[+] Fixed dungeon join menu not refreshing when players join the party or queue of the dungeon
[+] All players in the dungeon queue will now appear in the dungeon join menu
[+] New dungeon instances not updating the region when the dungeon region's terrain is modified have been fixed
[+] /dungeons update will now successfully reload the region to be loaded during instancing
[+] Added new party invite chat option in the settings.yml, party invites will be sent in chat rather than a menu opening with this configuration. Message can be configured in the messages.yml
[+] New %dungeons_dungeonstate:<dungeonID>% placeholder added to get the state of the dungeon (In Progress, On Cooldown, Available). Messages can be configured in the messages.yml
[+] Added new MMOCore level requirement to enter a dungeon. Configure using the redstone dust button in the dungeon edit menu
[+] Added new dungeon take key toggle in the dungeon key configuration button, specify if the key should be taken from the player on entrance
[+] Fixed Citizens disappearing on dungeon start
[+] LevelledMobs is now supported for Dungeon entities! Set the level in the dungeon entity menu.
[+] Item objectives have been fixed to work more reliably with the objective complete command
[+] Disable query manager option added to settings.yml for performance. Do not enable unless all dungeons are not seamless and can only be accessed via teleport
[+] Fixed spawners spawning entities without proper objective requirement if dungeon spawn is in proximity of spawner
[+] Added disable player kicked out of command region option if not satisfying requirements. Toggle for each command region in the Toggles button in the edit menu
[+] Fixed non-instanced expedition dungeons not starting reliably
[+] GUI fix for dungeon spawns not appearing as "Set" even if set for the dungeon
[+] Dungeon queues will now attempt to include players that queue up even during the start countdown
[+] VentureChat and other popular chat plugin fixes where text input in chat will not appear during in-game configuration
[+] Major fixes to objective complete command — item objectives can now be completed manually using the /dungeons objective complete command
[+] Major fixes for spawn teleportation from the leave menu — will now teleport players to the last checkpoint every time
[+] Issue where dungeons cannot be started due to "no spawn" has been resolved. Multiple spawns for dungeons now work as normal
[+] Entity copying in WorldEdit API dungeon pastes has been toggled on
[+] Added Multiple Spawns Functionality to each dungeon. Add more than one spawn so different dungeon parties start in different locations
[+] Added Randomized Dungeon Generation Functionality to each dungeon. Specify different dungeons that could be generated when a dungeon starts (possible alternative dungeons with different lootchest or spawner placements but the same map layout)
[+] Added party join/leave events (API)
[+] Added party join/leave messages
[+] ChatControlRed chat override fixes for Bungee
[+] Custom dungeon menu name fixes
[+] Non-instanced dungeon WorldEdit generation fixes
[+] Fixed dungeon leave menu issues for active dungeon players when players queue for non-instanced dungeons
[+] Fixed dungeon join command for non-instanced dungeons
[+] Added MythicMob level configuration in Entity menu, optionally specify a level for the MythicMob on spawn
[+] Added End Settings including end title, end subtitle, and end countdown for each dungeon
[+] Added /dungeons reload command to pull data from files manually into the game while the server is running
