlARXSzXPvbF064="
   anya:
      name: Anya
      texture: "ewogICJ0aW1lc3RhbXAiIDogMTY5MDQ4MDY2MzY0MSwKICAicHJvZmlsZUlkIiA6ICJlYjA3ZmQzMmFiOTE0NjRjODVjYmU1YjVhYTlkYTRjZSIsCiAgInByb2ZpbGVOYW1lIiA6ICJ4bUUiLAogICJzaWduYXR1cmVSZXF1aXJlZCIgOiB0cnVlLAogICJ0ZXh0dXJlcyIgOiB7CiAgICAiU0tJTiIgOiB7CiAgICAgICJ1cmwiIDogImh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODk1NTIxMTJiY2M3NGZmZWNjZDMxYmJkYWNmZmM4NjRlYWZmNmYzNzkyOTU2ZGM0ZmU2NzAxNDU5MjUzMDM0NyIsCiAgICAgICJtZXRhZGF0YSIgOiB7CiAgICAgICAgIm1vZGVsIiA6ICJzbGltIgogICAgICB9CiAgICB9CiAgfQp9"
      signature: "VYOY9XmgdK7xZifRhL8c48l4AQqj9v1uZx5nxop5o38SkKek+JN1l/YkRNhnEkHJQs4odFvd095+lKLGE6r806nKS1VsR+RC+F3y/rMEnnkxIaK/mGpFpH7Sb1ME2s1vBOpVNZ8BUHzdztxaXoTSIhQonHxvTd/CsNmJONryLabUXgk9e+Z5lzK2XPuBnB7CtyPlDWYfaYSyrfuy7fadE2APhKVdc3jCPajyCu/8XGkqrAbDbbqxL3+lqxrPHnc50V0Sc8z4hjXhzLetBN+vpupU2Y+qBW3Y5/H2k7SZbyjhzUSt9sQulf/PWMzouCJLwv4KZ+0P98WF7TouhBj2Zw+kBR4gMLdPFa0XHGJ7sB1Odn0DBnbFyzYVDHNSRSPYIvasbQQsd8H2zdIJvFAcFuXhOOdXIuEt1VQyd8w/h/HQRY374W3nx2PPtx0IPFWsjFN4UhPDp7o07DaL5+BBvfkXCO25oJM83JpadbkoxQy1EcWUc/wuakAylm15/4puzC38qezF14YeiDclpJXTNyaH2E7ECbajnHx+UuDO0Mbw/0EYKsMUndWlTN6EN6xil8K3dZFRL/jB4QB1xWTgSQ+GPyINxsXr2vECoVV6w/8eyNAS2+a3ZQ0stv7xgWnNZz8yxDBuCAIrNnpiax3qFDUKDK3Ee6KooEbDJLbTRC4="
   elin:
      name: Elin
      texture: "ewogICJ0aW1lc3RhbXAiIDogMTc2NzA5ODEyMjMyNCwKICAicHJvZmlsZUlkIiA6ICI1YTQzNmM4NWRiNGQ0N2UzODAyNDdlZmRiOTBkNWRlOSIsCiAgInByb2ZpbGVOYW1lIiA6ICJTYWJlclBhd3MiLAogICJzaWduYXR1cmVSZXF1aXJlZCIgOiB0cnVlLAogICJ0ZXh0dXJlcyIgOiB7CiAgICAiU0tJTiIgOiB7CiAgICAgICJ1cmwiIDogImh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZWQ5ODU3YTM2ZjY3MzdkZjFiZWRhYjcxZTE1MTBiNDg2ZWE2OTcyOTBmNjFmNjY4NjZjMjZlNDliODllNzliYiIsCiAgICAgICJtZXRhZGF0YSIgOiB7CiAgICAgICAgIm1vZGVsIiA6ICJzbGltIgogICAgICB9CiAgICB9CiAgfQp9"
      signature: "Pj8fLaWmJMiQiiREU5CnbrKILriSo0PVLAvN8/8kmkqSLgjyadC0IFCNPaSw3yM5tWXcr5SdTgW7HH50H8ZrGPmqZfBesNNhtLqMCJj8/OxauNAAq3xSdE/RxYf4c3vhcj68IUP0gD33gzoEDC9ZNlM43YbO1wK8cH2dDFfqxbZbolOVEetEL7n1SdG8qZP7vJFRpiUV2SlP+nDQ/XvjuGTZE2nCmweo0OkGHt1m1vCHz/rvnNZrneJXg02T3vcnYRIgBXN7wztu0CpVcaGPKwGVImq/XU+7Nlbig6eMszLHEGBdFb6uLhCr/x6Fxz2Us4pcXmCcUPALByRi84oRjCSjflYC4CS1Rsfglkj8XDV2GbZQZfdc6MZ7X+s5vVkAN5rth6Q3+aKUwZ7o+Zj3aetUmdpE8ZLcpMtiI2qCMnsenikcRHK18+f0V8lAUfU/Vj38py2CzZVOHqZ+Lr8eEBbAg1s+1PdEhXdeTh6IIpB6lu3dSsb2w6BNisp3EpALVVbFnfvovX6DUV2TGA+GNqoHgY8BJ+BriJGdW3eUZEdlu++h6t78Tkv/IZYUGIGaFizTYiw9votZLjh+j9M0/f0ZFvfsithxBIWeBxNncQNE59bUNopyL8hyIFJ45agOyX7kbXWuoufypzfTIop07dMxzjcy1Z+mXknZIs7Tqz0="
