I also created a movement system with custom UI, animations, and enemy behavior to make the game feel more polished and interactive. The movement system is built to feel smooth and responsive, giving the player better control while exploring or running from danger. I added custom animations so actions like walking, running, crouching, and other movement states feel more natural instead of using basic default movement. ( animations look choppy )
The custom UI helps show Stamina
I also added a monster system with pathfinding, allowing the enemy to move around the map, chase the player, and navigate through the area instead of just walking in a straight line. This makes the monster feel more alive and dangerous, especially in tight spaces where the player has to react quickly. and he goes to your last known locations so either juke him or go into a green zone aka hiding spots
Along with the main systems, I included a few extra surprises to make the experience more unpredictable. These small details help build tension, keep players alert, and make the game feel less empty while exploring.
The custom UI helps show Stamina
I also added a monster system with pathfinding, allowing the enemy to move around the map, chase the player, and navigate through the area instead of just walking in a straight line. This makes the monster feel more alive and dangerous, especially in tight spaces where the player has to react quickly. and he goes to your last known locations so either juke him or go into a green zone aka hiding spots
Along with the main systems, I included a few extra surprises to make the experience more unpredictable. These small details help build tension, keep players alert, and make the game feel less empty while exploring.
