LeafRTP-Pro v3.1.1

Deterministic Selection. Non-Blocking Execution. Native Folia Optimization.
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  • How it works

    Try this product in game with a hosted Minecraft server!
    1. Click 'Request test server'
    2. Join the provided IP address
    3. Try out the product for up to 30 minutes
    4. Stop the server when you're done

    Requesting a test server will duplicate the original files and provide you a new server for you to join and experiment with for up to 30 minutes. Any changes you make will not be served so feel free to play around!

    There are no limits to the number of servers you may start, but you can only have one test server active at a time. You must stop any active test servers in order to start up a new one.

    Features

    • Completely free
    • Instant setup
    • Full operator permissions
    • Invite friends
    • No usage limits

    Testing servers provided by PebbleHost.
    Visit PebbleHost.com

LeafRTP-Pro
High-Performance Random Teleport (RTP) Plugin for Folia, Paper & Spigot
The fastest Folia-native random teleport plugin - instant /rtp, safe landings, multi-server / proxy support, and audited safety.
Supported: Paper, Folia, Spigot, Fabric (Arclight / Mohist for Forge / NeoForge) - Minecraft 1.20.x / 1.21.x / 26.x.
For operators who edit YAML, version-control configs, and read profiler output. Drop-in upgrade from the free LeafRTP build.


------------------------------------------------------------

Why operators buy Pro
19.8 TP/s sustained at 4 ms worst-case tick. Next-best plugin: 70 ms.

If /rtp is the top entry in your timings report, this is the fix. LeafRTP-Pro is the polygon-bounded, Folia-native Random Teleport engine for high-load and custom-world Minecraft servers:

  • No lag spikes when players spam /rtp. Worst-case main-thread tick stays at 4 ms (vs. 70-771 ms for the next plugins) - your TPS holds at 20.00 during a teleport burst.
  • Instant teleports, no "Finding a safe location..." wait. Pre-verified location queue serves /rtp in one tick instead of loading chunks on demand.
  • The only LeafRTP plugin that runs natively on Folia at double-digit TP/s (9.87 TP/s @ 99.97 % success) - every competitor stalls regions or fails to load.
  • Automatic performance the moment the jar drops in. Pre-warmed location queue, persistent spatial memory, off-tick Anvil pre-filter and async chunk loading kick in on first start - no profiling, no tuning, no per-world hand-holding. Same config.yml, commands, and claim-plugin integrations (GriefDefender, GriefPrevention, Lands, WorldGuard, Towny, Factions, HuskTowns, RedProtect) as the free build, so the upgrade itself is risk-free.
  • Audited safety: no unsafe blocks, no force-loaded chunks, no claim-bypassing teleports, no silent failures (REQ-RTP-S-001..S-007).

On Paper 1.21, measured on the in-repo harness, 2 OPed clients spamming /rtp back-to-back:

PluginTP/sWorst tick (MSPT p99)CPU per teleport
LeafRTP-Pro19.84 ms16.9 ms
JakesRTP20.070 ms26.0 ms
BetterRTP7.1771 ms53.6 ms
HuskHomes RTP6.2335 ms52.2 ms

Methodology: Paper 1.21, 2 OPed clients spamming /rtp continuously, in-repo harness linked below. Folia and Spigot results in the full benchmark section.

Same throughput as the next-best plugin at ~17x lower worst-case tick spike and 35% less CPU per teleport. Raw harness: helpers/StressTestRTP/.

------------------------------------------------------------

What Pro adds over the free LeafRTP build
Free LeafRTPLeafRTP-Pro
Folia (Region Scheduler + off-tick pre-filter, no 1-tick stalls)NoYes
Multi-server / proxy (Velocity)NoYes
SQL / Redis shared-state backends (H2, SQLite, MySQL, PostgreSQL, Jedis)NoYes
Vault economy (charge for /rtp)NoYes
Multilingual lang/**, login-reserve cache, visitor modeNoYes
safety.yml token grammar - vanilla block tags, state predicates, wildcardsNoYes
Earliest release on each MC version + priority supportNoYes
Spigot + Paper engine, queues, spiral, Anvil pre-filterYesYes
8 claim plugins bundled (GriefDefender, GriefPrevention, Lands, WorldGuard, Towny, Factions, HuskTowns, RedProtect)YesYes
effects-api, rtp-api, PlaceholderAPI, ProtocolLibYesYes

Same configuration, same data files, same commands as the free build - upgrade is drop-in.

