Changelog:
- Automatic random spawning is now available and can be found as a sub-option under the Automatic Spawn option.
- Recoded the damage-tracking method to track the exact damage dealt when fighting with a custom weapon from another plugin.
- The Dark Descent death animation is now the default death animation.
- The HogRider can no longer be damaged in Creative mode.
- Made some minor changes to the Dark Descent death animation.
Changelog:
- Decreased the number of effects in the Doomflight ability.
- The Slayer can no longer be damaged in Creative mode while in its death animations.
- The HogRider from the Slayer’s passive ability can no longer be damaged in Creative mode.
- Made some adjustments to the main ability animation.
- Added a new spawn animation.
- Changed the sound that plays when getting pulled in or off, while the custom pull animation is enabled.
- Fixed a major bug where boss drops couldn't be picked up if the inventory was full.
Changelog:
- Changed the animation that plays when the Slayer casts a main ability.
- Damage is no longer registered when using a KingSlayer Kit in Creative mode to attack the Slayer during its ability phase.
Changelog:
- Added a new option: "Passive Ability Announcement." This option displays a title above the Slayer indicating which passive ability is about to be cast. Additionally, it plays a sound before the passive ability is activated.
- Improved some passive abilities to make them smoother and enhance the overall experience.
Changelog:
- Fixed a bug with the Tentacle Horror ability
- Fixed a bug with the Thestu ability
- Fixed a bug where equipment could be destroyed
- Fixed a bug where the Slayer could receive damage when shot by an arrow during their Main Ability Phase
- Fixed a bug where the Slayer would receive knockback when shot by an arrow
- Fixed a bug where arrow damage wasn't being counted when the Slayer was hit
Changelog:
- Added a new 'BossBar' option, which displays health, name, and other information.
Changelog:
- Fixed an important bug where deaths wouldn't be counted correctly in some cases.
- Added a new option: "Armor Glint", applies an armor glint effect to the slayer's equipment.
- Added a new option: "Death Title", allows configuration of the death title shown when a player dies, applicable when the death style is either KingStyle or Default.
- Added support for Minecraft 1.21.7.
Changelog:
- Resolved an issue where killing the Slayer in Creative mode during its ability phase could cause unexpected errors.
- Fixed a bug where the Husk would apply a Hunger effect to the player.
- Fixed a bug where, if the custom pull animation was disabled, players could leave the fight even when the option was disabled.
- Fixed a bug where the wrong health scale and health values were set when using a Kingslayer kit.