   sara:
      name: Sara
      texture: "ewogICJ0aW1lc3RhbXAiIDogMTc2NTM2MTc2MTY3MiwKICAicHJvZmlsZUlkIiA6ICI5ODA4NmFkMDNiZjc0YTA5OGY2YTEyMzkzOWJlZjhlNiIsCiAgInByb2ZpbGVOYW1lIiA6ICJwZXN0aWNpZGEiLAogICJzaWduYXR1cmVSZXF1aXJlZCIgOiB0cnVlLAogICJ0ZXh0dXJlcyIgOiB7CiAgICAiU0tJTiIgOiB7CiAgICAgICJ1cmwiIDogImh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZjI3OWUyYjRjMzNlMTI1YmVjY2Y2NDdjYWVlYzU1NGFlYmUxYmQzZDMwZWRiZTZiNWMwYjg5ODNkZWRlMzYwIiwKICAgICAgIm1ldGFkYXRhIiA6IHsKICAgICAgICAibW9kZWwiIDogInNsaW0iCiAgICAgIH0KICAgIH0KICB9Cn0="
      signature: "bKvK9of66NyvapR2lHrqz8RO9n8ICLsenBHcTMMi34UC1VS/DuwSr9KJ2XV/i12S05gn+XRNVIUTTkruD8FPFsaVxYDS/yukny3fJ6QjbLE3CsWqls8sIeIWMoDZy3pBWwBTtamBxPTjrifkSdJBpZA6MQbIlsHYL7Sy5UdEcyhQRwCySYhEjGeDVGyPPB/6abqlz5HnxN1hQXpO4b34vdv9Cb0IKeOuCiN0OG/of5S+aLmlAGfWlhbmEOD2fGnlcmoPUKTCnRWtsz0DZhyBO+iuoG73435eXyRWAyXwwx8pbsD9dPQV1yTk/PyIaCU05wS2xHUTFVZZCq0wnSDfteNMDPEryugDPIH9zuGOOnsiYGzS/GcCv9Uzb5Aj3M0U+yOArmhp7hpCxvDwnAr/CvZXNNMyNx9B9/qztEuMmUtixu76CAjn+u2K51PaBY32Oihz0Heiq4tSPY5vEiJFL7kQGJReZOJw99Qauhu6nDXMpQG/g6DSlYhzXt/s55YXzsZi2O1ygUIKO6rBKYUfttWpiuxAFpb89L+u90fOsiKiWO6niFWYAXGo508XzEzEEQklRk88CVbIokRJbokavkYRs04vzl8Q2XasIQLhAFaxDntQhOMrh/rWO0lTXbC3nMtcxu559bJLoU2CWTKwhVawQ3B1qg4zKxxmF1WTuIU="
   nora:
      name: Nora
      texture: "ewogICJ0aW1lc3RhbXAiIDogMTc0MDQyODk0MzI1OCwKICAicHJvZmlsZUlkIiA6ICI1OGZmZWI5NTMxNGQ0ODcwYTQwYjVjYjQyZDRlYTU5OCIsCiAgInByb2ZpbGVOYW1lIiA6ICJTa2luREJuZXQiLAogICJzaWduYXR1cmVSZXF1aXJlZCIgOiB0cnVlLAogICJ0ZXh0dXJlcyIgOiB7CiAgICAiU0tJTiIgOiB7CiAgICAgICJ1cmwiIDogImh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWIxOTllMWYwYWFkZDFhM2E4NmUwYjU0NWVmMWQ0MjRiNTljZTk5NzU0MmY0NTdkNmU3MzlmYjNjOGE5OTU2ZCIsCiAgICAgICJtZXRhZGF0YSIgOiB7CiAgICAgICAgIm1vZGVsIiA6ICJzbGltIgogICAgICB9CiAgICB9CiAgfQp9"
      signature: "aMeYyDkptlNothFtlMVcmvY4B2GaSm6a96OTdgKSh6mvJeom9IIKiUNZerROwyDyeyRyXmKEyTNp2R/r5EceY/TVhtJkDJMT4DCzpvwpGesbE/mCOq0CflGZ4TS3tZWadOgkQ3qQBqIuKHuwJ20wQTR4sAY1QdgbM4Tw2yoGgFB9GV+7EM8eI8VGPl7UxY/lesJ/wyJdzE58fbyeDj/9ya5awYKvv8ZqnVny+eIZTe4N+M9qkUNxVUNxbmypEKS70KDev/mqz5EAexqu+MNi4VElggrlfKBH6XSvL30+LwmS22h8/De74Z58Tg1ayxAZLZBIp4Jo7WczJV+sfLZxbEOaN9vrvP72/WkXzZcOKo3srP/kB9PDDOmdEFEaxoYKwR+EHkQxfksl3BGmTNvWkMeVBJtDtZyA2jMFuT9mbg4zHPd4P0Qs8JP0ng5LkDjrL151ttN4b9k97z7kBBG2KI6PEdEQSdeQk2bp/nMExuZQ/mviNxKL2tEZUBCWZ0BhrkQoLpQlPjbYFs5BDyMa0YErLc0DpDhzBjTsMgnX8If+Mz2Pb9Im9X6TthQpPjfEPoXACiMW5r2LLENos3wltMvCssaCCoMoWQIZVHYHsMz0l2++uWxbnzIRxtPAYYCEVeq15/rtAEDIMlu5CEnW9Y7WyTv2/+9qVGlBZhiCOOY="

