Economy System (Money and Shop System), or EconomyService, is a product packed with features centered around roleplay games.
Main mechanics
Main mechanics
- Players can carry money in their cash or bank balance
- Data is automatically saved without you having to do anything
- Built-in handler to link Robux product IDs to in-game currency payouts, allowing you to monetize your game
- Highly configurable: configure how certain things are displayed, such as the currency symbol or how numbers are formatted, to economy regulations, such as allowing player-to-player money transfers, how much a player can send in a 24 hour window, or percentage-based transfer fees.
- Comes with a built-in team changer
- Restrict team access based on group ID, minimum rank, maximum rank, and specific blacklisted group roles, or lock team access behind specific gamepass IDs
- Configurable payout amounts and intervals per team
- Define custom display names, icons, UI colors, and sorting priorities for each team, allowing you to configure the look of the team changer
- Create shops linked to physical parts with automatically generated ProximityPrompts
- Support for distributing tools, vehicles, and licenses
- Lock specific items behind the ownership of an in-game license or a gamepass
- Enforce maximum purchase quantities per player for specific items
- Define how items are saved on a per-item basis, including making items permanent or last for the duration of the server
- Supports spawning both civilian purchased vehicles and assigned team vehicles
- Team vehicles support their own specific group ID and rank restrictions, allowing varied vehicle access within a single team
- Easy to translate into your own language
- English and Czech languages are supported by default and included with the product
- Configurations for the global economy, teams, and vehicles are simple and easy to understand
- Built-in event system allowing external scripts to hook into actions like when a player purchases an item or receives/sends money
