EB
Fix some issues with Folia
---
SCore (All plugins)
New custom command:
To open a virtual anvil:
- OPEN_ANVIL
or if you want to specify a real anvil then use:
- OPEN_ANVIL world:my_world x:0 y:0 z:0 force:false
New we added support of the plugin FabledSkyblock
Fix a small parsing issue in the give message
SCore All plugins
New placeholders for projectiles related activators:
%shooter%, %shooter_name%, %shooter_uuid%, %shooter_uuid_array%, %shooter_x%, %shooter_y%, %shooter_z%, %shooter_world%, %shooter_health%, %shooter_direction%, %shooter_pitch%, %shooter_yaw%, %shooter_velocity%, %shooter_horizontal_velocity%, %shooter_slot%, etc...
EC
Fix 1 — Harden crafting duplication prevention (raw ore)
Fix 2 — Enforce ingredient amounts for vanilla items (SSO-20, EC v1.26.5.17)
SCore & All plugins
- Fixed issues when adding custom int and double values to the nbt editor
String, Integer and Double values can now use the rand placeholder (Ex: %rand:-10|10%)
- Fixed issues of ExecutableItems not being able to import ListCompoundNBTs
ExecutableLevers
Fix an issue with EL
ExecutableItems
New error message to customise when the players try to use an EI in a worldguard blocked region.
SCore (all plugins) - EI
New Worldguard flags to disable all EI in a specific region.
/rg flag <region> ei-activators deny # disables ALL EI activators in the region
/rg flag <region> ei-activators allow # re-enables them (this is the default)
Thank you Simon for the bounty on this suggestion
EB
Fixed an issue with Suspicious Block Loot
SCore
Fix of an issue with FALLING_DUST in SCore particles
Added an arg "nonliving" to MOB_AROUND. (Any bugs that occur when running entity commands while this argument is enabled will most likely be ignored due to scope creep.)
Fix an issue with Paper 26.1 related to an API change
-----
EI
New setting for the NBTTags feature to store them in Persistent Data Container instead of item nbt
nbt:
0:
type: STRING
key: my_custom_tag
value: hello
saveInPDC: true # stored as executableitems:my_custom_tag in the PDC
1:
type: INTEGER
key: raw_tag
value: 42
# saveInPDC not set — written as raw NBT tag (default, existing behaviour)
Fix an issue where the player can dupe EI trident
Fix of an issue where launching and egg triggered the two clicks : left and right
-----
EC
Fix a dupe issue in ExecutableCraft
SCore changelogs (All plugins)
You can now put placeholders into SCore variabless and define if they will be parsed or not by SCore using
parsePlaceholders: true/false
Players can now disable particles using /score particles-toggle
Fix the compatibility with Spigot
Fix an issue with FR language
Fix of an issue with version management
The plugins have been tested and working with 26.1
----
MyFurniture Changelog
Blockbench Animation System
- Animated furniture from Blockbench models — Drop a .bbmodel file in plugins/MyFurniture/animations/ and run /mf
pack. MyFurniture auto-generates all resource pack assets (models, textures, items) and creates the furniture
config.
- Play/stop animations with right-click and left-click, or via RUN_ANIMATION / STOP_ANIMATION display commands in activators.
- Supports looping animations, per-bone keyframes (position, rotation, scale), multiple animations per model, and
smooth 360° rotations (ceiling fans, etc.).
- Animation preserves the furniture's placement rotation.
- Breaking or chunk-unloading animated furniture properly cleans up all entities.
Resource Pack Security & Optimization
- Pack obfuscation (obfuscatePack: true) — Replaces all model and texture file names with random UUIDs to prevent
easy extraction of your custom assets.
- PackSquash integration (usePackSquash: true) — Optimizes the resource pack with
https://github.com/ComunidadAylas/PackSquash, reducing pack size by up to 75%. Requires PackSquash installed
separately.
- Pack caching — Skips pack regeneration when nothing has changed. Automatically invalidates when you change
obfuscation or PackSquash settings.
- Pack validation — Checks all PNGs and JSONs for corruption on every build.
- SHA-1 hash verification — Pack integrity hash sent to clients.
Custom GUI Textures
- Furniture editor menus now feature a custom dark wood-themed background using bitmap font providers.
