Jump Into Kit — Complete Obby Game Kit
Jump Into Kit is a fully playable, feature-rich obby (obstacle course) game kit for Roblox, ready to publish or customize. Everything is already scripted, built, and balanced — just open in Studio, add your own stages if desired, and go live.
Map & Stages
- 20 unique numbered stages (Maps 1–20), each built as a self-contained Model inside the Map folder — easy to remove, reorder, or replace.
- Includes an Easy Maze bonus section for added variety.
- A dedicated checkpoint system with 21 checkpoint parts (0–20) that save player progress so they respawn at the last checkpoint they touched, not the beginning.
- Classic Roblox stud-style brick aesthetic with grass-top platforms and brown dirt sides, giving the map an instantly recognizable feel.
- Waterfall decorations built using Beam effects for visual flair.
- Minecraft-style portals (two sets: MinecraftPortal1 and MinecraftPortal2) for theming or teleportation between sections.
- A sign at the start of the map to welcome and guide players.
Tools & Gamepasses
Players can equip powerful tools to help complete the obby. Four tools are included and fully scripted:
| Tool | Type | Description |
|---|---|---|
| Speed Coil | Gamepass/Free | Greatly increases movement speed |
| Gravity Coil | Gamepass (marked BEST!) | Reduces gravity for floaty jumps |
| Rainbow Carpet | Gamepass (marked OP!) | Rideable carpet with sit animations (R6 & R15 compatible) |
| Grapple Hook | Free | Fire a rope to swing and pull yourself across gaps; includes connect, fire, and hit sound effects |
- Free tools (Speed Coil, Gravity Coil, Grapple Hook) are available to all players via the FreeTools folder.
- Gamepass-gated tools (Rainbow Carpet, Speed Coil upgrade, Gravity Coil upgrade) are handled via a GamepassIds module — easy to swap in your own gamepass IDs.
- A Free Item giveaway system with a countdown timer (visible in the HUD as "Free Item! 0:00") to reward players and boost engagement.
NPC Shop & In-Game Economy
- A fully built Shop NPC with a custom R15 character (wearing a Grow a Garden Farmers shirt, Cleetus pants, and Farmer Garden Straw Hat) that players can interact with.
- The shop uses a BillboardGui above the NPC and a ProximityPrompt for interaction.
- Players earn in-game currency ($) displayed live in the HUD.
- A mushroom/token counter is also displayed in the HUD for secondary collectibles or rewards.
Leaderboards
Two leaderboards are included in the Workspace:
- Stage Leaderboard — tracks which stage each player has reached.
- Time Played Leaderboard — tracks total time played; includes a First Place Avatar display model so the top player's avatar is shown in-world.
Fun Extras & Easter Eggs
- Shrek Morph Pad — step on the pad to transform into a Shrek character model.
- R15 Morph Pad — step on the pad to switch to an R15 avatar model.
- Ronaldo NPC — a Cristiano Ronaldo–themed character with his signature accessory, placed in the world as a fun decoration or interaction point.
- Invite Reward System — players who invite friends receive a reward via the InviteScript and InviteReward RemoteEvent, encouraging viral growth.
Music & Audio
- Background music system with multiple tracks accessible via the MusicHolder folder:
- Cristiano Ronaldo theme (x2 variations)
- Chill track
- Gentle Skyline Echoes
- A music player UI at the bottom of the screen lets players see the current track name and skip/pause with buttons.
- Sound effects for checkpoints (Success sound) and UI interactions (Click sound).
HUD & UI
The in-game HUD (visible from the first screenshot) includes:
- Skip button — admin/gamepass skip to the next stage.
- Kill All button — admin control to reset all players.
- Stage counter — displays the player's current stage.
- Currency display — shows the player's $ balance.
- Token/mushroom counter — secondary currency display.
- Free Item countdown timer — rotating free item drop.
- Music name display with player controls (previous, pause/play, next).
- Tool buttons on the left showing equipped items with labels (Rainbow Carpet, Speed Coil, Gravity Coil, Grapple).
Technical Details
- Fully scripted with Server Scripts, Local Scripts, and Module Scripts — clean separation of server and client logic.
- Uses RemoteEvents and RemoteFunctions for client-server communication (CheckPointEvent, SuccessEvent, SkipEvent, ClaimFreeItem, InviteReward, GetFreeToolPreview).
- Supports both R6 and R15 avatars (Rainbow Carpet has both Sit and SitR15 animations; Grapple Hook has both Crouch and R15Crouch animations).
- Checkpoints save player progress server-side.
- Satchel inventory system integrated via SatchelLoader in Workspace.
- Easy to expand: add new stages by duplicating a Map Model and incrementing its name; add new tools by dropping them into the FreeTools or ServerStorage folder.
