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Fake Player Plugin v1.6.6.12.8

Spawn realistic fake players on Paper/Purpur servers with skins, chat, tab-list, and full hot-reload
### Attribution & Author Updates
- Hardcoded original author updated from el_pepes to F_PP across codebase

### FastStats Metrics System Overhaul
  • ErrorTracker — context-aware error tracking via FastStats API
  • Debug togglemetrics.debug option in config.yml (default false)
  • onFlush callback — logs at debug level when metrics are flushed to FastStats
  • New metrics added: active_features (string array), feature flags, installed plugins (LuckPerms, PlaceholderAPI, WorldGuard, WorldEdit, NameTag), server info, PvE settings, automation toggles
  • trackError() helpers — two public overloads (Throwable and String) for external error reporting
  • Added getFppMetrics() public getter on FakePlayerPlugin.java

### Bug Fixes
  • FakeChannelPipeline deprecation warning — added @SuppressWarnings("deprecation") to suppress unavoidable Netty ChannelPipeline API deprecation warnings for EventExecutorGroup overloads
  • PluginRemapper duplicate entriespom.xml now properly excludes Mojang-mapped paper-server NMS classes from shaded JAR, fixing Paper 1.21.11 runtime remapping crash
  • SQLite AUTO_INCREMENT syntax — split fpp_network_tasks table creation into SQLite (INTEGER PRIMARY KEY AUTOINCREMENT) and MySQL (BIGINT AUTO_INCREMENT) variants, fixing SQLITE_ERROR near "AUTO_INCREMENT": syntax error

### Deprecations & Removals
- None
Requires MySQL for cross-server features.

### Network Architecture
Proxy-merged database — all backends share live bot registry and player counts via MySQL.
  • Schema v25: fpp_network_bots, fpp_server_heartbeat, fpp_network_tasks
  • NetworkHeartbeatManager — publishes local bots / reads remote bots every 5s, stale pruning every 60s
  • Proxy companions (Velocity + Bungee) push NETWORK_STATS to all backends independently of players
  • RemoteBotCache now survives restarts via DB (no longer messaging-only)

### PlaceholderAPI — 70+ placeholders
New cross-server placeholders: %fpp_network_total%, %fpp_network_real%, %fpp_network_bots%
Also added: server performance, extensions, 30+ config toggles, player-relative per-world, per-bot dynamic lookups.

### Extension System
  • /fpp extension bare command → marketplace link
  • /fpp extension --list → loaded extensions detail table
  • Extension data folders fixed (getName() instead of JAR filename)

### Deprecations & Fixes
  • getServers()getServersCopy(), FixedMetadataValuePersistentDataContainer, unchecked warnings cleaned
  • Startup banner shows extension count
  • Authors updated to F_PP and Kyttu

### Legal
Added frontend/legal/ pages (copyright, extension policy, privacy, ToS)
## v1.6.6.9 (Current)
  • Fall damage implemented (configurable via combat.fall-damage)
  • Fall damage tracking fixed in FakePlayerManager tick loop
  • Skin injector fixes for skin extension compatibility
  • Config migrator improvements (v71→v72 cleanup)
  • Extension bundle support
  • Config YML extension removal & migration handling
  • Further API additions for extensions
  • Database/config migration improvements

## v1.6.6.8
  • Spoofing features moved to fpp-spoof.jar extension — fake chat, AI conversations, swap system, peak-hours scheduler, ping command, bot groups, and stored commands are no longer in core; they now ship as the fpp-spoof.jar extension
  • PvE Smart Attack Mode: tri-state per-bot setting (OFF / ON_NO_MOVE / ON_MOVE)
  • Hunt mode (--hunt) for roaming mob hunting
  • New commands: /fpp save, /fpp setowner
  • Per-bot overrides: respawn-on-death, auto-eat, auto-place-bed
  • BotSettingGui overhaul: new PvE tab, Pathfinding tab, share control
  • Extension config & resources support (extension-resources/ in JAR)
  • DB schema v22: new columns for PvE, automation, ping, LuckPerms
Bot Join/Leave Messages — Custom bot-join/bot-leave lang keys replace vanilla messages; fully customizable MiniMessage formatting. Vanilla quit messages always nulled for bots. Death-despawn leave fires after kill message for proper ordering.

Skin System — Retry count 3→5; null/invalid results handled gracefully; all retry/failure logs converted to debug-level (Config.debugSkin(), silent by default).

