ALL mentioned renames in this update are automatically done by the plugins.
EI >
For all activators:
commands become playerCommands
CPT >
For all activators:
commands become playerCommands
EE >
For player activators:
commands become playerCommands
EB >
For the activators that contain a second block (so another block that the ExecutableBlock) the settings have been renamed:
blockCommands become targetBlockCommands
detailedBlocks become detailedTargetBlocks
For all activators:
commands become blockCommands
Why those rename ?
- To have better consistency and to be better understandable for user.
- It's easier to manage in the wiki
- AI Support will perform better, sometimes it was confused because there was two distinct functions for "commands"
ALL mentioned renames in this update are automatically done by the plugins.
EI >
For all activators:
commands become playerCommands
CPT >
For all activators:
commands become playerCommands
EE >
For player activators:
commands become playerCommands
EB >
For the activators that contain a second block (so another block that the ExecutableBlock) the settings have been renamed:
blockCommands become targetBlockCommands
detailedBlocks become detailedTargetBlocks
For all activators:
commands become blockCommands
Why those rename ?
- To have better consistency and to be better understandable for user.
- It's easier to manage in the wiki
- AI Support will perform better, sometimes it was confused because there was two distinct functions for "commands"
SCore (all plugins):
The custom command PLANT_IN_SQUARE now supports cocoa beans.
The custom command SET_ITEM_CUSTOM_MODEL_DATA now supports String value (not only integer)
Fix an error that was sent when a bedrock player try to connect
New the giveslot command (EB, EI, MF) now support -1 for the slot arg to choose mainhand.
ExecutableItems:
Fix of an issue where Attributes with equipment slot to HAND reset after each plugin reload.
New activator EI_CLICKED_BY_ANOTHER_INVENTORY_ITEM that is triggered when you try to click with an item on your ExecutableItems
New in the SCore config file you can define entities or blocks groups and then specify them in detailedBlocks or detailedEntities.
Example:
In the config.yml
entityLists:
ANNOYING_MOBS:
- CAMEL
- STRAY
- DROWNED
HOSTILE_MOBS:
- ZOMBIE
- SKELETON
- CREEPER
- SPIDER
blockLists:
STUPID_BLOCKS:
- BARRIER
- BEDROCK
- DIAMOND_ORE
ORES:
- COAL_ORE
- IRON_ORE
- GOLD_ORE
- DIAMOND_ORE
- EMERALD_ORE
In you item/event/block config:
detailedEntities:
- BLAZE
- BOGGED
- BREEZE
- SCORE:ANNOYING_MOBS # Expands to CAMEL, STRAY, DROWNED
- ZOMBIE
detailedBlocks:
blocks:
- SCORERES # Expands to all ores
- STONE
- !SCORE:STUPID_BLOCKS # Blacklist all stupid blocks
Hello, many SCore commands have been renamed for a better format.
Example TELEPORTONCURSOR -> TELEPORT_ON_CURSOR.
The old format still work
Also we are currently moving the wiki out of Gitbook you can already check it here: https://ssomar-developement.github.io/Wiki/
If you have suggestions don't hesitate to message me. Thank you !
