GBA Pokemon Prototype Free Version v0.09

Custom GBA Pokemon Prototype Free Version
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RoboMon Pixel World Engine — FREE Prototype

A full GUI-based creature-catching RPG prototype built inside one Roblox script.

RoboMon Pixel World Engine is an experimental handheld-style creature RPG system where the GUI itself acts as the game world. This prototype is designed to showcase a unique top-down pixel RPG structure inside Roblox using image-based maps, player movement, starter selection, battles, catching, NPCs, quests, and a growing living-world foundation.

Important Prototype Notice

This version is being released for free as a prototype/demo build. It is not the final paid version. Some systems may need tuning, polishing, optimization, server-side saving, anti-exploit work, better art assets, full collision passes, and expanded gameplay before being considered a complete commercial-ready game system.

The full paid version will be released separately once the project exits prototype phases.

Full Paid Version Link: Coming Soon / Full Version Resource Page

Current Prototype Features


• GUI-Based Game World — The game is rendered and played through a custom GUI interface.

• Pixel/Handheld RPG Presentation — Designed to feel like a classic top-down creature RPG.

• Image-Based Maps — Supports uploaded map image layers for a more detailed visual world.

• Ground + Fringe Layer Foundation — Built toward a layered map system where rooftops, trees, and tall objects can appear above the player.

• Player Movement — Top-down movement using keyboard and GUI controls.

• Directional Character Support — Includes front/back/side animation slot support for walking frames.

• Starter Selection — Players choose their first creature before entering the world.

• Starter Follower Foundation — The active creature can visually follow the player.

• Wild Creature Encounters — Tall grass and visible overworld creatures can trigger battles.

• Turn-Based Battle System — Basic RPG battle loop with moves, HP, damage, XP, and rewards.

• Catching System — Capture wild creatures using capsule-style items.

• Party System — Tracks active creatures and party members.

• Dex System — Seen/caught creature tracking foundation.

• Bag / Inventory Foundation — Includes basic item and currency tracking.

• Shop / Healer / NPC Support — Basic RPG town systems are included.

• Quest System Foundation — Includes early objective tracking and progression flags.

• Trainer Battle Foundation — Early trainer battle system with defeated trainer tracking.

• Trainer Card / Quest Log — Basic menu systems for progression and player status.


Current Controls


WASD / Arrow Keys — Move
E / Space / Enter — Interact
M — Open Menu
GUI Buttons — Mobile-friendly movement and interaction support


What This Prototype Is Best For


• Learning how a GUI-based RPG engine can be structured
• Studying top-down image-map movement in Roblox
• Building a creature-catching RPG prototype
• Expanding into a full handheld-style Roblox game
• Using as a foundation for custom maps, creatures, quests, and battles
• Testing ideas before buying or building the full paid version


What The Final Paid Version Will Aim To Include


• Fully tuned collision zones
• Transparent character sprites
• Full front/back/side walking animations
• More maps and routes
• Indoor maps and building entrances
• Expanded quest chains
• More trainer battles
• More creatures
• Better battle visuals
• Better map layering
• Saving/loading support
• Server-side data handling
• Anti-exploit structure
• More polished UI and audio support


Setup


Place the included script inside:

StarterPlayer > StarterPlayerScripts > LocalScript

The prototype is designed to run from one main script for easy testing and editing.


Disclaimer

This is an original prototype creature-catching RPG system. It is intended as a framework/demo and should be customized with your own original names, maps, sprites, creatures, icons, music, and branding before any serious release.

Download this free prototype now, test the foundation, and follow the full paid version once it leaves prototype development.

Latest reviews

needs much much more development.
M
Mountain1857
Thank you for taking the time to download and review the prototype. I genuinely appreciate every review, whether it's positive or critical, because it helps guide the direction of the project. This resource is intentionally a prototype skeleton, not a finished Pokémon game. The screenshots on the product page represent the vision and direction of the project rather than the current playable state. The goal is to provide developers with a foundation they can build upon instead of a complete, feature-finished experience. If you have the opportunity, I'd really appreciate it if you could import it into Roblox Studio, update the image asset IDs with your own screenshots, test the systems that are currently included, and then leave feedback on what you feel should be improved or expanded. That type of feedback is incredibly valuable because it gives me clear direction on what the community would like to see next. My goal isn't to create a one-to-one copy of the original Game Boy Advance Pokémon games. Instead, I want to build a flexible framework that can grow beyond them while still capturing the spirit that made those games enjoyable. Features like first-person exploration, modern quality-of-life improvements, expanded mechanics, multiplayer functionality, new battle systems, and completely original ideas are all possibilities as the project continues to develop. Every update will build on the previous one, and community feedback plays a major role in deciding where that development goes. If there are specific systems, mechanics, or features you'd like to see added, I'd love to hear them. Your suggestions help shape the roadmap for future versions.

Thank you again for giving the project a chance and for helping me improve it.
EULA: Free EULA
1,760 Views
322 Downloads
May 27, 2026 Published
N/A Updated
1.00 star(s)
Average rating (1)
98.8 KB File size
Open source
  1. No
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Genre
  1. Idle
Supported languages
  1. English
Crediting original
Hokage_0fficial
Creator
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  1. Yes
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