# Lobby Settings
lobby:
   world: world
   location:
      x: 0.5
      y: 100.0
      z: 0.5
      yaw: 0.0
      pitch: 0.0
   return_to_lobby_after_game_ends: true
   # Server name to send the players when game ends.
   send_to_server: ''
   scoreboard:
      enabled: true
      title: "Assassins Lobby"
      lines:
      - ""
      - "&7<date>"
      - ""
      - "&aPlayers: &f<count_players>/<count_max>"
      - "&aStatus: &f<lobby_status>"
      - ""
      - "&aMap: &f<name_map>"
      - ""
      - "&eplay.myserver.net"
   items:
      leave:
         slot: 8
         material: RED_BED
         name: "&cLeave Lobby"
         lore:
         - "&7Click to quit."

# Commands
# you can use <player> when not using player mode ( give <player> gold ).
# as well as <uuid>
# format for permission commands:
# '[PERMISSION]Some.MyPermissionNode <command>'
# '[PERMISSION]ColorBlocks.vip give <player> minecraft:gold_ingot'
win:
   command:
   - 'give <player> minecraft:gold_ingot'
   player: false
lose:
   command: []
   player: false

status:
   gamestate:
      WAITING: "Waiting"
      STARTING: "Starting"
      PLAYING: "Playing"
      ENDING: "Ending"

# Scoreboard in Game
scoreboard:
   enabled: true
   title: "Assassins"
   lines:
   - ""
   - "&aTime: &f<time>"
   - "&aAlive: &f<alive_players>"
   - ""
   - "&aTarget: &f<target_name>"
   - ""
   - "&aKills: &f<kills>"
   - "&aPoints: &f<points>"
   - ""
   - "&eplay.myserver.net"