------------------------------------------------------------

Built for
LeafRTP-Pro is engineered for the servers that push the platform hardest. If any of these describe your setup, it's the right tool:

  • High-concurrency servers where /rtp spam used to spike MSPT and shake TPS.
  • Folia deployments that need region-aware scheduling and zero foreign-region API hops in the teleport hot path.
  • Multi-server networks (Velocity) that need cross-network LeafRTP with reservation tokens and shared state. Validated on the in-repo devstack: 2 Velocity proxies, 2 lobby servers, 2 backend servers behind a shared Redis transport.
  • Large or pregenerated worlds where chunk-load cost dominates - the pre-validated queue and Anvil pre-filter pay for themselves on the first burst.
  • Custom-generator worlds (Iris, Terra, datapacks) where the Anvil-first biome read keeps your safety config authoritative across MC upgrades.
  • Operators who edit YAML, version-control configs, and read profiler output. In-game /rtp menu is there when you want it; nothing is hidden behind it.

Platform requirements: Java 21+, on Paper / Folia / Spigot / Fabric (or Arclight / Mohist for Forge / NeoForge).

------------------------------------------------------------

Confidence: measured; from plugin docs; inferred from architecture.

Metrics: Throughput (TP/s, higher better) - MSPT p99 (worst 1-in-100 main-thread tick in ms; <~50 ms = no dropped tick) - Min TPS (20.00 = no hiccup) - CPU / TP (main-thread CPU per successful teleport).

Paper 1.20.1 / 1.21.11 - recommended platform. Eight plugins, same harness, same world, same two OPed clients.
PluginTP/sMSPT p99 (ms)Min TPSCPU / TP (ms)Success
LeafRTP-Pro19.8420.0016.9100 %
JakesRTP20.07020.0026.0100 %
BetterRTP7.385220.0053.6100 %
HuskHomes6.237220.0052.2100 %
AdvancedRTP2.162 10019.9592.196.3 %
EzRTP1.762 90319.95139.6100 %
AsyRTP1.674 53419.9538.8100 %
EssentialsX /tpr0.964 50419.9588.975.9 % §

§ EssentialsX /tpr is a teleport-request command (handshake + accept), not a teleport-do command; the harness's 5 s per-attempt deadline times out a fraction of the request-accept latencies. Numbers are dispatch-shaped, not plugin-broken.

Spigot 1.20.1 - platform-wide chunk-gen ceiling caps everyone at 1-1.5 TP/s; the latency tail is what matters.
PluginTP/sMSPT p99 (ms)Min TPSCPU / TP (ms)
LeafRTP-Pro1.5236.4572
JakesRTP1.042 252----
BetterRTP1.333 7902.18584
HuskHomes0.934 9392.59868

Folia 1.21.11 - Region MSPT = per-region tick (a bad region doesn't stall the server).
PluginTP/sRegion MSPT p99 (ms)SuccessCPU / TP (ms)
LeafRTP-Pro9.8715799.97 %18.0
BetterRTP3.821 200100 %34.8
HuskHomes3.32901100 %28.4

Architecture support matrix:
PluginSpigotPaper (+ forks)Folia
LeafRTP-ProOff-tick Anvil pre-filter; rare bounded fallbackFully async via getChunkAtAsyncRegion Scheduler + off-tick pre-filter
BetterRTPSync chunk load on missPaper async; no safety pre-filterp99 ~1.2 s
EzRTPPaper-only API crashes on Spigot 1.20.1N/AN/A
AsyRTPFails to enable on Spigot 1.20.1N/AN/A
SorekillRTPRedis-cross-server focusSameN/A
AdvancedRTPSafety-first, sync chunk loadSameN/A
JakesRTPAsync via flag; 10-slot cacheWidely deployedN/A
EssentialsX /rtpMain-thread chunk loadSameN/A
HuskHomes RTPSupportedSamep99 ~900 ms

Memory & TPS: queue bounded (bounded by cacheCap); each entry is a small POJO. Server TPS held at 20.00 across every Paper and Folia run. On Spigot, every plugin saturates to the same chunk-gen ceiling; LeafRTP-Pro just spends those ticks doing fewer things.

- Paper LeafRTP-Pro row reproduced n=2; other rows are n=1 on a single rig. - JakesRTP Spigot row ran in slot 4 of a 4-phase chain - Min TPS / CPU-per-TP confounded by carry-over; dispatch-time numbers (throughput, p99) remain valid.

Caveats. 2 clients only (the number is a floor, not a ceiling). Hardware, view distance, world state, and other plugins will move the numbers. Competitor plugins update frequently; corrections welcome via GitHub issue with a contradicting repro or doc link. Feature breadth, GUI, and claim-integration count are not benchmarked - several competitors trade speed for those, which is a legitimate choice.

