Companion System (actively in development)
New
Bug Fixes
- Mount Showcase: a 3D model of the selected mount is displayed in the world when browsing the mount list (visible to the owner only)
- Companions reappear correctly after teleporting to another world — hearts and name tag are restored automatically
- Pet admin panel now has separate toggles to enable/disable heart icons and the happiness system
- Pet System: companions with dedicated
/petand/pet admincommands- Skin system for companions
- Pet Happiness system: heart icons above the companion (owner-only); petting grants happiness with a 10s cooldown
- Sound and heart particles on petting
- "Pet Menu" button in Mount Wheel
- Companions disappear when taking off and reappear automatically after landing
- Flying mounts cannot take off in water and land immediately on water contact
- Pet level system (Lv.1–10): XP from feeding and petting; levelling up requires an upgrade item
- Pet bonuses: 7 passive effects (stamina, oxygen, attack damage, damage reduction, HP regen, movement speed, mount speed); scale with level and rarity
- Sound and particle effect on companion level-up
- New rarity tier: Unique (red) — stronger than Legendary, available for mounts, skins and companions
- Mounts now regenerate HP correctly when feeding is enabled
- Player data is fully cleared on disconnect — no more memory leak
- Fixed a server crash on companion load
- Unique mounts/companions could not receive scrolls and were removed on redemption
- "Unique" rarity color was not displayed in red in the Mount Wheel
- Mounts are now immediately visible to online players when an admin assigns them via a permission role — no relog required
- Companions could push the player and knock them off the mount when taking off again
- Companions now reappear correctly when dismounting a flying mount with the F key
- The active skin was not highlighted and rarity color coding was missing in the skin selection
- Changing a skin did not immediately respawn the mount / companion with the new skin applied
- Heart icons were left behind as glowing Common-rarity items at the death location after the player died
- Heart icons remained visible in the world after changing a skin or after a server crash
- Companions could not be fed using the F key — the food item was not consumed from the inventory
- Mount speed changes had no effect when RPGLeveling is installed
Bugfixes
- License stays active after server restart
- Various stability improvements
New
- License system: activate via key directly in the admin panel
New Features
Default Values
- Flying mounts: Mounts can be marked as
flyable. A short Shift tap takes off. Flight direction follows the camera pitch — look up to ascend, straight ahead to glide level, look down to descend. Stamina drains while airborne; when empty, the mount drops rapidly.- No-Mount worlds: prefix wildcard: World names ending with
*block all worlds matching that prefix (e.g.instance*covers all instanced worlds)- Attachment-only skins: Skin texture is now optional — if only Attachment Model and Attachment Texture are provided, the mount's base texture is used automatically
Admin UI
- Default mount definitions now include correct seat heights: Horse 1.8, Wolf 1.22, Camel 2.3, Frost Dragon 3.1
- Fire Dragon is now included as a default flying mount (flyable, Stamina 150, seat height 2.2)
- Flyable field moved directly below Rarity in the Identity section
Bug Fixes
- Skins: Fixed "name must not be blank" error when creating attachment-only skins
Optimization
- Removed MultipleHUD and AutoMultiHUD dependencies (Hytale 5.0 supports multiple HUDs natively)
- Removed duplicate UI assets (reduces atlas size)
New Feature
Compatibility
- Stamina Gate: Players cannot mount if their stamina is below a configurable threshold (default: 80%)
- Stamina gate and threshold are configurable in the admin menu under Config → Mechanics
- The stamina gate setting is automatically hidden when mount stamina is disabled
- Enchantments and Durability are saved when putting and taking items from the bag
- Hytale 0.5.1 support
Bug Fixes
- Status effect damage (e.g. fire) from the mount owner is now correctly blocked when owner damage is disabled
- InsightHUD now shows the correct mount health after summoning or mounting/dismounting
- InsightHUD no longer shows a regen animation for mounts with less than full health
