DG TEAMS
Progression-driven teams. Reimagined.
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Get pre-purchase questions answered, see live demos, request features, and access buyer-only support channels.
► CLICK HERE ◄
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✦ WHY DG TEAMS ✦
Most teams plugins give you invites and a bank.
DG Teams gives you a metagame.
50 levels of unlocks. 5 upgrade paths. Team wars with bank payouts. Allies and enemies with friendly-fire rules. A rotating quest shop. Six different boosters. Full leaderboards. Twenty-two custom GUIs your players will actually open.
All in one plugin. No paid expansions. No web panel.
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AT A GLANCE 
▸ 50 LEVELS ▸ 5 UPGRADES ▸ TEAM WARS
▸ DIPLOMACY ▸ QUEST SHOP ▸ 6 BOOSTERS
▸ TEAM VAULT ▸ TEAM BANK ▸ LEADERBOARDS
▸ 22 CUSTOM GUIS ▸ FULL CONFIG ▸ MYSQL READY
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▸ 50 LEVELS ▸ 5 UPGRADES ▸ TEAM WARS
▸ DIPLOMACY ▸ QUEST SHOP ▸ 6 BOOSTERS
▸ TEAM VAULT ▸ TEAM BANK ▸ LEADERBOARDS
▸ 22 CUSTOM GUIS ▸ FULL CONFIG ▸ MYSQL READY
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Teams earn XP from kills, quests, and bank deposits. Each level grants tangible value - not just a number going up.
Every single level in between unlocks something. Extra warp slots, member capacity, passive interest, XP boosts, cosmetic titles. Zero dead levels.
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Beyond level rewards, teams spend bank funds on permanent upgrades. Five paths, five tiers each, escalating costs.
- Vault Rows - extra storage beyond your level-gated base
- Member Cap - raise the team size limit
- Warp Slots - more saved locations
- Bank Interest - passive income on your balance
- Booster Duration - longer buff timers
Upgrades stack with level rewards. A Lv 50 team with maxed Bank Interest upgrade earns combined interest from both sources.
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⚔ Team Wars
Declare war on rival teams for a 30-minute PvP showdown. Kills during the war count toward victory. The winning team claims a percentage of the loser's bank, plus a bonus payout from the war pot.
Configurable knobs:
- Declaration cost (entry tax)
- War duration • default 30 min
- Auto-win kill threshold • default 25
- Loser bank percent payout • default 10%
- Winner bonus • fixed amount
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Six team-wide buffs. Multiple can run simultaneously, scaled by team level (1 slot at Lv 20, 3 max at Lv 40).
- XP Boost - vanilla XP gain multiplier
- Damage Boost - outgoing damage multiplier
- Defense Boost - incoming damage reduction
- Feather Fall - fall damage reduction
- Heist - bank reward per PvP kill
- Loot Magnet - auto-pickup radius
Owners and Co-Owners activate. The whole team benefits.
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A rotating 6-quest shop refreshes daily. Teams purchase and complete objectives for XP and money rewards.
Quest types: kill mobs, kill players, deposit money, travel distance, mine blocks, win wars.
Three difficulty tiers:
- EASY - quick objectives, small rewards
- MEDIUM - meaningful targets, solid payout
- HARD - week-long commitments, large paychecks
Quests are fully defined in YAML. Add your own. Tune rewards. Set custom rotations.
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22 custom inventories. Each configured in its own YAML file. Change materials, names, lore, positions, glow effects, custom model data, click actions - all without touching code.
- Full MiniMessage formatting (gradients, hover text)
- Placeholder substitution ({team}, {level}, {balance}, ...)
- Locked-feature display with BARRIER showing required level
- Multi-page pagination (leaderboards, level progression, quests)
- Configurable sound effects per action
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- SQLite out of the box (zero setup)
- MySQL/MariaDB ready (flip a config flag)
- Async writes - zero TPS impact
- HikariCP connection pooling
- ACID transactions for bank/vault operations
- Auto-migration on version updates
- Thread-safe - race-condition audited
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Player
Code:
/team Open main GUI
/team create <name> Create a team
/team invite <player> Invite a player
/team kick <player> Kick a member
/team promote / demote Manage ranks
/team bank Open bank GUI
/team vault Open vault GUI
/team warps Open warps GUI
/team warp <name> Teleport to warp
/team quests Open quest shop
/team boosters Open booster hub
/team upgrade Open upgrades GUI
/team war declare <team> Declare war
/team relations Open diplomacy
/team stats Open stats dashboard
/team top Open leaderboards
/team level Open progression
/tc [message] Team chat
Admin
Code:
/teamadmin reload
/teamadmin disband <team>
/teamadmin bank <team> <amount>
/teamadmin info <team>
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- dgteams.use - basic usage • default: true
- dgteams.create - create a team • default: true
- dgteams.admin - admin commands • default: op
- dgteams.bypass.friendlyfire - bypass FF • default: op
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- Paper 1.21+ (or fork: Purpur, Pufferfish)
- Java 21
- Vault - required (+ any economy: EssentialsX, CMI, etc.)
- PlaceholderAPI - optional
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WHY THIS, NOT THE OTHERS
✓ No feature locked behind paid expansions. Everything ships in one plugin.
✓ No external web panel. All management is in-game via GUI.
✓ Combat-tested code. Thread-safe, race-condition-audited, overflow-safe vault.
✓ Genuine English content. Not a machine-translated import.
✓ Configurable down to the pixel. 400+ config lines, 25 YAML files, 147 messages.
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🛠 Support & Updates
- Active development - features added based on buyer requests
- Bug reports prioritized - typically patched within 48h
- Private buyer-only Discord support
- Version-compatibility guarantee for the 1.21.x line
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Ready to transform your server?
Purchase, drop into /plugins, reload.
Your players will notice within the hour.
Questions? Hop in our Discord
CLICK HERE
DG Teams • crafted by DG • built for the long haul
Ready to transform your server?
Purchase, drop into /plugins, reload.
Your players will notice within the hour.
CLICK HERE
DG Teams • crafted by DG • built for the long haul