Full methodology, raw CSVs, per-run analyses: helpers/StressTestRTP/. Video benchmark of /rtp on a custom world generator: youtu.be/V0NyNK9JydM.

Five pillars:
  • Deterministic spiral selection. Bounded math, uniform player distribution even on massive worlds; no unbounded re-roll loops.
  • Platform-native performance. Spigot, Paper, and Folia each get the threading model that fits them - not the lowest-common-denominator.
  • Active resource watchdog. Background sweep reclaims chunk tickets from abandoned teleports via WeakReferences; nothing stays force-loaded past its reservation window.
  • Direct region I/O pre-filter. .mca region files parsed off-tick on a background pool, including biomes (custom namespaced biomes like Iris included). Paper-grade safety evaluation on Spigot; skips per-candidate Region-Thread hops on Folia.
  • Admin-driven background mapping. /rtp scan start|pause|resume|reset|cancel walks the spiral during idle periods so spatial memory accumulates without player traffic. Fully-automatic self-warming is on the roadmap for 3.0.0 final.

Chunk loading, by platform:
  • Paper - World#getChunkAtAsync used directly. No pre-filter, no main-thread fallback. Reference platform.
  • Paper forks (Leaf, Leaves, Purpur, Pufferfish, Airplane, DivineMC, -) - inherit the Paper code path.
  • Folia - Anvil read-only pre-filter on ForkJoinPool.commonPool() before the Region Scheduler; rejected candidates never hop a thread. Confirmed candidates load through Folia's native async API; teleports dispatch through the Entity Scheduler.
  • Spigot - .mca region files parsed off-tick (isAir, isSafe, surface-height, sky-light, biome). Paper-class throughput on plain Spigot.
  • Mohist / Arclight - officially supported. Spigot code path applies.
  • Fabric - in-tree adapter, supported and regularly tested; featureset lags the Bukkit family by a release or two. Loom-remapped obf/unobf carriers cover 1.20.x, 1.21.x, and MC 26.x runtimes.

Honest fallback caveats. The Anvil pre-filter is a data source, not a universal gate. It falls through to the platform's native chunk API in two cases: (1) the chunk is already loaded (live data wins), or (2) the probe returns unknown (no region file, unsupported data version, decode error, un-populated). On Spigot the fallback is one on-tick getChunkAt. On Folia it's one Region-Scheduler hop. Custom generators (Iris, Terra, datapacks) do not trigger the fallback - populated .mca palettes are read directly, preserving modded and namespaced IDs that the Bukkit enum would collapse.

Upgrade-drift-proof biome filtering. When you bump your Paper or Folia server across MC versions, Mojang's seed-based biome assignment can change for already-written coordinates. The Anvil-first biome read keeps the .mca palette authoritative for populated chunks - the biome a player lands in is the biome your biomes: allow-list was written against. No re-pregen, no re-tuning after an upgrade.

Operator takeaway: Paper and Folia run chunk I/O fully off-tick. On vanilla Spigot the Anvil pre-filter covers the common case; rare main-thread fallback is bounded by your configured tick-budget; no platform silently blocks the tick loop without reporting it.

Without spatial indexing, teleportation is a guessing game and the numbers are ugly. A typical Overworld is only ~45% safely teleportable- (oceans, rivers, ravines, steep terrain eat the rest); the Nether is dominated by lava seas and wall-to-wall stone; the End is almost entirely void. Standard RTPs pay full chunk-load cost to rediscover this one candidate at a time, forever.

LeafRTP-Pro plots your world's geometry as it evaluates candidates. When it hits a massive ocean or unsafe biome, it remembers that sector and shrinks the searchable area, so known bad sectors never get loaded again. The longer it runs, the faster it gets - and /rtp scan keeps the learning going during idle periods.

Persistence across restarts: learned bad-sector state survives a JVM bounce - MemoryShape.save / load writes per-region spatial memory to disk on shutdown and reloads on startup, alongside the configuration cache (compiled safety sets, region geometry). H2, SQLite, MySQL, and PostgreSQL backends support shared multi-server state.

- Local-profile estimate from a vanilla 1.21 seed set; Nether and End are still qualitative. Anonymous opt-in telemetry is on the roadmap to source this number properly.

safety.yml has a first-class token grammar. Six shapes can be mixed freely in unsafeBlocks and airBlocks:

  • Plain material: LAVA, MAGMA_BLOCK.
  • Material + state predicate: OAK_SLAB[waterlogged=true]. Multiple predicates AND together: OAK_SLAB[waterlogged=true,type=top].
  • Numeric range predicate: WATER[level>=5], LIGHT[level<8]. Operators >= / <= / > / < bound fluid levels, light levels, and any integer block-state property; fail-open on an absent or non-numeric value.
  • Vanilla block tag: #minecraft:leaves, #minecraft:fire, #minecraft:campfires. Live-registry expansion at config-load lands in 3.0.0 final - use explicit names alongside tag tokens during the beta.
  • Tag + state predicate: #minecraft:slabs[waterlogged=true] - "any slab, but only when waterlogged".
  • Wildcard + state predicate: *[waterlogged=true] - "any block, matched when waterlogged". One line replaces the entire waterloggable enumeration.

