► Changelog:
- Reworked the Actions inventory.
- NPC creation is no longer in beta.
- Added lore to all Action creation tools.
- Introduced a new mode, "Action Trigger Mode," which lets you choose how the action is activated, either by position or by time (in seconds).
- Titles no longer require a second line.
- Fixed some messaging issues.
► Changelog:
- Revamped the command structure: everything is now organized under a single main command with subcommands.
- Overhauled the Command Action: you can now choose whether the console or the player in the cutscene executes the command.
- Added a new editor option — HideArmorStand, which hides all armor stands for the player during the cutscene.
- Fixed a bug with custom skulls in Minecraft 1.25x.
► Changelog:
- Cutscenes are now 5–15% smoother.
- Fixed some bugs that could occur in very rare cases.
► Changelog:
- Added a new start animation: Bomb Alert
- Added a safety check when starting a cutscene to ensure the player can be set to Spectator game mode
- Made backend changes to the creation process
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► Changelog:
- The NPC's pitch and yaw are now used when it is being spawned.
- For the perform command action, a player variable is now available to receive the name of the player currently in the cutscene using %player%.
- Fixed a bug when no path was provided to the NPC.
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► Changelog:
- You can now delete cutscene positions from the individual positions inventory.
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- When stopping a cutscene while a player is in it, they will be teleported back to the point where they were before the cutscene started.
- Enhanced the Advanced Camera icon in the main inventory.
- Fixed a bug that marked cutscenes made before version 5.9 as incomplete.
► Changelog:
- Advanced Camera and Easy Camera Cutscenes can no longer be played without ending the creation process.
