BloodTop - PvP Event Economy v1.0

BloodTop is a PvP economy where every kill makes you rich and every death makes you a target.
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BloodTop — PvP Event Economy & Leaderboard Plugin​

Track kills. Tax deaths. Hunt bounties. Crown champions.
BloodTop is a self-contained PvP event plugin built for Lifesteal, KitPvP, Factions, and any server where player-versus-player combat is the heartbeat of your community. It runs a parallel event economy — completely independent from your main server balance — so you can host time-limited competitive seasons without touching your permanent economy.
No databases to configure. No external dependencies to install. Drop the JAR, start the event, and let your players fight for the top spot. This includes a GUI leaderboard that tracks Kills, deaths, KDR, currency, and the same statistics for Teams.


Why BloodTop?​

Most servers run /baltop from Essentials and call it a day. The problem? Baltop tracks total wealth, not PvP skill. The richest player is usually the one who mined the longest or got the best trade — not the one who dominated in combat.
BloodTop fixes that.
Every dollar on the BloodTop leaderboard is earned through blood. Kill a player, earn event money. Die, and you lose a percentage to death tax — and your killer takes a cut. Place bounties on top players using real Vault money, and the hunter who takes them down claims the reward. The leaderboard tells the real story of who runs your server.
BloodTop was designed for small-to-mid PvP communities (20–500 players) that want event seasons to feel competitive, rewarding, and abuse-proof — without spending hours configuring a heavyweight plugin.

Features at a Glance​

Event Economy Run a fully independent event currency alongside your existing server economy. Optionally sync with Vault to add or remove real money on kills and deaths. Start, stop, pause, and resume the event at any time.
Kill Rewards Players earn configurable event money for every PvP kill. Same-victim cooldowns, minimum session time requirements, and IP-matching prevent kill farming before it starts.
Death Tax When a player dies in PvP, a configurable percentage of their event balance is destroyed — and their killer receives a cut. High-balance players become high-risk targets. Large tax events are broadcast server-wide.
Bounty System Players spend real Vault money to place bounties on other players. When the target is killed, the bounty is paid out to the killer in event currency (and optionally in real money). Bounties stack — multiple players can pile onto the same target.
Automatic Bounties Every configurable interval, the plugin automatically places bounties on the top-ranked players. The #1 player wakes up with a target on their back. Fully configurable: interval, number of players, and bounty amounts per rank.
Practice Server Rewards A simple command-based reward system (/bloodtop reward <player> <amount> <reason>) lets you pipe rewards in from a Practice server, KOTH plugin, or any external source. Daily caps per reason type prevent abuse.
Anti-Abuse Engine Same-IP kill blocking, same-victim cooldowns, minimum victim session time, excessive kill pattern detection, suspicious activity logging to file, and real-time staff alerts. Players with bloodtop.bypass can be exempted.
GUI Menus Clean chest-based GUIs for the leaderboard, bounty board, player stats, and team rankings. Player heads with full stat breakdowns, color-coded bounty tiers, pagination for large player counts, and cross-linked navigation between every screen. Console commands fall back to chat output automatically.
BetterTeams Integration If BetterTeams is installed, BloodTop automatically hooks in: same-team kills are blocked from earning rewards, each event kill adds score to the killer's team, and a full team leaderboard aggregates member balances for team-vs-team competition. Works without BetterTeams — no config changes needed.
PlaceholderAPI Support 22 placeholders covering individual stats, leaderboard positions, and team data. Drop them into your scoreboard, TAB plugin, or hologram setup.
YAML Storage All player data is stored in a single data.yml file. No database setup, no SQL configuration, no external services. Auto-saves on a configurable interval and on shutdown. Designed for reliability on day one.

Full Command Reference​

Player Commands​

CommandDescriptionPermission
/bloodtopOpen the leaderboard GUIbloodtop.use
/bloodtop topOpen the leaderboard GUIbloodtop.use
/bloodtop statsView your own stats GUIbloodtop.use
/bloodtop stats <player>View another player's stats GUIbloodtop.use
/bloodtop bountyView your own bounty infobloodtop.use
/bloodtop bounty <player>View a player's bounty infobloodtop.use
/bloodtop teamtopOpen the team leaderboard GUIbloodtop.use
/bloodtop teamstatsView your team's aggregated statsbloodtop.use
/bloodtop helpShow all available commandsbloodtop.use
/bounty add <player> <amount>Place a bounty on a player (costs Vault money)bloodtop.bounty
/bounty viewView your own bounty statusbloodtop.use
/bounty view <player>View a player's bounty and statsbloodtop.use
/bounty topOpen the bounty board GUIbloodtop.use

