New
Improvements
- Stroking a companion now shows floating numbers: "+X Happiness" and "+X XP" appear directly above the companion
- Auto-Loot: Companions can automatically pick up nearby items — available when AverionLoot is installed, configurable per companion type
- F Hints are invisible for non owners now! (Pets and Mounts)
- Auto-Loot in the admin panel (Create tab) and player UI is now only shown when AverionLoot is detected — otherwise the admin shows a grayed-out "Needs AverionLoot" hint
Bug Fixes
- Toggle buttons (Flying Companion, Auto-Loot) in the admin panel always showed "An/Aus" — now correctly shows "On/Off" with English server language
- Label behind the Loot-Range input field always showed "Blöcke" — now correctly shows "Blocks" with English server language
- Gap between the "Zones" and "Debug" tabs in Mount Admin when the Bags tab is disabled — now properly hidden
New
Bug Fixes
- Flying Companions: Companion types can now be configured as flying companions — they fly alongside the player instead of walking next to them
- Height Offset: Each companion type can have a custom height offset, controlling how high above the ground the companion appears next to the player
- Fixed Ability: A fixed ability can now be set per companion type — e.g. a dragon always gets "Attack" instead of a random ability
- The Types tab now shows each companion type's fixed ability directly on its card
- Feed cooldown and stroke cooldown are now configurable in the admin panel (Config tab)
- Rarity and ability selection buttons when creating companion types and skins are now color-highlighted — the active selection is immediately visible
- Feeding consumed the food item even when the feed cooldown was still active — the item is now kept
- The Edit button in the companion skins list now correctly opens edit mode
- Several performance fixes
New
- Mount Wheel can now be globally disabled in the admin panel (Config → Mechanics) — players will no longer see the option and double-tapping ALT will not open the wheel
Bug Fixes
- Companion heart icons were visible to nearby players — now only the owner can see them
- Mounts and companions can now be given to offline players — via command (
/mount give,/mount remove,/pet give,/pet remove) and the admin GUI- Players receive a login notification for any mounts or companions assigned while they were offline
Companion System (actively in development)
New
Bug Fixes
- Mount Showcase: a 3D model of the selected mount is displayed in the world when browsing the mount list (visible to the owner only)
- Companions reappear correctly after teleporting to another world — hearts and name tag are restored automatically
- Pet admin panel now has separate toggles to enable/disable heart icons and the happiness system
- Pet System: companions with dedicated
/petand/pet admincommands- Skin system for companions
- Pet Happiness system: heart icons above the companion (owner-only); petting grants happiness with a 10s cooldown
- Sound and heart particles on petting
- "Pet Menu" button in Mount Wheel
- Companions disappear when taking off and reappear automatically after landing
- Flying mounts cannot take off in water and land immediately on water contact
- Pet level system (Lv.1–10): XP from feeding and petting; levelling up requires an upgrade item
- Pet bonuses: 7 passive effects (stamina, oxygen, attack damage, damage reduction, HP regen, movement speed, mount speed); scale with level and rarity
- Sound and particle effect on companion level-up
- New rarity tier: Unique (red) — stronger than Legendary, available for mounts, skins and companions
- Mounts now regenerate HP correctly when feeding is enabled
- Player data is fully cleared on disconnect — no more memory leak
- Fixed a server crash on companion load
- Unique mounts/companions could not receive scrolls and were removed on redemption
- "Unique" rarity color was not displayed in red in the Mount Wheel
- Mounts are now immediately visible to online players when an admin assigns them via a permission role — no relog required
- Companions could push the player and knock them off the mount when taking off again
- Companions now reappear correctly when dismounting a flying mount with the F key
- The active skin was not highlighted and rarity color coding was missing in the skin selection
- Changing a skin did not immediately respawn the mount / companion with the new skin applied
- Heart icons were left behind as glowing Common-rarity items at the death location after the player died
- Heart icons remained visible in the world after changing a skin or after a server crash
- Companions could not be fed using the F key — the food item was not consumed from the inventory
- Mount speed changes had no effect when RPGLeveling is installed
Bugfixes
- License stays active after server restart
- Various stability improvements
New
- License system: activate via key directly in the admin panel
New Features
Default Values
- Flying mounts: Mounts can be marked as
flyable. A short Shift tap takes off. Flight direction follows the camera pitch — look up to ascend, straight ahead to glide level, look down to descend. Stamina drains while airborne; when empty, the mount drops rapidly.- No-Mount worlds: prefix wildcard: World names ending with
*block all worlds matching that prefix (e.g.instance*covers all instanced worlds)- Attachment-only skins: Skin texture is now optional — if only Attachment Model and Attachment Texture are provided, the mount's base texture is used automatically
Admin UI
- Default mount definitions now include correct seat heights: Horse 1.8, Wolf 1.22, Camel 2.3, Frost Dragon 3.1
- Fire Dragon is now included as a default flying mount (flyable, Stamina 150, seat height 2.2)
- Flyable field moved directly below Rarity in the Identity section
Bug Fixes
- Skins: Fixed "name must not be blank" error when creating attachment-only skins
Optimization
- Removed MultipleHUD and AutoMultiHUD dependencies (Hytale 5.0 supports multiple HUDs natively)
- Removed duplicate UI assets (reduces atlas size)