Properties:
  • Fail-open on unknown tags/properties - missing tags on older MC versions silently reduce coverage rather than breaking startup. Configs stay portable.
  • Never silent on malformed tokens - typos like OAK_SLAB[waterlogged=true[/I] surface as [WARNING] [safety.yml] rejected token '<token>': <reason>.
    [*]Zero hot-path cost when unused - block-state extraction only fires when a token actually needs it; plain-material configs pay nothing.
    [*]Platform-portable tag resolution - Bukkit reads from Bukkit.getTag; the standalone rtp-tags module parses tag JSON directly from data packs and jars for future non-Bukkit platforms.


Default safety.yml is ~25% shorter: FIRE+SOUL_FIRE -> #minecraft:fire; every waterloggable block -> *[waterlogged=true]; dozens of decorative plants -> #minecraft:flowers, #minecraft:saplings, #minecraft:crops, etc.

Engine:
  • Any number of teleport regions per world; per-region shape (Square, Circle, Rectangle), radius, center, curve weighting, vertical bounds, world override, permission gates.
  • Vertical adjustors (Linear, Jump, Fixed) for sky islands, void worlds, Nether ceilings.
  • Multi-dimensional (Overworld, Nether, End, custom).
  • Hot-reloadable YAML; clickable /rtp menu (book on Paper / Folia, chat-paginated fallback elsewhere) hardened in 3.0.0-beta.3, with /rtp config <file> view as a per-file deep-link.
  • Fully async chunk loading on Paper / Folia; off-tick Anvil pre-filter on Spigot.
  • Per-player isolated queues alongside a global queue - one player's bad luck never starves another's teleport.
  • Administrative scan lifecycle (start/pause/resume/reset/cancel) to pre-populate spatial memory without teleporting players.
  • Persistent learned state via H2 / SQLite / MySQL / PostgreSQL.
  • Per-tick time budgets and (on Folia) per-tick task-count caps on the region-bound pipe.

Player polish (UX):
  • Configurable countdown/warmup messages during pre-teleport.
  • Particles, sounds, fireworks, potions, note-block effects via effects-api, attached to lifecycle phases, gated by rtp.effects.<name> permissions.
  • Movement-cancel, damage-cancel, invulnerability-after-teleport timers.
  • Optional PvP / combat-tag gate. Off by default; when enabled, /rtp is refused or delayed for players who recently dealt or took PvP damage, so a teleport can't be used to escape a fight. Native combat tracking works out of the box, with optional PvPManager / CombatLogX / Simple Combat Log integration; the refusal message is fully localizable (messages.yml).
  • Optional landing platform with configurable material and decay timer.
  • Per-region arrival schematics. Drop a .schem named after a region into plugins/RTP/schematics/ (e.g. schematics/default.schem) and every teleport into that region pastes it - a lobby pad, arrival shrine, or custom platform - centered on the landing spot. Cross-platform Sponge .schem, decoded in-house (no WorldEdit required), claim-aware (never overwrites protected land) and audited; the bundled Skyblock prefab ships one ready to go.
  • PlaceholderAPI: queue depth (total/public/personal), last-teleport coordinates, player status.
  • Public rtp-api (same surface as Free) - trigger LeafRTP from GUI, NPC, quest reward; build your own UX without forking.

Bundled claim integrations (no extra download, folded in per ADR-019): Factions, GriefDefender, GriefPrevention, HuskTowns, Lands, RedProtect, TownyAdvanced, WorldGuard.

Pro-only configuration: Vault per-region pricing, complete localization (lang/**), login-reserve cache, visitor mode.

What's on deck, with direction:

  • Spigot main-thread fallback diagnostics - per-minute fallback counters and an optional strict mode that skips the fallback entirely.
  • Folia scheduler-hop telemetry - publish p50/p95 for un-pre-resolvable candidates and amortise across adjacent candidates where possible.
  • Un-populated chunk attribution bucket - distinguish first-touch live loads from other fallbacks in the reports.
  • Fully-automatic self-warming - background spatial-memory accumulation without the /rtp scan verb.
  • Anonymous opt-in telemetry - reference benchmark sourced from real deployments.