Admin Commands​

CommandDescriptionPermission
/bloodtop startStart the BloodTop event (broadcasts to server)bloodtop.admin
/bloodtop stopStop the event and save all databloodtop.admin
/bloodtop pausePause the event (no rewards, data still tracked)bloodtop.admin
/bloodtop resumeResume a paused eventbloodtop.admin
/bloodtop statusView plugin status, hook info, and player countbloodtop.admin
/bloodtop reloadReload all configuration filesbloodtop.admin
/bloodtop reset confirmPermanently wipe all event databloodtop.admin
/bloodtop give <player> <amount> <reason>Give event money to a playerbloodtop.admin
/bloodtop giveall <amount> <reason>Give event money to all online playersbloodtop.admin
/bloodtop reward <player> <amount> <reason>Reward a player (respects daily caps)bloodtop.admin
/bloodtop bounty set <player> <amount>Set a player's bounty to an exact amountbloodtop.admin
/bloodtop bounty add <player> <amount>Add to a player's existing bountybloodtop.admin
/bloodtop bounty clear <player>Remove all bounty from a playerbloodtop.admin
Command Aliases: /bloodtop can also be typed as /bt or /btop.
Console Support: All admin commands can be run from the server console. GUI commands fall back to chat-based output when run from console.

Permissions​

PermissionDefaultDescription
bloodtop.useAll playersBasic commands: leaderboard, stats, bounty viewing, help
bloodtop.bountyAll playersPlace bounties on other players with /bounty add
bloodtop.adminOP onlyAll admin commands: start, stop, give, reward, reset, etc.
bloodtop.alertsOP onlyReceive in-game anti-abuse notifications
bloodtop.bypassOP onlyBypass all anti-abuse checks (cooldowns, IP blocking, etc.)
Recommended LuckPerms setup for regular members:
/lp group default permission set bloodtop.use true
/lp group default permission set bloodtop.bounty true

For staff who should see abuse alerts but not have full admin:
/lp group moderator permission set bloodtop.alerts true


PlaceholderAPI Placeholders​

All placeholders are registered automatically when PlaceholderAPI is installed. No ecloud download required.

Player Placeholders​

PlaceholderReturns
%bloodtop_balance%Player's event balance
%bloodtop_kills%Player's event kill count
%bloodtop_deaths%Player's event death count
%bloodtop_rank%Player's leaderboard position
%bloodtop_bounty%Bounty value on the player's head

Leaderboard Placeholders​

PlaceholderReturns
%bloodtop_top_1_name%Name of the #1 ranked player
%bloodtop_top_1_balance%Balance of the #1 ranked player
%bloodtop_top_2_name%Name of the #2 ranked player
%bloodtop_top_2_balance%Balance of the #2 ranked player
%bloodtop_top_3_name%Name of the #3 ranked player
%bloodtop_top_3_balance%Balance of the #3 ranked player

Team Placeholders (requires BetterTeams)​

PlaceholderReturns
%bloodtop_team_name%Player's team name
%bloodtop_team_displayname%Team name with color formatting
%bloodtop_team_balance%Team's combined event balance
%bloodtop_team_kills%Team's combined kill count
%bloodtop_team_deaths%Team's combined death count
%bloodtop_team_rank%Team's leaderboard position
%bloodtop_team_score%Team's BetterTeams score
%bloodtop_team_top_1_name%Name of the #1 ranked team
%bloodtop_team_top_1_balance%Combined balance of the #1 team
%bloodtop_team_top_1_kills%Combined kills of the #1 team

Configuration​

BloodTop generates three configuration files on first run. All values have sensible defaults — you can start the event immediately and tune later.

config.yml — Core Settings​

# Event state
event:
enabled: false # Controlled via /bloodtop start|stop
paused: false # Controlled via /bloodtop pause|resume
name: "&4&lBloodTop&c: Season Zero"

# Economy integration
economy:
use-vault-money: false # Master toggle for Vault integration
add-real-money: false # Deposit real money on kill rewards
remove-real-money-on-tax: false # Withdraw real money on death tax

# Kill rewards
kill-rewards:
enabled: true
base-amount: 500 # Event money per kill
same-victim-cooldown-minutes: 10 # Cooldown before earning from same victim
minimum-victim-session-minutes: 5 # Victim must be online this long
broadcast-kills: true # Announce kills server-wide

# Death tax
death-tax:
enabled: true
percent: 5.0 # Percentage of victim's balance lost
max: 5000 # Maximum tax per death
killer-cut-percent: 50.0 # How much of the tax the killer receives
broadcast-threshold: 1000 # Broadcast when tax exceeds this amount

# Bounties
bounties:
enabled: true
min: 100 # Minimum bounty amount
max: 50000 # Maximum bounty amount

# Automatic bounties on top players
auto-bounties:
enabled: true
interval-hours: 24 # How often auto-bounties are placed
top-amount: 3 # Number of top players targeted
rewards:
1: 5000 # Bounty on #1 player
2: 3000 # Bounty on #2 player
3: 1500 # Bounty on #3 player

