# Modular Hunger & Thirst System
A clean, highly optimized, and fully flexible Hunger & Thirst core system for your Roblox games. Built using professional standards, this system is designed to be easily expanded and customized to fit any game genre.
###
Key Features
###
What is Included?
###
How to Expand?
The system is built to grow with your game. By following the clean table layout inside the "StateConfig" module, you can easily implement additional survival states such as Sleep, Stamina, or Temperature without rewriting the core script logic.
A clean, highly optimized, and fully flexible Hunger & Thirst core system for your Roblox games. Built using professional standards, this system is designed to be easily expanded and customized to fit any game genre.
###
- Server-Sided Logic: The core calculations run fully on the server side, ensuring reliable state tracking and keeping your game variables secure.
- Pure Modular Architecture: Developed using an advanced modular workflow. Uses clean, separated ModuleScripts for a scalable and highly organized codebase.
- Dynamic Health Impact: Automatically monitors hunger and thirst metrics. Deals fully customizable damage at specified intervals when stats drop below the threshold.
- Advanced Visual Effects (UI): Features a dedicated StateFX module handling smooth UI tweens (sizing) and an automated flashing red outline alert when a player's stats are critically low.
- Easy Configuration Setup: Includes pre-configured settings where you can tweak passive drain rates, damage values, or add new edible items within seconds.
###
- Fully functional Server and Client scripts (Modular framework).
- Clean UI Layout with modern visual bars and custom UIStroke effects.
- Pre-configured Consumables (Apple, WaterBottle, and Hamburger) with multi-stat support and negative impact support (e.g., eating salty food can drain thirst).
- Custom sound object integration (Eating and drinking audio setup included).
- A built-in "Read" instruction guide directly inside the model package for effortless drag-and-drop installation.
###
The system is built to grow with your game. By following the clean table layout inside the "StateConfig" module, you can easily implement additional survival states such as Sleep, Stamina, or Temperature without rewriting the core script logic.