File a GitHub issue if you hit something not on the list.

Q: How do I stop /rtp from lagging my server, and why is LeafRTP-Pro faster than other random teleport plugins?
A: Pre-warmed queue. In most cases a verified destination is ready before you type /rtp. Two design choices keep that queue cheap to refill: a persistent spatial memory per region (the plugin remembers which sectors failed safety checks, so the spiral selector skips known-bad ground instead of rerolling indefinitely) and an off-tick async pre-filter (Anvil region files are read directly to reject unsafe biomes/blocks before any chunk is loaded, so candidate verification never blocks the main thread).

Q: How do I set up teleportation between worlds?
A: See the admin guide. Resolution order: player's current world (or world: param) -> world's target region -> region's target world.

Q: Does LeafRTP work on Folia?
A: Yes - LeafRTP-Pro is the only LeafRTP plugin benchmarked at double-digit TP/s on Folia (9.87 TP/s @ 99.97 % success), running on the Region Scheduler with an off-tick pre-filter so no region stalls.

Q: Iris / Terra / custom datapack generators?
A: Yes - deliberate 3.0 design goal. The Anvil pre-filter reads .mca palette data directly, so populated custom-generator chunks evaluate off-tick like vanilla. That's strictly more accurate than the live Bukkit view, which collapses modded IDs to vanilla cousins. Un-populated chunks fall through to a live load as the authoritative safety net.

Q: Existing safety.yml on upgrade?
A: Plain-material entries keep working unchanged; the new grammar is strictly additive.

Q: Best LeafRTP plugin / setup for Paper 1.21 performance?
A: Paper, with memory to spare for the location cache. LeafRTP works particularly well on pre-generated worlds.

Q: Can I downgrade to the free LeafRTP build?
A: Yes - same configuration, same data files, same commands. You lose Folia, proxy, SQL/Redis, Vault, multilingual, and the tag/state-predicate grammar.


  • Bug reports and configuration questions are welcome - the admin guide answers most setup questions, and a clear repro (server version, plugin version, platform, relevant configs and log lines) gets a fast resolution.
  • Response time: 24-72 h on weekdays. Critical safety issues (S-001 through S-007 violations) jump the queue.
  • Feature requests via GitHub issues. Priority follows the published roadmap.
  • Native Forge / NeoForge is not currently supported - use Arclight or Mohist with the Spigot/Paper jar.

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Links

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A deterministic, high-performance teleport engine for serious Minecraft servers. Folia-native concurrency, audited safety invariants, and zero-latency execution.

Latest reviews

Fixed all my issues! Plugin works beautifully now! Thank you for all the hard work!
leaf26
leaf26
nw, feel free to visit the discord or github page for anything you spot. I'm hoping to get in some specific features before the canonical v3.0.0 but I'll add a search button to the menu to make it easier to find messages like earlier
Best RTP plugin in existence. Covers everything you could want and does it faster than everyone else.
Buy a license now
$15.00
EULA
Standard EULA
Use on any projects you own with attribution
Support
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Includes:
Download the resource
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Support from the creator
Support duration
1 year
Share and earn
Refer this resource and earn a 10% commission.
828 Views
4 Purchases
6 Downloads
May 4, 2026 Published
Jun 2, 2026 Updated
5.00 star(s)
Average rating (2)
5.2 MB File size
Open source
  1. Yes
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Gameplay
  1. Core
  1. Optimization
Game mode
  1. Survival
  1. Earth
  1. Hub & lobby
Supported software
  1. Bukkit
  1. Spigot
  1. Paper
  1. Folia
  1. Velocity
  1. Purpur
  1. Mohist
  1. Arclight
Supported versions
  1. 26.1
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
  1. 1.20
Supported languages
  1. English
  1. Spanish
  1. German
  1. French
  1. Dutch
Creator
Owner
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May 4, 2026 Published
Jun 2, 2026 Updated
5.00 star(s)
Average rating (2)
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Open source
  1. Yes
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Gameplay
  1. Core
  1. Optimization
Game mode
  1. Survival
  1. Earth
  1. Hub & lobby
Supported software
  1. Bukkit
  1. Spigot
  1. Paper
  1. Folia
  1. Velocity
  1. Purpur
  1. Mohist
  1. Arclight
Supported versions
  1. 26.1
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
  1. 1.20
Supported languages
  1. English
  1. Spanish
  1. German
  1. French
  1. Dutch
Creator
Owner
Struggling to cover the costs of your server? Set up your own webstore with Tebex in under 30 seconds.
Lag-free, customizable servers ready in minutes.
Host your adventure today!
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