Hello there,
This version fixes 2 bugs:
Thank you for sticking by!
- Fixed treasures not spawning on negative coordinates
- Switched the native Java version back to Java 17 to ensure backward compatibility with lower spigot versions. Please reach out to me if this causes you problems.
- Updated all the dependencies to latest.
Long time, no see! Happy new year to you all, and thanks for sticking by. This update brings a few requested updates.
ATTENTION!
You will need to update your config manually when updating to this version. The way item-rewards are stored has changed. You need to change your config to match this format:
Code:item-rewards: diamond: #Can be any text, it doesn't count. It's a reward identifier. item: DIAMOND #Material name name: "&6&l&oREWARD #1" #THIS WON'T WORK WITH ITEMS ADDER DUE TO HOW THEY RECOGNISE ITEMS lore: #THIS WON'T WORK WITH ITEMS ADDER DUE TO HOW THEY RECOGNISE ITEMS - "&7&oHave fun with this reward!" amount: 1-10 #Between 1 and 10 diamonds chance: 40 #Percentage (60%) emerald: #Can be any text, it doesn't count. It's a reward identifier. item: EMERALD #Material name name: "&6&l&oREWARD #1" lore: - "&7&oHave fun with this reward!" amount: 1-10 #Between 1 and 10 diamonds chance: 100 #Percentage (60%)
Okay, now for the update log:
- Treasure Keys. Now you can require players to have a custom item in their hand to be able to open the treasure. Every treasure has it's own key.
- Command to give key: /hunt key (Player) (World) [Amount], where the amount is optional
- Permission needed: mystictreasures.admin
- Can be used from console
- You can set custom name and lore to the key.
- Doesn't support ItemsAdder yet.
- ItemReward chances. Now you can set a chance to give the one who unlocks the treasure a certain reward. The chance is unique to every player.
- Reformatted the ItemRewards.
- You can now set custom display names to items
- You can now set custom lore to items
- Only works with items that are not ItemsAdder
- The plugin officially supports 1.21.4
This update fixes a startup bug when a user doesn't have FancyHolograms installed.
Also from now on, builds will have the full version in their name (ex. MysticTreasures-1.42.jar), so be careful not to put the plugin twice.
Hi there!
This update adds support for FancyHolograms. Just edit the hologram's text from the messages.yml and it should work out of the box! Enjoy.
This update fixes a bug where if you didn't have a world named 'world' on your server, the default config would cause the plugin not to load. Now it just tells you to change the world name, and it will skip loading the treasure.
Hi there, this update brings the following changes:
- Added more placeholders to the treasure hologram (If you're using DecentHolograms)
- These are: {alias}, {status} and {remaining_mobs}
- Alias outputs the treasure-name value
- Status outputs if there are any mobs left
- And remaining mobs outputs the number of remaining mobs
- Fixed a bug where the update checker would tell you that there is a new update even if you were using the latest version
- Some performance improvements
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