Economy Kit v1 is a clean, expandable Roblox economy foundation built around server-authoritative cash and bank handling, persistent player profiles, leaderstats syncing, remote-based banking actions, paycheck support, and a polished lightweight HUD. It is designed to be easy to drop into roleplay games, city games, job systems, shops, dealerships, and other progression-heavy experiences. The current build already includes profile loading and saving through DataStore, balance syncing to leaderstats, client notifications, deposit and withdraw support, player-to-player transfers, and recurring paycheck payouts.
This system stores Cash, Bank, and Premium values in player data, while currently exposing Cash and Bank to leaderstats and the client HUD. The server validates balance changes and handles the important money flow logic, including affordability checks, deposits, withdrawals, transfers, and profile save/release behavior. It also runs an autosave loop and a paycheck loop, with paycheck amounts scaling from the player’s job rank in the saved profile data.
On the client side, the kit includes a clean top-right economy HUD showing current Cash and Bank values, along with animated transaction notifications for good, bad, and neutral events. The client receives balance syncs from the server and exposes simple helper calls for deposit, withdraw, and transfer actions, making it easy to hook into ATMs, shop panels, NPCs, quests, or custom interfaces.
This system stores Cash, Bank, and Premium values in player data, while currently exposing Cash and Bank to leaderstats and the client HUD. The server validates balance changes and handles the important money flow logic, including affordability checks, deposits, withdrawals, transfers, and profile save/release behavior. It also runs an autosave loop and a paycheck loop, with paycheck amounts scaling from the player’s job rank in the saved profile data.
On the client side, the kit includes a clean top-right economy HUD showing current Cash and Bank values, along with animated transaction notifications for good, bad, and neutral events. The client receives balance syncs from the server and exposes simple helper calls for deposit, withdraw, and transfer actions, making it easy to hook into ATMs, shop panels, NPCs, quests, or custom interfaces.
Included in the current version
- DataStore-backed profile loading and saving
- Cash, Bank, and Premium fields in saved player data
- Cash and Bank leaderstats
- Server-side balance validation
- Deposit system
- Withdraw system
- Player-to-player transfer system
- Client balance sync
- Animated notification popups
- Top-right economy HUD
- Paycheck loop
- Autosave loop
- Admin user ID check function
- Clean remote-based structure for expansion
Best for
- Roleplay games
- City games
- Job systems
- Shop systems
- Vehicle dealerships
- ATM systems
- Progression-based experiences
- Any project that needs a strong money backbone
