1.17+ servers can now disable numbers (the red score) from the Scoreboard.
- Option at Options.Scoreboard-Hide-Numbers, true by default, disabled in non-supported versions.
- Requires Paper, but any of its forks should work as well. Auto disabled when not supported.
- If Options.Use-New-Dragon-Escape-Scoreboard is set to false, you might want to disable this new option, but you should be using the new Scoreboard (true by default).
- Small bugfix to global spawn can teleport to wrong coordinates in some occasions due rounding miscalculation.
- The drop loot is now cleared when player dies to avoid conflict with other plugins.
- Rearranged the event priority of some events for better compatibility.
- Fixed the Starting game state using the incorrect value from language.yml.
- Removed %time% placeholder from the default Messages.Sign.State.Starting value.
- Added two new options:
- Options.Game.Dragon-Escape-Win-Area-Offset
- Defines the max distance between the player and the end of the game.
- Example: If set to 2.5, the player will win the game when he is 2.5 blocks close to the center of the last waypoint/win area.
- Options.Game.Dragon-Escape-Win-Area-Offset-Index
- Same as above, but uses a different offset calculation based on the previous to last checkpoint.
- Win Area, if set, will now take priority over the waypoint distance calculation to define a winner.
- (Requested) Added a delay option for the dragon to spawn in Dragon Escape at Options.Game.Dragon-Escape-Dragon-Spawn-Delay-Ticks
- Default is 0, meaning no delay.
- Time is in ticks, 20 ticks = 1s.
- Player position in the scoreboard cannot be done during when the dragon is not spawned since the game depends on the dragon's position to calculate score.
- Each second players will receive a dragon spawning message that can be changed at
- Messages.The-Dragon-Spawns-In
- Messages.The-Dragon-Spawned
- Added a new option: Options.Game.Dragon-Escape-Respawning, if true, the game has two conditions to respawn players:
- The dragon has not spawned yet; players will respawn until the dragon spawns.
- Any spawn point is still present, the game checks for blocks around the spawn point areas to see if the spawn point has been destroyed or not.
- This require
Options.Game.Dragon-Escape-Look-For-Respawn-Point set to true.- This also requires
Options.Game.Dragon-Escape-Dragon-Kill-Player set to false.- Dragon's mode game length can now be changed per arena.
- /dragons setGameLength <arena> <time-in-seconds>
- Added 1.21.6 support.
- Tweaked player spawn location to try to always spawn in the center.
- Fixed players can throw enderpearls on grace period.
- Added 1.21.4 support
- A bit of rework on the backend, report bugs at PM or Discussion.
- (BETA) Added a few offline placeholders, they work with a Cache system and will expire after 5 minutes of not being accessed (You can change this at Offline-Data-Cache-Timeout in options.yml):
- %dragons_offline_wins_PLAYER%
- %dragons_offline_games_PLAYER%
- %dragons_offline_losses_PLAYER%
- More to come.
- Added a option to let players join as spectator if the game already started
- At Options.Join-As-Spectator, false by default
- This also works for Bungee servers, but testing was limited, if you are having issues with this option on Bungee please report vai PM or Discussion.
- Fixed 1.21.3 NBT support.
- Fixed incorrect trail select permission, not allowing players to select trails if they don't have a certain permission
- Fixed Vault support not working correctly for Trails
- Trails and Shop will now show the price of the item if the player doesn't have it yet
- You can now use per player placeholders (with PlaceholderAPI) on waiting lobby scoreboards.
