Note that those commands should not be used when the player is outside of a game, this was requested so you can place NPCs inside the waiting lobby.
- Added /dragons handleKit <kit> <player>
- Acts as if the player tries to click the kit in the shop.
- Works the same as the shop, if he has the kit it will be selected, otherwise the player will be purchasing the kit.
- Requires dragons.handleKit, do not give this permission to normal players.
- Added /dragons buykit <kit> <player>
- Same as above, but the kit will not be selected if the player already has the kit, he will receive a kit already owned message.
- Requires dragons.buyKit, do not give this permission to normal players.
- Added /dragons selectKit <kit> <player>
- Acts as if the player tries to select a kit in the shop. This does not force the player to have the kit selected, it does the same thing as clicking in the kit menu; so nothing will happen if he doesn't have the kit.
- Requires dragons.selectKit, do not give this permission to normal players.
- Options.Kits.Separate-Selection is automatically disabled when using those new commands.
Note: If you are having issues with world conversion, go to your world folder -> dimensions -> minecraft -> delete all the worlds with the your arena names from there.
- Added 26.2 support.
Tweaks to SQLite to avoid locking when data from two databases (map records and player data) are updating at the same time.
This is an update to arena connection database. If you are using the arena connection system it might take a while to start the plugin when first installing this update as the database will need to update.
- Updated Arena Connection manager database.
- Fixed tab completion suggesting setup commands for players without permission.
- Added Options.Kits.Only-Show-Available-Kits, only shows kits that the player has the permission
- Added Options.Kits.Use-As-Display makes so the shop does nothing when you click on a item
- If the player does not have the kit (permission) he will get the item at Menus.Shop.Locked-Item, you can change the lore with the %price% placeholder.
- In achievements.yml you can just add a lore string list to add multiple lore lines:
dragons_wins:
'1':
enabled: true
display-name: '&8&lThe Survivor'
description: '&7First Dragons win.'
commands:
- dragons coins add %player% 100
lore:
- '&7Line 1'
- '&7Line 2'
- Fixed missing color placeholders in achievements.yml.
- Fixed Hex support for achievements.yml.
- Added the following commands:
- /dragons open trails
- /dragons open kits <mode>
- Dragons or DragonEscape
- /dragons unlockKit <kit> <player>
- Requires dragons.unlockKit permission.
- Few tweaks to command suggestion in tab completion.
- Added 26.1.x support and changed the version checker for future updates.
- Fixed 1.8.x inventory closing issues.
- Fixed 1.21+ not applying world game rules correctly.
- Partially reverted some explosion changes made before to make them stronger.
- Added a new option:
- Options.Game.Dragons-Explosions.Force-Block-Removal
- Makes it so the EnderDragons from Dragon's mode work the same way as they do in Dragon Escape, ignoring any plugin that can block entity damage.
- You can modify the radius at
Options.Game.Dragons-Explosions.Size, 3.5 is as similar as Vanilla- Fixed incorrect axe usages count in Dragons action bar.
- Axe usages now only shows for alive players, action bar is removed after they die.
- Fixed Dragons kit always being default.
- Fixed Dragons mode not showing leap usages in Dragons mode.
- Fixed skill cooldown not resetting after leaving a game.