Ping Systemping.enabled default changed to false (opt-in). Config v67→v70. DB schema v21→v22.

Per-Bot Settings GUI — 5 categories: General (frozen, respawn-on-death, head-AI, swim-AI, chunk-radius, pick-up-items, pick-up-xp, rename, share-control), Chat, PvE (smart-attack OFF/ON still/ON move, mob type selector, range, priority), Pathfinding (follow-player, parkour, break/place blocks), Danger (reset-all, delete).

PvE Smart Attack — Per-bot tri-state: OFF / ON_NO_MOVE / ON_MOVE (pursues via PathfindingService). /fpp attack --mob --move maps to ON_MOVE.

Attack Hunt/fpp attack <bot|all> --hunt [<mob>] [--range] [--priority] — roaming mob hunt (range 32, not position-locked). Perm: fpp.attack.hunt

New Commands/fpp save, /fpp setowner, /fpp bots, /fpp skin, /fpp find, /fpp groups, /fpp sleep, /fpp stop, /fpp move --coords, /fpp move --roam (autonomous wandering)

Per-Bot Features — respawnOnDeath, autoEat, autoPlaceBed, navAvoidWater, navAvoidLava, share control, mob type selector GUI

Extension APIFppExtension interface (drop-in JARs); getDataFolder, getConfig, saveDefaultConfig, etc.; 20+ API events

Random Namesbot-name.mode: random (default) generates realistic usernames; no more Bot1234

WorldEdit--wesel flag for /fpp mine and /fpp place; soft-depend

Automationauto-eat: true, auto-place-bed: true per-bot defaults

Pathfinding — Door/gate/trapdoor handling; ladder/vine/scaffolding climbing; knockback fix for 1.21.9+; organic walk wobble; sprint-jump on airborne→ground transition

Foliafolia-supported: true declared

Config 65→70 · DB Schema 18→22 · New Perms fpp.save, fpp.setowner, fpp.skin, fpp.attack.hunt, fpp.find, fpp.sleep, fpp.stop, fpp.mine.wesel, fpp.place.wesel, fpp.tph.all

Full changelog: fpp.wtf
Extension / Addon API
  • New FppExtension interface — third-party developers can drop .jar files into plugins/FakePlayerPlugin/extensions/ and FPP will auto-load them on startup
  • ExtensionLoader scans extension jars for FppExtension implementations, instantiates them, and registers them as addons sorted by priority
  • Full addon lifecycle: onEnable(FppApi) / onDisable() with access to commands, events, tick handlers, settings GUI tabs, metadata, navigation API, and service registry
  • 20+ API event classes for bot interactions (spawn, despawn, move, mine, place, attack, follow, chat, etc.)
  • See EXTENSIONS.md in the repository for the complete addon developer guide

Random Name Generator
  • New bot-name.mode: random (default) — generates realistic Minecraft-style usernames on the fly when the name pool is empty or when mode: random is set
  • bot-name.mode: pool — legacy behaviour, picks from bot-names.yml
  • No more Bot1234 fallback names; every auto-generated name looks like a real player

New Commands
  • /fpp find <bot> <block> [--radius <n>] [--count <n>] — bot scans nearby chunks for the target block type, reserves matching locations, and mines them one by one. Async chunk snapshot scanning with progressive mining and raytrace visibility check. Permission: fpp.find
  • /fpp groups [gui|list|create <name>|delete <name>|add <group> <bot>|remove <group> <bot>] — personal bot groups with GUI management. Group bots together for bulk commands. Permission: fpp.groups
  • /fpp sleep <bot|all> <x y z> <radius> — registers a sleep-origin; bot auto-walks to the nearest free bed within radius at night and sleeps. /fpp sleep <bot|all> --stop clears the origin. NMS sleep/wake with temporary bed placement. Permission: fpp.sleep
  • /fpp stop [<bot>|all] — instantly cancels all active tasks for a bot (move, mine, place, use, attack, follow, find, sleep). Permission: fpp.stop
  • /fpp move <bot> --coords <x> <y> <z> — navigate a bot to exact world coordinates; supports ~ relative offsets. Permission: fpp.move
  • /fpp attack <bot> --mob --move — PvE mob-targeting mode now supports pursuit; bot chases the target when out of melee range and stops to attack when in reach. Permission: fpp.attack

