Changes in 1.5.7:
NOTICE: This update changes some existing default messages which will not update automatically. Please either regenerate your messages.yml or implement the changes from the default file, or you wont be able to see the new settings from ride info commands.
You can see the most recent default messages file here.
- Added decorative 'poles' to Carousel
- You can use floating items or leads
- The height of the pole is configurable.
- The item type is customisable and supports custom model data.
- See the decoration settings on the wiki for the new ride options
- Changed the ChairSwing 'chains' to use floating items, to match the StarFlyer ride.
- The older lead style can still be enabled instead if you prefer.
- The item type is customisable and supports custom model data.
- See the decoration settings on the wiki for the new ride options.
- Changed the Jets 'arms' to use floating items.
- The older lead style can still be enabled instead if you prefer.
- The item type is customisable and supports custom model data.
- See the decoration settings on the wiki for the new ride options.
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If you encounter any issues with this version, please post an issue on the github issue tracker.
These new options will enable by default after updating to this version. You may have to change some settings after if you want to keep the older style.
Changes in 1.5.6
- Fixed an issue where if a player can't join a ride (eg no permission, can't afford etc) they weren't given a message when trying to join by cart.
Hotfix
Removed some debug messages accidentally left in. Sorry for spamming your consoles.
Changes in 1.5.5
- Added 'ccRides.bypassPrice' permission node, that ignores all ride prices.
- Added 'EXIT_TELEPORT_RUNNING' boolean option for all rides, that takes players to the exit location if they leave mid ride, but leaves them at their seats while the ride is waiting or ending.
- Changed 'LOCK_IN_CART' option to only apply while a ride is running, so players can still exit with shift while the ride is still waiting to start.
- Fixed an issue where certain animals would despawn when you get far away, when used as ride seats.
Changes in 1.5.5
- Added 'ccRides.bypassPrice' permission node, that ignores all ride prices.
- Added 'EXIT_TELEPORT_RUNNING' boolean option for all rides, that takes players to the exit location if they leave mid ride, but leaves them at their seats while the ride is waiting or ending.
- Changed 'LOCK_IN_CART' option to only apply while a ride is running, so players can still exit with shift while the ride is still waiting to start.
- Fixed an issue where certain animals would despawn when you get far away, when used as ride seats.
Changes in 1.5.4
- Fixed Some entities not being invulnerable in 1.8
- Fixed some entities being missed by chunk load/unload checks
- Fixed error when tab completing a command including regex meta characters (eg [])
- Minor optimisations to chunk load listener.
Changes in 1.5.3
Changes in 1.5.2:
- Fixed a bug causing JOIN_BY_CART not to work with custom models enabled.
- Fixed chunkDistanceCheck being disabled not applying to chunk unloads.
- Added 'SEAT_ENTITY_TYPE' option for all rides.
Allows you to change the seat entities from minecarts to any entity. Although the player's position riding may not be correct for some entities.- Added some debug config options.
- Changed clearlag integration to automatically enable if clearlag is installed.
Changes in 1.5.2:
- Added 'SEAT_ENTITY_TYPE' option for all rides.
Allows you to change the seat entities from minecarts to any entity. Although the player's position riding may not be correct for some entities.- Added some debug config options.
- Changed clearlag integration to automatically enable if clearlag is installed.
Changes in 1.5.1
- Fixed an error when trying to enable a Swing Ship when base/exit locations haven't been set.
- Changed the default settings for ferris wheel to fit better with the schematic.
- Changed the Jets Schematic to include a rocket in the centre.
- Added new schematics for SwingShip and StarFlyer to the schematic pack.
