- Added support for Spigot 26.2
- Fixed issue with some gamerules on newer minecraft versions
- Fixed issue with startup version checker not working on 26.1
- Fixed issue with console log trying to hex translate, when not supported
- Fixed issue with hastyboys scenario
Changes:
Added support for Spigot V26 versions
Fixed some issues with hastey boys when shift-clicking items
Fixed some discord messages (discord.yml) not being replaced correctly Auto-disabled achivement messages across versions
Auto-disabled locator bar
Updated to latest DecentHolograms version
Changes:
Fixed an issue with the scoreboard toggle function
/config command messages can now be found in the language.yml file
Updated /scenario command to fix double toggling
Updated /config CONFIG_NAME to prompt for values when a interger is not provided
Updated backend APIs
Added support for latest MySQL versions
Added ECLIPSE_PROTOCOL scenario (At the start of the game players receive Night Vision, Saturation, and Resistance for 13 minutes)
Note: We only provide support to those using the LATEST version of FateUHC. However, FateUHC: 3.3.2 (Released: May 27th, 2025) is now the oldest version you may use of FateUHC entirely. We had to disable legacy API endpoints to support future changes.
Changes:
Fixed a ton of placeholder issues. All updated placeholders can be found on the wiki: https://fateuhc.bghddevelopment.com/placeholders
Fixed an issue where an NPE would fire randomly when hitting a player with a fishing rod or a fish
Fixed an issue where, if moles were enabled, the game would end randomly even if other players on the team were still alive
On completion of world generation, if Citizens is being used, the server should run the Citizens reload command to refresh the NPCs
Fixed PVPTIME not working correctly when set to 0
TerrainControl is no longer listed as the default world generator, which was confusing users since it's not required
Profile loading is now done pre-login
We have made some changes to the scatter system to improve performance. Additional changes are coming in future updates
Updated upstream APIs
Changes:
Updated to support 1.21.11
Added support for the 1.21.11 GameRule changes
Removed NickAPI until new system is found
Updated DecentHolograms to latest version
Changes:
Added support for Spigot 1.21.9/1.21.10
NOTICE: DecentHolograms has not yet been updated to support these versions. Please keep an eye on their plugin page for when that update is released.
Made /configmanagement and the config management menu require a separate permission: uhc.edit.configmanagement
Allowed PVP_TIME to be set to 0, no grace period
Fixed an issue with the randomizer scenario that would not keep random blocks specific per player
Fixed specific ores dropping their blocks when cutclean was disabled when it should have been the ore
Fixed Team ID not returning the correct data
Fixed being able to fly past your max spectator distance
Updated backend APIs
Fixed /config CONFIGNAME from running correctly
API CHANGES
Added to GameManager API class:
getStartTimerRemainingFormatted
getStartTimerRemainingMillis
Changes:
Added over 50 new debug messages when /uhcdebug is enabled
Recoded how leaderboards are loaded on first startup
Fixed a few placeholder issues
Small other changes
Changes:
Updated upstream test builds to match latest version numbering
Fixed scoreboard not adding players to the total count on late scatter
Random TP spectator size now is taken into effect and a 20 second cooldown has been added to the item to prevent TP abuse
Added fateuhc.randomtp.bypass to bypass the cooldown time
Added more checks to prevent boats from being destoryed while in spectator mode
Going into spectator mode will now remove you from the alive player list even if you did it during scatter
Fixed a few issues with block place and break permissions while in spectator mode
Added catch all for potential missing scatter players who joined after scatter started but before the game started
Added native support for 1.21.8
Check for empty teams every 60 seconds added to prevent issue with the game not ending if the player team randomly would not be marked as dead.
Ore alerts have been fixed
