This version updates the native version of the setup to 1.21.8, as well as various QOL changes
CHANGELOG:
- Updated to the setup to 1.21.8. However, you are now required to download latest dev-builds of all MMO plugins.
- Changes codex GUI significantly.
- Adjusted many GUIs
- Adjusted NPCs
- Stability update
Hyronic Survival was released over 4 years ago. Since then, the Minecraft scene has transformed significantly. In an effort to modernize, improve and completely transform Hyronic Survival, I have almost built the setup again from scratch, visiting all of the features to polish, overhaul and modernize them. This version is the culmination of that effort, and I hope you guys all enjoy it
CHANGELOG
* Updated to 1.21.1.
* Reworked Custom Items:
- Changed item lore format. Item rarity is now displayed in the item name. Unified all items name colors, as well as ability format.
- Rebalanced almost all of the items stats, rarity and recipes.
- Balanced and reworked the following items abilities:
- Orichalcum Armor
- Uranium Armor
- Iridium Armor
- Added 6 armor sets, 5 gemstones types with 5 tier each, 2 new materials, 4 new accessories, various gathering materials and more.
- Completely overhauled Runes into Gemstones, which are now obtained from mining various ores in the game. Added gemstone slots to a lot of new items in game. Added Geo, a geomolist which can guide you through this new feature.
- Added 1 new stations for upgrading molten gear, merged both smelter and forge into one.
* Overhauled Progression
- Changed progression point of various equipment in game
- Uranium and Iridium is now the same late-game tier.
- Mithril, Orichalcum and Titanium are now the same early-game tier. Their ores generate with the same rarity.
- Changed the strength of some stats.
- Added a new progression guide, which can be helpful if you're lost.
* Overhauled Gathering
- Added lots of gathering materials.
- Added two new armor tiers to gathering armors. Gives all of them new abilities, allowing you to harvest special material when gathering.
* Reworked Dungeons (Now Called Raids) System
- Dungeons are now called raids.
- Added a new UI for playing raids.
- Added one new raid: Molten Bastion, which gives end-game loot.
- Corrupted The Veil is now The Veil Master Mode.
- Overhauled all raids' loot pools.
- Changed how raids loot works. Instead of using key for entrance, you now need a key to open up the loot chest at the end of the dungeon.
- Reworked waves system.
* Spiced Up Player UI
- Added a new UI in the top-left for displaying various player info.
- Converted the action bar into a seperate GUI.
* Overhauled Daily Quests System
- Removed the old levelling system, simplified daily quests system. Do quests and gain Stardust, which can be exchanged for various rewards.
- Added a new UI.
- Reformatted all of the lores and items.
* Reworked Skills System
- Added new custom GUIs for all panels.
- Reformatted all of the lores and items.
* Reworked Codex System
- Added new custom GUIs for all panels.
- Reformatted all of the lores and items.
* Reworked Shop System
- Added new custom GUIs for all panels.
- Reformatted all of the lores and items.
* Reworked Auction House System
- Added new custom GUIs for all panels.
- Reformatted all of the lores and items.
And a lot more not mentioned here.
v3.0 - REMASTERED UPDATE
The update has finally arrived! This update aims on improving the game at all areas, as well as organizing the files to make it easier to use. The setup is in really good shape now.
CHANGELOG
Updated to 1.20.4
Overhaul to the skills system
Updated AuraSkills to 2.0, removing unnessesscary skills and remake some of the plugin's aethestic.
Changed ratio on some stats.
/stats now includes more stats details.
Completely overhauling the Luck stats. Now they give a chance to grant bonus drop when farming, fishing, foraging and farming.
Added a new option to switch off actionbar
Overhaul to custom fishing system
Removed EvenMoreFish. Now uses AuraSkills for this system.
Adds moss,sapphire,golden and void fishes into the fishing loot tables. Levelling up fishing skills now increases the chance of catching these rare items.
Adds a new filleting station, allow you to fillet fish to craft powerful equipments.
Redesigned Progression
Added one armor set and 3 more tools related to the new Luck stats. More will be added in the future.
Hellfire, Warden, Apollo and Death Armor are no longer obtained from upgrading Netherite Armors. They are now crafted from Titanium Core - a new item dropped from the new early-game boss.
All 4 dungeon armors are now crafted with related recipes.
A lot of new items are now crafted with recipes, including dungeon keys, materials and armors.
Added a new early-game boss: Titanium Golem.
Added a new mechanic to boss: Damage Calculation: Now only top 5 damager will recieve loot with special loot requiring specific top placement.
Removed custom pickaxes
The reason for this is the wonky work-around between plugins. This can lead to items not matching nbt tags, not stacking with each other, etc. In the end, I decided that it was better to remove it altogether. All custom ores now require Netherite Pickaxe to mine.
Removed LevelledMobs
Too complex for my taste, and very, very hard to balance. As of v2.2.2 it doesn't provide any bonus drops for higher-levelled mob anyways.
Reorganized Resource Pack
Take a peek inside Oraxen / ItemsAdder, you will now see that the folders will be a lot more organized now.
And many, many more...
v2.2.1 - THE DUNGEON OVERHAUL
CHANGELOG
Reworked Dungeons
The current The Veil dungeon is now the Corrupted The Veil
Added a new regular The Veil (easier than the current version of the dungeon) for lower level players.
Added new mobs and boss for the new dungeon
Added and rework rewards for dungeons
Balanced and changed some mobs abilities
Added some new accessories and items
And many more not included here.
