DungeonForge v1.11

All-in-one Dungeon Visual Builder: create instanced MMO-style dungeons in-game with parties, bosses,
Changed:

  • Bumped DungeonForge to 1.0.11
  • Updated Paper API target to 1.21.10-R0.1-SNAPSHOT and Java 21 release builds
  • Updated plugin.yml to api-version: '1.21'
  • Fixed startup banner showing hardcoded v1.0.0
  • Added MaterialCompat for CHAIN fallback, fixing the Paper 1.21.10 compile break
  • Reworked attribute compatibility for SCALE and max health access
  • Updated the wiki, README, and changelog for 1.0.11, Paper/Spigot 1.21.x, Java 21+
Changelog updated with:

  • On Start Command feature
  • Spawn on Room Enter toggle
  • Respawn Time = 0 support
  • Instance orphan cleanup bug fix
## Version 1.0.9
### 🐛 Bug Fixes
- Fixed console spam error (Invalid UUID string: minecraft:sprinting) occurring every few seconds on Paper 1.21 servers
### ✨ New Features
- Added Boss (Unbelievable Custom Monsters) integration — spawn UCM bosses in dungeons using ucm:BossName in any mob spawner, wave spawner, or boss marker
v1.0.8 Hotfix

Bug Fixes


  • Fixed NoSuchFieldError: Attribute MAX_HEALTH crash that occurred every 2 seconds on Paper 1.21 servers. The plugin now automatically detects the correct attribute names across Paper 1.21 through 1.21.5+.
  • Fixed locked doors sometimes appearing already open when a dungeon run starts. A race condition during room pasting allowed physics events to open doors before the lock system was fully initialized. Locked doors are now force-closed at multiple intervals after generation completes.
  • Fixed players being able to walk around locked doors in corridors wider than 1 block. Doors now automatically seal the surrounding passage with wall blocks to prevent bypassing.
New Config Options

  • instances.marker-blocks.door-frame-material - Block type used to seal passages around doors (default: STONE_BRICKS)
  • instances.marker-blocks.door-seal-width - Max blocks to seal on each side of a door (default: 4)

Version 1.0.8​

⭐ NEW: Featured Dungeon System (Dungeon of the Week)​

Highlight special dungeons with bonus rewards and automatic rotation!

What's New:

  • Set any dungeon as "Featured" with bonus EXP, money, and loot (1.5x default)
  • Automatic weekly rotation (or custom duration)
  • Schedule dungeons in advance with a rotation queue
  • Featured dungeons show a ⭐ star icon in menus
  • Option to make featured dungeons exclusive (hidden from regular list)
Commands:

  • /df featured - View current featured dungeon
  • /df featured admin - Open admin panel
  • /df featured set <dungeon> - Set featured dungeon
  • /df featured schedule <dungeon> - Add to rotation queue
  • /df featured list - View queue
  • /df featured rotate - Force rotation
  • /df featured clear - Remove featured status

🐛 Bug Fixes​

Puzzles Not Working

  • Fixed: Lever, pressure plate, and riddle puzzles now properly detect player interactions
  • Puzzles in procedurally generated dungeons now work correctly
Villager NPCs Stuck in Floor

  • Fixed: Villager NPCs no longer spawn half-buried in the ground
  • Both vanilla villagers and Citizens NPCs now spawn at correct height
Added comprehensive v1.0.2 changelog including:

  • Puzzle System details with 3 types
  • Villager NPC System with 3 service types
  • Dungeon Coins system
  • Tables listing all new files added
  • Tables listing all modified files
  • Player-facing usage notes
Fixed
  • Fixed skills HUD displaying when RPG features are disabled in config
  • Fixed default config values not matching between Java code and config.yml
  • Fixed abilities showing as enabled when abilities.enabled: false

Added
- Added rpg.hud.show-in-dungeons config option (default: false) to control skills HUD visibility inside dungeon instances
  • Added 7 new custom prefabs (total now 22):
  • Ancient Library - Mystical library with bookshelves, checkered floor, hanging lanterns, lectern, and candle pillars
  • Sewer Passage - Dark waterway corridor with water channel, arched ceiling, iron bars, vines, and soul torches
  • Crystal Cavern - Amethyst geode room with calcite/basalt gradient floor, crystal clusters, and rough cave ceiling
  • Throne Room - Grand royal chamber with red carpet aisle, raised quartz throne platform, gold accents, and chandeliers
  • Sacrificial Chamber - Dark altar room with blood pattern floor, soul fire corners, crying obsidian altar, and skulls
  • Overgrown Ruins - Nature-reclaimed ruins with crumbling walls, grass patches, vines, flowers, and partial ceiling
  • Lava Forge - Blacksmith's forge with lava channels, blast furnace, anvil, smithing table, and storage barrels
Buy a license now
$14.99
EULA
Standard EULA
Use on any projects you own with attribution
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Support from the creator
Support duration
Lifetime
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2,182 Views
9 Purchases
11 Downloads
Jan 27, 2026 Published
May 1, 2026 Updated
Not yet rated
638.9 KB File size
Open source
  1. Yes
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Gameplay
  1. GUI
  1. Adventure
Game mode
  1. Survival
  1. Creative
  1. Economy
Supported software
  1. Bukkit
  1. Spigot
  1. Paper
  1. Purpur
Supported versions
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
  1. 1.20
  1. 1.19
  1. 1.18
  1. 1.17
  1. 1.16
Supported languages
  1. English
Creator
Owner
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Refer this resource and earn a 10% commission.
2,182 Views
9 Purchases
11 Downloads
Jan 27, 2026 Published
May 1, 2026 Updated
Not yet rated
638.9 KB File size
Open source
  1. Yes
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Gameplay
  1. GUI
  1. Adventure
Game mode
  1. Survival
  1. Creative
  1. Economy
Supported software
  1. Bukkit
  1. Spigot
  1. Paper
  1. Purpur
Supported versions
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
  1. 1.20
  1. 1.19
  1. 1.18
  1. 1.17
  1. 1.16
Supported languages
  1. English
Creator
Owner
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