WorldEdit Integration
  • New --wesel flag for /fpp mine and /fpp place — uses the player's current WorldEdit selection as the work area instead of manual --pos1/--pos2
  • Soft-dependency: WorldEdit added to plugin.yml softdepend list
  • Permissions: fpp.mine.wesel, fpp.place.wesel

Automation Defaults
  • New automation config section:
    • auto-eat: true — bots eat food from inventory when hunger prevents sprinting
    • auto-place-bed: true — bots may place a bed from inventory for auto-sleep, then break it after waking
  • Values are copied to newly spawned/restored bots; existing bots keep per-bot overrides

Pathfinding & Knockback Fixes
  • Door handling — bots now correctly open and pass through wooden doors, fence gates, and trapdoors during pathfinding
  • Ladder and vine climbing — ASCEND/DESCEND moves now support ladders, vines, and scaffolding
  • Knockback fix double-check — resolved residual knockback issues on 1.21.9+ with tiered strategy verification
  • Organic walk wobble — subtle sine-wave yaw drift (±5°) on straight WALK segments for more human-like movement
  • Sprint-jump naturalness — jump fires on first airborne→ground transition instead of fixed 6-tick timer

Folia Support
  • folia-supported: true declared in plugin.yml
  • Compatible with Folia's regionised threading model

Proxy & Communication
  • Enhanced proxy communication with error handling and pending bot despawn management
  • fpp.tph.all permission — teleports all accessible bots to the sender at once

Configuration
  • Config version: 65 → 67
  • chunk-loading.mass-disable-threshold: 100 — auto-releases chunk tickets when bot count exceeds this threshold to prevent mass-bot lag
  • bot-name.mode: random (new default)
  • pathfinding.follow-recalc-interval: 100 (new key)

Permissions
  • New nodes: fpp.find, fpp.sleep, fpp.stop, fpp.attack.hunt, fpp.mine.wesel, fpp.place.wesel, fpp.tph.all
  • All nodes declared in plugin.yml for LuckPerms tab-completion

Technical
  • Database schema updates for bot groups and despawn snapshot persistence
  • BotGroupCommand, BotGroupStore for group management
  • FindCommand with async chunk snapshot scanning and block reservation system
  • SleepCommand with NMS sleep/wake and night-watch repeating task
  • StopCommand with dependency injection of other command instances for bulk cancellation
Critical Bug Fixes

  • /fpp despawn all inventory preservation — Fixed bug where bulk despawn erased all bot inventories and XP. removeAll() now implements proper snapshot logic identical to single-bot despawn — captures inventory and XP before clearing any maps.
  • Dimension spawn coordinate fix — Bots spawned in Nether/End now stay at exact coordinates. BotSpawnProtectionListener now blocks all teleport causes (NETHER_PORTAL, END_PORTAL, END_GATEWAY) during the 5-tick spawn grace period.

Despawn Snapshot Persistence

  • Inventory/XP survival across restarts — Bot inventory and XP are preserved when you despawn and respawn the same bot name, even after server restart. New fpp_despawn_snapshots DB table (schema v17→v18) or data/despawn-snapshots.yml fallback.
  • Config migration v64→v65 — Auto-sets body.drop-items-on-despawn: false for existing installs to enable snapshot preservation by default.

Configuration

  • New: messages.death-message (default true) — toggle bot death messages
  • SettingGui: Added toggles for body.drop-items-on-despawn and messages.death-message

Technical

  • Config version: 63 → 65
  • Database schema: 17 → 18
  • Language file character fixes
  • BotSpawnProtectionListener UUID fallback for early spawn detection
🟧 FPP BungeeCord Companion (fpp-bungee.jar)
  • New standalone BungeeCord/Waterfall proxy plugin — drop fpp-bungee.jar into your BungeeCord plugins/ folder; no config needed
  • Registers fpp:proxy plugin-messaging channel; listens for BOT_SPAWN, BOT_DESPAWN, SERVER_OFFLINE messages from backend servers
  • Maintains a live bot registry; pings all backends every 5 s and caches total player counts
  • Intercepts ProxyPingEvent to inflate the proxy-level server-list player count and hover sample list (up to 12 bot names shown)
  • Prints a prominent anti-scam warning on every startup — FPP and this companion are 100% free; if you paid for them you were scammed
  • Source: bungee-companion/ module in the FPP repository