# Practice/external reward system
practice-rewards:
enabled: true
daily-caps:
practice_win: 2500 # Max earnable per day from practice wins
duel_win: 1500 # Max earnable per day from duel wins
default: 5000 # Default cap for unspecified reasons

# Anti-abuse
anti-abuse:
enabled: true
same-ip-block: true # Block rewards when killer/victim share IP
notify-staff: true # Send alerts to players with bloodtop.alerts
max-same-victim-per-hour: 5 # Flag after this many kills on same victim
log-to-file: true # Write suspicious activity to logs/suspicious.log

# BetterTeams integration
betterteams:
block-same-team-kills: true # No rewards for killing teammates
block-ally-kills: false # No rewards for killing allied teams
add-team-score-on-kill: true # Add BetterTeams score per event kill
score-per-kill: 1 # BetterTeams score per kill

# Data
data:
auto-save-minutes: 5 # Auto-save interval
leaderboard-size: 10 # Players shown per page in chat output

messages.yml — All Player-Facing Text​

Every message the plugin sends is configurable. Supports & color codes. Key messages include kill notifications, death tax alerts, bounty placement/claim broadcasts, stat displays, error messages, and help text.

data.yml — Player Data (Auto-Generated)​

Stores all player records: UUID, name, event balance, kills, deaths, bounties placed/claimed, bounty value, tax lost/gained, and suspicious flags. This file is managed entirely by the plugin — don't edit it while the server is running.

Anti-Abuse System​

BloodTop includes a multi-layer anti-abuse system designed for small communities where players know each other and creative exploits are inevitable.
Same-IP Detection If two players connect from the same IP address, kills between them yield no rewards. Logged and staff-alerted.
Same-Victim Cooldown After killing a specific player, the killer cannot earn from that same victim again for a configurable duration (default: 10 minutes). The cooldown is per killer-victim pair.
Minimum Session Time Victims must have been online for a configurable minimum duration (default: 5 minutes) before kills against them yield rewards. Prevents logout-login farming.
Excessive Kill Detection If a player kills the same victim more than a configurable number of times within one hour (default: 5), it's flagged as suspicious. The kill is blocked, the player's suspicious flag counter increments, and staff with bloodtop.alerts are notified in real time.
Logging All suspicious activity is written to plugins/BloodTop/logs/suspicious.log with timestamps, player names, UUIDs, and the reason for the flag.
Bypass Permission Staff and trusted players can be given bloodtop.bypass to skip all anti-abuse checks.

GUI System​

BloodTop includes four interlinked chest-based GUI menus. All GUIs use player heads with real skin textures and provide click-to-navigate between screens.
Leaderboard GUI (/bloodtop or /bloodtop top) 6-row chest showing up to 21 players per page. Each entry is a player head displaying rank (with gold/silver/bronze icons for top 3), event balance, kills, deaths, K/D ratio, bounties claimed, tax lost/gained, and active bounty value. Bottom navigation bar includes buttons for your personal stats, the bounty board, and the team leaderboard. Supports pagination.
Bounty Board GUI (/bounty top or /bounty) Same layout as the leaderboard, but filtered to players with active bounties and sorted by bounty value. Bounties are color-coded by tier: legendary ($10,000+), high ($5,000+), standard ($1,000+), and normal. Displays the total bounty pool across all active bounties. Your own bounty status is shown in the bottom bar.
Player Stats GUI (/bloodtop stats [player] or /bounty view [player]) 5-row detailed view of an individual player. Dedicated item slots for balance (gold ingot), kills (diamond sword), deaths (bone), K/D ratio (emerald or redstone), active bounty (skull), bounties claimed (experience bottle), bounties placed (book), death tax lost (barrier), and death tax gained (golden apple). Admins see a suspicious flags indicator. Team affiliation shown if BetterTeams is installed.
Team Leaderboard GUI (/bloodtop teamtop) Teams ranked by combined member event balance. Uses tiered armor icons (gold, iron, chainmail, leather chestplates) for rank. Shows combined balance, total kills, total deaths, member count, average balance per member, and team K/D ratio. Gracefully shows "not available" if BetterTeams isn't installed.