# Messages
messages:
   prefix: "&8[&fAssassins&8] "
   join: "&f<player> has joined the game! &8(&7<count>/<max>&8)"
   leave: "&f<player> has left the game."
   help:
   - "&8&m                                                                               &a"
   - "    &f&lAssassins &r&c- &7Help"
   - ""
   - "&c/assassins join &8- &7Join the best game."
   - "&c/assassins join [name] &8- &7Join a specific game."
   - "&c/assassins leave &8- &7Leave the current game."
   - ""
   - "&8&m                                                                               &a"
   help_admin:
   - "&8&m                                                                               &a"
   - "    &f&lAssassins &r&c- &7Admin Help"
   - ""
   - "&c/assassins join [selector] [game] &8- &7Force join players."
   - "&c/assassins create <name> &8- &7Create a new game."
   - "&c/assassins save <name> &8- &7Save game config."
   - "&c/assassins add location <name> &8- &7Add spawn point."
   - "&c/assassins set waiting location <name> &8- &7Set lobby."
   - "&c/assassins set max players <name> <cnt> &8- &7Set max players."
   - "&c/assassins set map name <name> <text> &8- &7Set display name."
   - ""
   - - "&8&m                                                                               &a"
   rules:
      lines:
      - "&8&m                                                                               &a"
      - "    &f&lASSASSINS &r&c- &7How to Play"
      - ""
      - "&f* &eYou have one target &7(Follow your Compass/Map)."
      - "&f* &eOne person is hunting you &7(Stay alert!)."
      - "&f* &eKill your target &7to receive a new one."
      - "&f* &eGain points &7for every successful assassination."
      - "&f* &eLast assassin standing wins the game!"
      - ""
      - "&8&m                                                                               &a"
   countdown:
      chat:
         format: '&8[&fAssassins&8] &fStarting in &a<time>&f!'
      title:
         format: '&fStarting in &a<time>'
         sub: '&aThe game will start soon!'
   game:
      start: "&aThe game has started! Eliminate your target."
      target_assigned: "&cNew Target Assigned: &e<target>"
      target_changed: "&eYour previous target was eliminated."
      eliminated: "&c<victim> &7was eliminated by &c<killer>&7!"
      win: "&6<player> &ehas won the game!"
   error:
      no_permission: "&cYou do not have permission."
      already_in_game: "&cYou are already in a game."
   queue:
      join: "&eYou have joined the queue."
      join_priority: "&6You have joined the priority queue."
      leave: "&eYou have left the queue."
      moved_up: "&aYou have moved up in the queue."
   error:
      no_permission: "&cYou do not have permission."
      already_in_game: "&cYou are already in a game."
      game_does_not_exist: "&cThat game does not exist."
      no_games_available: "&cNo games are currently available."
      game_already_playing: "&cThat game is already in progress."
      cannot_join_same_ip: "&cYou cannot join (IP limit)."
   winning:
      title: '&aGame finished!'
      sub: '&f<player1> and <player2> won the game!'
   cooldown:
      wrong_target: "&c&lWRONG TARGET! &r&cPenalty applied."
      reminder: "&cYou are too exhausted to attack! (Cooldown)"

# Sounds
sounds:
   countdown: BLOCK_NOTE_BLOCK_PLING
   kill: ENTITY_EXPERIENCE_ORB_PICKUP
   new_target: UI_TOAST_CHALLENGE_COMPLETE
   win: UI_TOAST_CHALLENGE_COMPLETE

Terms and Conditions:
• All purchases are final; no refunds will be granted.
• Redistribution or reselling of this plugin is strictly prohibited.
• Modification or decompilation of the plugin code is not allowed.


Need help? Join our support Discord: https://discord.gg/2dcXEtP
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EULA
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Use on any projects you own with attribution
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Support duration
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398 Views
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Jan 10, 2026 Published
May 11, 2026 Updated
Not yet rated
136.1 KB File size
Open source
  1. No
DRM-free
  1. No
Unobfuscated
  1. No
Type
  1. Minigame
Game mode
  1. Minigame
Supported software
  1. Bukkit
  1. Spigot
  1. Paper
  1. Purpur
Supported versions
  1. 26.1
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
  1. 1.20
  1. 1.19
  1. 1.18
  1. 1.17
  1. 1.16
  1. 1.15
  1. 1.14
  1. 1.13
  1. 1.12
  1. 1.8
Supported languages
  1. English
Creator
Owner
Struggling to cover the costs of your server? Set up your own webstore with Tebex in under 30 seconds.
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Get 25% off your first order with our link.
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Share and earn
Refer this resource and earn a 10% commission.
398 Views
0 Purchases
3 Downloads
Jan 10, 2026 Published
May 11, 2026 Updated
Not yet rated
136.1 KB File size
Open source
  1. No
DRM-free
  1. No
Unobfuscated
  1. No
Type
  1. Minigame
Game mode
  1. Minigame
Supported software
  1. Bukkit
  1. Spigot
  1. Paper
  1. Purpur
Supported versions
  1. 26.1
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
  1. 1.20
  1. 1.19
  1. 1.18
  1. 1.17
  1. 1.16
  1. 1.15
  1. 1.14
  1. 1.13
  1. 1.12
  1. 1.8
Supported languages
  1. English
Creator
Owner
Struggling to cover the costs of your server? Set up your own webstore with Tebex in under 30 seconds.
Host a lag-free Minecraft or Hytale server in minutes.
Get 25% off your first order with our link.
Recommended for you
Not yet rated
21 purchases
Realistic tree felling physics where trees collapse naturally when chopped.
4.00 star(s) 1 ratings
8 purchases
A bowling game made in minecraft called Bowling Party
Not yet rated
7 purchases
Remake of a well known gamemode from HiveMC (Block Party).
Not yet rated
7 purchases
A mini-golf game made in minecraft called Golf Party.
Not yet rated
5 purchases
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