► Bug Fix:
- Fixed a bug where Kingscenes would cause errors if the player's world and the cutscene world didn't match.
► Information:
- This update includes cleaned-up code, performance improvements, and preparations for an upcoming API.
► New Features & Improvements:
- You can now add a position after saving a cutscene in the individual options inventory.
![]()
- The individual inventory has been redesigned for a cleaner and more user-friendly experience.
- The entire NPC creation process has been reworked.
- Added a command that recalculates the estimated cutscene duration after making changes in the individual inventory. (/recalculateduration)
- Pitch is now supported in the individual options.
- The appearance of particles during the creation process has been updated.
- Particles are now hidden when previewing a cutscene.
![]()
► Bug Fixes:
- The speed set during the creation process is now correctly applied, instead of defaulting to 3 after saving.
- Maximum speed is now correctly limited to 10, which was the intended cap.
- When previewing an individual position, the action speed now reflects the position-specific speed rather than the global speed.
- Sneaking while starting a cutscene no longer causes visual issues.
- It's no longer possible to glitch out of easy cutscenes.
► Visuals:
- When creating a cutscene, visual effects will now preview the path the cutscene will follow.
![]()
► Change:
- When previewing an individual cutscene point, the individual inventory will open right after the preview finishes.
► Speed:
- You can now set the speed for an individual position in your cutscene.
![]()
► Information Message:
- Added a information message.
► Bug Fix:
► New Start Animation:
- Fixed a bug with the Start Animation Inventory.
- Goblin Attack
![]()
►Player Hide Options
- Toggle whether players can see those currently viewing the cutscene, or whether those viewing the cutscene can see other players.
![]()
