- Procedural dungeons can now be pre-generated correctly within grids
- Added fix to ignore "Custom Menu Name" value if it’s not a valid menu from the Menus plugin for the dungeon join menu
- /dungeons reload now refreshes settings and language files
- Added blocks between instances within grids, now set to 100
- Added fix for MMOCore automatic party grouping, will now remove players from dungeon party if players are removed from the MMOCore party
- Fixed pre-generated instance generation in grids, the correct amount of pre-generated dungeons will now be loaded.
- Fixed party join/leave event async errors when automatic MMOCore party grouping is enabled.
- Fixed lives not working when leave region is set for the dungeon stage.
- Fixed dungeon queue not blocking players from joining the dungeon when a session is ongoing and max instances is 1.
- Fixed dungeon locations not counting towards maximum instance count, dungeon queues will now block players from joining based on how many grid locations and manually set dungeon locations are ongoing.
- Fixed dungeons time add command, will now correctly add to the player’s current time remaining.
- Fixed dungeons kill command when dungeon name is not provided, will not output error in console.
- Fixed generation for Procedural dungeons
- Fixed command regions not kicking out players if they haven’t completed the specified quest
- Fixed /dungeons stats command, now shows correct leaderboards
- Added new /dungeons stats reload command to manually update analytics instead of waiting for a data refresh
- Fixed %dungeons_dungeonleaderboard:<dungeonID>:<1-10>% placeholder, now shows accurate leaderboard stats
- Fixed dungeon cooldown placeholder showing incorrect time format
- Fixed dungeon checkpoints not teleporting players properly after respawning, or using the checkpoint teleport command.
- Added new <player-uuid> placeholder for commands, will be replaced by the player's UUID. All dungeon commands that require a player now accept both player name or UUID.
- Added new structure filter functionality for the structure tool in editor mode. When you've selected a structure as a filter, it will be automatically used when you place a structure instead of bringing up the menu to select a structure.
- Added translations for Portuguese, German, and Turkish.
- Added fix for Procedural's integration with Dungeons when configuring recipe and tile names.
- Added Whitelisted Commands policy type
- Added fix for instance generation to significantly improve performance - will not rollback pre-generated instances
- Added fix for Procedural integration errors when Procedural maps shutdown
- Added fix for placed structures loaded without a location -> will be skipped upon structure refresh
- Added fix for platform and wall structures on refresh -> will not function if disabled
- Added fix for grid model controller errors
- Added fix for reload command
- Added fix for ordering of assets in menus, should be alphabetical
- Added fix for required permission, key, and quest messages spamming chat even when no value has been specified
- Extended duration between required permission, key, and quest messages to prevent chat spam
- Added message when entering editor mode indicating which command to use to exit
- Added ability to cancel the start countdown for a dungeon if a player uses the dequeue action (for non-seamless dungeons with join configuration start countdown seconds)