🐛 Bug Fixes
  • Bot join/leave message color fixBotBroadcast now parses display names with full MiniMessage + legacy &/§ color support. Previously, color tags in bot display names could render as raw text in join/leave broadcasts; display names now render exactly as defined in en.yml
🚀 FPP Velocity Companion (fpp-velocity.jar)
  • New standalone Velocity proxy plugin shipped alongside the main Paper plugin as fpp-velocity.jar
  • Registers fpp:proxy plugin-messaging channel; listens for BOT_SPAWN, BOT_DESPAWN, SERVER_OFFLINE messages from backend servers
  • Maintains a live bot registry; pings all backends every 5 s and caches total player counts
  • Intercepts ProxyPingEvent — inflates the proxy-level server-list player count and hover sample list (up to 12 bot names shown)
  • Prints a prominent anti-scam warning on every startup reminding server owners that FPP is 100% free — if you paid for it, you were scammed by a reseller
  • Requires Velocity 3.3.0+; drop fpp-velocity.jar into your Velocity plugins/ folder — no config needed

🎯 Follow-Target Automation (/fpp follow)
  • New /fpp follow <bot|all> <player> [--stop] command — bot continuously follows an online player; path recalculates when target moves >3.5 blocks
  • --stop cancels following on one or all bots
  • FOLLOW task type persisted to fpp_bot_tasks — bot resumes following after restart if target is online
  • Permission: fpp.follow

⚔ Per-Bot PvE Settings (now fully live)
  • BotSettingGui PvP tab now has live-editable per-bot PvE controls: pveEnabled toggle, pveRange, pvePriority (nearest/lowest-health), pveMobTypes (entity-type whitelist — empty = all hostile)
  • Settings persisted via DB schema v15→v16
  • New config keys: attack-mob.default-range, default-priority, smooth-rotation-speed, retarget-interval, line-of-sight

🎨 Skin Persistence Across Restarts (DB v16→v17)
  • Resolved bot skins saved to fpp_active_bots (skin_texture + skin_signature columns)
  • Bots reload their cached skin on server restart — no additional Mojang API round-trip needed

🌐 Server-List Config Keys
  • New server-list.count-bots (default true) — controls whether bots appear in the server-list player count
  • New server-list.include-remote-bots (default false) — include remote proxy bots in the count (NETWORK mode)
  • Config v60→v61 migration adds both keys — no behaviour change for existing installs

🧭 pathfinding.max-fall
  • New pathfinding.max-fall key (default 3) — A* pathfinder will not descend more than this many blocks in a single unbroken fall

💾 DB Schema v15 → v16 → v17
  • v15→v16: fpp_active_bots gains pve_enabled BOOLEAN DEFAULT 0, pve_range DOUBLE DEFAULT 16.0, pve_priority VARCHAR(16), pve_mob_type VARCHAR(64)
  • v16→v17: fpp_active_bots gains skin_texture TEXT, skin_signature TEXT
  • Fully backward-compatible — existing rows receive safe defaults on schema upgrade

📋 Config v60 → v61 → v62 → v63
  • v60→v61: server-list section added (count-bots, include-remote-bots)
  • v61→v62: pathfinding.max-fall added
  • v62→v63: attack-mob.* default config keys added

🐛 Bug Fixes
  • Attribute.MAX_HEALTH compatibility — fixed NoSuchFieldError crash on Paper/Purpur 1.21.1 and older. New AttributeCompat utility resolves MAX_HEALTH (Paper 1.21.3+) or GENERIC_MAX_HEALTH (1.21.1 and below) via reflection at class-load time — all Paper 1.21.x versions (1.21.0–1.21.11) are now fully supported
  • FPP Velocity banner — replaced block characters in the anti-scam warning section with double-line rules to match the rest of the console banner style
EULA: Free EULA
4,664 Views
470 Downloads
Mar 17, 2026 Published
Jun 17, 2026 Updated
5.00 star(s)
Average rating (4)
1.1 MB File size
Open source
  1. Yes
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Mobs
  1. Technology
  1. Decoration
Supported software
  1. Paper
  1. Bungee
  1. Velocity
  1. Purpur
Supported versions
  1. 26.1
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
Supported languages
  1. English
Crediting original
El_pepes
Creator
Owner
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Mar 17, 2026 Published
Jun 17, 2026 Updated
5.00 star(s)
Average rating (4)
1.1 MB File size
Open source
  1. Yes
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Mobs
  1. Technology
  1. Decoration
Supported software
  1. Paper
  1. Bungee
  1. Velocity
  1. Purpur
Supported versions
  1. 26.1
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
Supported languages
  1. English
Crediting original
El_pepes
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