Dependencies​

PluginRequired?Purpose
Vault + economy providerRecommendedBounty placement costs real money. Optional real-money sync on kills/deaths. Plugin works without it — economy features are disabled with a console warning.
PlaceholderAPIOptionalRegisters 22 placeholders for scoreboards, TAB, holograms. Auto-detected on startup.
BetterTeamsOptionalTeam kill blocking, team leaderboard, team score sync, team placeholders. Auto-detected on startup.
Server Software: Paper or Spigot, 1.20.1+ Java Version: Java 17+

Installation​

  1. Build the plugin with mvn clean package or use the pre-built JAR.
  2. Place BloodTop.jar in your server's plugins/ folder.
  3. Install Vault and an economy provider (EssentialsX recommended) if you want bounty costs and optional real-money sync.
  4. Start the server. The plugin generates config.yml, messages.yml, and data.yml automatically.
  5. Configure config.yml to your liking. All defaults are playable out of the box.
  6. Run /bloodtop start to begin the event.

Use Cases​

Lifesteal Seasons Run timed BloodTop seasons alongside your Lifesteal server. Players earn event currency through PvP, and the top earner at season's end wins a prize. Reset data between seasons with /bloodtop reset confirm.
KitPvP Events Enable BloodTop during weekend events or scheduled PvP tournaments. Use /bloodtop giveall for participation rewards and /bloodtop give for KOTH or supply drop payouts.
Factions Wars With BetterTeams integration, entire factions compete for the top team spot. Automatic bounties on leading factions keep the competition dynamic.
Practice Server Integration Pipe rewards from a connected Practice server using /bloodtop reward <player> <amount> practice_win from console. Daily caps prevent players from grinding practice wins all day.
Staff-Run Mini Events Use /bloodtop give and /bloodtop giveall to reward players for attending hosted events, winning drop parties, or completing challenges. Every reward feeds into the same leaderboard.

Troubleshooting​

ProblemSolution
"Vault not found" on startupInstall Vault and an economy provider (EssentialsX). Bounties require Vault.
No rewards on killsRun /bloodtop status — the event must be started and not paused.
Bounties not deducting moneyVault must be installed with a working economy provider.
Data missing after restartCheck that plugins/BloodTop/data.yml exists and is writable. Check file permissions.
PlaceholderAPI placeholders not workingReload PlaceholderAPI after installing BloodTop. No ecloud download needed — it auto-registers.
Config changes not taking effectRun /bloodtop reload.
Anti-abuse false positivesAdjust thresholds in config.yml under anti-abuse. Give trusted staff bloodtop.bypass.
BetterTeams features not appearingEnsure BetterTeams is installed and loaded before BloodTop. Check /bloodtop status for hook status.
Plugin fails to loadConfirm Java 17+ and Paper/Spigot 1.20.1+. Check the full console stack trace.

Technical Notes​

  • All data is stored in data.yml using Bukkit's YAML configuration API. For servers with 500+ tracked players, consider migrating to SQLite in a future version.
  • Auto-save runs asynchronously on a configurable interval (default: 5 minutes). Data is also saved synchronously on server shutdown.
  • Kill history for anti-abuse tracking is held in memory and cleaned up every 2 hours. It does not persist across restarts.
  • Daily reward caps reset at midnight server time.
  • The event state (enabled/paused) is persisted to config.yml so it survives restarts.
  • Automatic bounties are placed on a repeating timer. The timer restarts from zero on plugin load — it does not track time across restarts.
  • Player heads in GUIs are loaded via Bukkit's SkullMeta.setOwningPlayer(), which may cause brief lag on first load for uncached skins. Subsequent opens are instant.

Version: 1.3.0 API: Paper/Spigot 1.20.1+ Java: 17+
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Open source
  1. No
DRM-free
  1. Yes
Unobfuscated
  1. No
AI Content Disclosure
AI helped generate assets used in cover image
AI use in product
No
Type
  1. Economy
  1. GUI
  1. Fun
Game mode
  1. KitPVP
  1. BoxPVP
  1. Economy
Supported software
  1. Bukkit
  1. Spigot
  1. Paper
  1. Sponge
Supported versions
  1. 26.1
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
  1. 1.20
Supported languages
  1. English
Creator
Struggling to cover the costs of your server? Set up your own webstore with Tebex in under 30 seconds.
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Share and earn
Refer this resource and earn a 10% commission.
134 Views
0 Purchases
2 Downloads
May 5, 2026 Published
N/A Updated
Not yet rated
81 KB File size
Open source
  1. No
DRM-free
  1. Yes
Unobfuscated
  1. No
AI Content Disclosure
AI helped generate assets used in cover image
AI use in product
No
Type
  1. Economy
  1. GUI
  1. Fun
Game mode
  1. KitPVP
  1. BoxPVP
  1. Economy
Supported software
  1. Bukkit
  1. Spigot
  1. Paper
  1. Sponge
Supported versions
  1. 26.1
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
  1. 1.20
Supported languages
  1. English
Creator
Struggling to cover the costs of your server? Set up your own webstore with Tebex in under 30 seconds.
Host a lag-free Minecraft or Hytale server in minutes.
Get 25% off your first order with our link.
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