Fixjava.lang.ClassCastException
when sending title to player that a world is loading
What's Changed
Full Changelog: 2.26.0...2.27.0
- Add individual permissions for each gamemode by @thomasmny in #329
- Revert changes made to
UUIDFetcher
by @thomasmny in #333- Add support for Minecraft 1.21.5 by @thomasmny in #347
What's changed
Bug fixes
- Add support for Minecraft 1.21.3 & 1.21.4 by @thomasmny
- Simple Axiom Support by @EinJOJO in #309
- Reload messages.yml file when using /config reload by @thomasmny in #315
- Add permissions to /buildsystem, /worlds help and /worlds item by @thomasmny in #324
- Add bypass permissions for viewing/joining worlds by @thomasmny
- Fix UUID fetch bug in offline server by @Lumine1909 in #300
- Add permission check when navigating from /worlds builders to the world editor by @thomasmny
Full Changelog: https://github.com/thomasmny/BuildSystem/compare/2.25.1...2.25.2
- Removed fall damage cancellation
- Added the option to disable the adventure game mode on archived worlds
FixedIncompatibleClassChangeError
Full Changelog: https://github.com/thomasmny/BuildSystem/compare/2.25.0...2.25.1
+ Add support for Minecraft 1.21
+ Improve skull performance in menus
+ Added world type to the import command
+ Allow builders to be added and removed via command
+ Bug fixes
» Fixed incorrectly implemented bypass logic
» Don't allow world to be renamed if other world with new name already exists
» World was not saved before chunks are unloaded
» Fixed NPE when using filters
- QOL improvements
- Worlds are now unloaded by default; If you do not have this setting activated, I suggest you do so
- Add permission to setting individual status states (/worlds setStatus): https://buildsystem.eintosti.de/worlds/setstatus#individual-permission
- Improve player teleportation: Player is now teleported up when VOID damage is received
- You can now use PlaceholderAPI placeholders in messages
- The scoreboard is now updated scoreboard asynchronously
- Bug fixes
- Worlds which are blacklisted from being unloaded will now load when the server starts
- The "import successful" message will only be sent if the import actually finished
- Added missing plants to the "Place Plants" setting