Note: 1.20 update will take longer due to md_5 breaking many plugins after updating the underlying Yaml library.
- New | Added Portugese translation (set Locale to "pt" in settings.yml) thanks to Uday Tamiozzo!
- Misc | Improved some error message when setting a time of day when a Boss can spawn in ticks to be less confusing and more informative.
- Improve | Bosses should no longer take damage from their own fireball they shoot.
- New | Better sorting of Bosses! You can toggle between A-Z sorting or groupped A-Z sorting, see this image for comparision:
- Fix | Solved some migration issues from Boss3.
- Fix | Fixed "Unable to invoke setInvisible" method error for legacy MC versions.
- Improve | The TNT Bomb skill no longer damages the Boss itself.
- Fix | Solved a NPE on 1.8.8 when using Citizens.
- Misc | Improved debug messages when Bosses are spawning in regions they should return to.
- New | Added variables to expires/begins rule operators, so you can make timed messages broadcast each Friday, each day between 5-6pm or each Holiday season and pre-create them for your convenience! [Read how here]
- Fix | Solved forward bungee command not being execuable on BungeeCord.
- Fix | Solved "IllegalStateException: no implementation set" on legacy MC versions when Citizens is used.
- Fix | Solved creating two regions after each other still teleporting you to the previous region.
- Improve | Finalized proper unnatural health support for custom monsters connected with Citizens, their custom above-max health is now persistent over restarts and skin changes.
- Improve | Updated to support Minecraft 1.19.4.
