- Now you are allowed to create block models with a texture list
- Fixed plugin not enabling in some special classloaders
- Fixed data version not saved in some furniture/block behaviors
- Fixed an issue where the vanilla_loots syntax was not taking effect.
- Fixed the default spear configuration recipe loading on versions below 1.21.11.
- Added
spawn_light_requirementforcrop_block- Improved the compatibility of custom block hardness with other plugins
- All colors now support hex format
- All numbers now support expressions
- Added
spearandmacemodel generation
- Added
shaped_transformrecipe type- Introduced config factory
- Default pack has been divided into three packs default_templates default_assets and default_feature_populator
- Item model obfuscation now supports using cache
- Improved how furniture transformation works. Now it won't flicker when variant changes
- Bug fixes
- Getting ready for the upcoming release of the CraftEngine proxy.
- Added
test_flagcondition- Added conditions option for
range_mining_item
CraftEngine 26.5 – A Big Update!
This is a major update for CraftEngine. From now on, versions will follow a year.month.revision format.
We’ve made over 80,000 lines of code changes and more than 600 commits, so instead of a long changelog, please check the wiki to see what’s new.
A few important things to know:
- stem_block now has a filter for the block below it. Check the wiki to update your settings, or use the new default config to fix melon stem issues.
- The feature placer changed a lot back in version 26.1. If you want to keep using the default feature config, please extract the updated default config file.
- There are many API changes in this update – and they’re stable enough to support updates for the next whole year.
Need help updating?
If you have an open-source project that needs to work with the latest CraftEngine, or a plugin that works with the old version but not the new one – we’re happy to help for free. Just reach out on GitHub Issues or Discord.
